Search found 87 matches

by meynaf
Sat Jan 27, 2018 4:47 pm
Forum: Tech support
Topic: animation prb (gtk2)
Replies: 7
Views: 1651

Re: animation prb (gtk2)

Really? Maybe we're talking about different dialogs. I'm not talking about messages, but about Diplomat/Caravan "Choose your action" dialogs. Those only appear when the previous one is closed, since they appear as part of a move, but in synchronous phasemode, they can appear right after t...
by meynaf
Sat Jan 27, 2018 4:17 pm
Forum: Wishlist
Topic: 1. Ruleset-flexible combat; 2. Bombarding duels
Replies: 13
Views: 2566

Re: 1. Ruleset-flexible combat; 2. Bombarding duels

1. Right now combat happens in turns and ends "when one of the opponents is dead". Instead, make it possible to have N rounds of combat. "N" will be defined in the ruleset, either globally, for a unit class or for each individual unit. Maybe even depending on terrain (combat end...
by meynaf
Sat Jan 27, 2018 3:14 pm
Forum: Single player
Topic: Number of Players
Replies: 3
Views: 1693

Re: Number of Players

Original Civ1 does something like this. Any time a player (there, an AI) is defeated before 1 AD, a new one is created.
by meynaf
Sat Jan 27, 2018 12:45 pm
Forum: Tech support
Topic: animation prb (gtk2)
Replies: 7
Views: 1651

Re: animation prb (gtk2)

It happens without me clicking anywhere...
by meynaf
Sat Jan 27, 2018 12:20 pm
Forum: Tech support
Topic: animation prb (gtk2)
Replies: 7
Views: 1651

Re: animation prb (gtk2)

Windows by itself will not blur a window that stops responding, it will just not be refreshed anymore. At least, on any other program that occasionnally freezes for a while. The client does not appear to hold back any dialog - they're opened all together, just not shown when hidden behind. Which giv...
by meynaf
Sat Jan 27, 2018 9:19 am
Forum: Tech support
Topic: animation prb (gtk2)
Replies: 7
Views: 1651

animation prb (gtk2)

Hi, I have setup the anims to be relative slow (anim speed = 200) so that it more or less matches my old playing habits. However, it sometimes happens that with long paths (e.g. 30-40 tiles goto on railroad, or when many units move at the end of turn) that the animation suddenly stops, the screens g...
by meynaf
Mon Jan 22, 2018 6:08 pm
Forum: Rulesets and modpacks
Topic: friendly mercenary tribes
Replies: 10
Views: 2512

friendly mercenary tribes

Hello, Again working on my ruleset. This time it's about huts. Both Legion and Horsemen have the "Hut" flag set. However when going into huts I only get legions, never horsemen... Did i miss something somewhere ? Is random choice between all available units for huts implemented and working...
by meynaf
Mon Jan 22, 2018 5:55 pm
Forum: General discussion
Topic: city setup destroyed when growing
Replies: 17
Views: 3456

city setup destroyed when growing

Hi, Something annoys me in current Freeciv, that did not happen in old versions (e.g. 1.12.0), nor in original games (at least civ1). Any time a city grows, workers are completely recomputed. Usually this causes no trouble. But under some situations it's a pain in the a$$. Say, when it's of size 12 ...
by meynaf
Mon Jan 22, 2018 5:52 pm
Forum: Wishlist
Topic: free colonization
Replies: 3
Views: 1257

Re: free colonization

Yeah, sure. But nevertheless, i can't stop thinking about a game that would start in ancient times, do some tech advances, lose control to a king sending you to distant lands, build another sub-nation, get independance, and then return to conquer your former homeland, for finally ending up in space...
by meynaf
Mon Jan 22, 2018 5:21 pm
Forum: Contribution
Topic: civ1 behavior
Replies: 19
Views: 3986

civ1 behavior

Hi, There are several differences between original Civilization game and the civ1 ruleset (or freeciv game taken as a whole). Not mandatory to fix, but better to at least offer as facultative options - as some were actually good for the gameplay. Quick examples : - Second game turn is -3980, not -39...