Search found 93 matches

by meynaf
Sat Jan 27, 2018 12:20 pm
Forum: Tech support
Topic: animation prb (gtk2)
Replies: 7
Views: 1763

Re: animation prb (gtk2)

Windows by itself will not blur a window that stops responding, it will just not be refreshed anymore. At least, on any other program that occasionnally freezes for a while. The client does not appear to hold back any dialog - they're opened all together, just not shown when hidden behind. Which giv...
by meynaf
Sat Jan 27, 2018 9:19 am
Forum: Tech support
Topic: animation prb (gtk2)
Replies: 7
Views: 1763

animation prb (gtk2)

Hi, I have setup the anims to be relative slow (anim speed = 200) so that it more or less matches my old playing habits. However, it sometimes happens that with long paths (e.g. 30-40 tiles goto on railroad, or when many units move at the end of turn) that the animation suddenly stops, the screens g...
by meynaf
Mon Jan 22, 2018 6:08 pm
Forum: Rulesets and modpacks
Topic: friendly mercenary tribes
Replies: 10
Views: 2652

friendly mercenary tribes

Hello, Again working on my ruleset. This time it's about huts. Both Legion and Horsemen have the "Hut" flag set. However when going into huts I only get legions, never horsemen... Did i miss something somewhere ? Is random choice between all available units for huts implemented and working...
by meynaf
Mon Jan 22, 2018 5:55 pm
Forum: General discussion
Topic: city setup destroyed when growing
Replies: 17
Views: 3718

city setup destroyed when growing

Hi, Something annoys me in current Freeciv, that did not happen in old versions (e.g. 1.12.0), nor in original games (at least civ1). Any time a city grows, workers are completely recomputed. Usually this causes no trouble. But under some situations it's a pain in the a$$. Say, when it's of size 12 ...
by meynaf
Mon Jan 22, 2018 5:52 pm
Forum: Wishlist
Topic: free colonization
Replies: 3
Views: 1324

Re: free colonization

Yeah, sure. But nevertheless, i can't stop thinking about a game that would start in ancient times, do some tech advances, lose control to a king sending you to distant lands, build another sub-nation, get independance, and then return to conquer your former homeland, for finally ending up in space...
by meynaf
Mon Jan 22, 2018 5:21 pm
Forum: Contribution
Topic: civ1 behavior
Replies: 19
Views: 4307

civ1 behavior

Hi, There are several differences between original Civilization game and the civ1 ruleset (or freeciv game taken as a whole). Not mandatory to fix, but better to at least offer as facultative options - as some were actually good for the gameplay. Quick examples : - Second game turn is -3980, not -39...
by meynaf
Mon Jan 22, 2018 4:59 pm
Forum: Wishlist
Topic: free colonization
Replies: 3
Views: 1324

free colonization

Hello, Crazy idea maybe ? It is : allow the Freeciv engine to play Colonization as well. For those who like major changes in game code :ugeek: But it is clear that the original game authors kinda reused the game engine as basis. As Freeciv is now highly customizable, i wonder how hard this would be....
by meynaf
Mon Jan 22, 2018 4:45 pm
Forum: Rulesets and modpacks
Topic: hide small wonders from build list
Replies: 11
Views: 2625

Re: hide small wonders from build list

Why using 2.6 ? ;) This works fine in 2.5.9 : [building_colossus] name = _("Colossus") genus = "SmallWonder" reqs = { "type", "name", "range", "negated" "Tech", "Bronze Working", "Player", FALSE "Building&...
by meynaf
Mon Jan 22, 2018 11:20 am
Forum: Rulesets and modpacks
Topic: hide small wonders from build list
Replies: 11
Views: 2625

Re: hide small wonders from build list

No, you checked experimental , that's where interesting new features used to be until 2.5. Starting with 2.6 that will be sandbox . For other stuff looking in the alien ruleset is also interesting, but unsuited for copy+paste. ;) Ok so i just need to check all rulesets again... If you are forced to...
by meynaf
Mon Jan 22, 2018 7:33 am
Forum: Rulesets and modpacks
Topic: hide small wonders from build list
Replies: 11
Views: 2625

Re: hide small wonders from build list

Speaking of new features, if it's about redoing my changes (hopefully i noted them in a list !), i'd like to check if something new could be added as well. So where could i find a complete list of things that are new (really new, not things that are simply done otherwise) and examples of how to do t...