Search found 93 matches

by meynaf
Sat Feb 10, 2018 3:48 pm
Forum: Wishlist
Topic: my list of feature requests
Replies: 11
Views: 2497

Re: my list of feature requests

Technically, I think this is a bug rather than a feature request. :P It is not really a coding error ; more like something not implemented. Controlled solely by the ruleset and tileset. (Ruleset definition points to tileset definition, Tileset definition points to sprite on an image) If it's still ...
by meynaf
Sat Feb 10, 2018 2:00 pm
Forum: General discussion
Topic: city setup destroyed when growing
Replies: 17
Views: 4137

Re: city setup destroyed when growing

For disbanding a city with migrants (in order to rebuild it at another, better place) i've found the solution : reduce drastically the amount of food it produces (go largely negative). Bothersome, but it works. But it's not only this. City has 8 population, waits for Aqueduct. Or 12, waits for Sewer...
by meynaf
Sat Feb 10, 2018 11:57 am
Forum: Wishlist
Topic: Religion concept
Replies: 6
Views: 1705

Re: Religion concept

If you intend to improve the religious aspect of Freeciv, please, by all means, add Atheism in the process. For those who think religions have nothing to do in modern times...
by meynaf
Sat Feb 10, 2018 11:38 am
Forum: Wishlist
Topic: my list of feature requests
Replies: 11
Views: 2497

my list of feature requests

Ok ! Coders never have enough time to implement all they want and their todo list grows in unacceptable proportion. So i am really sorry i have to add my layer on top of this :oops: Nevertheless these seem the "right" thing to do. So here it goes : 1. Option to popup tech (F6) directly whe...
by meynaf
Sat Feb 10, 2018 11:24 am
Forum: Help wanted
Topic: more or less complete testing (aka huge bug report :))
Replies: 6
Views: 2923

more or less complete testing (aka huge bug report :))

This is my test of version 2.6, beta1. GTK3 client, Windows version. Most of these are not new, already there in 2.5.9 / GTK2. I didn't re-test everything in 2.6, but if the changelog didn't forget them, then they're still there. Problems found follow, in no particular order. It is to me as a player...
by meynaf
Sat Feb 10, 2018 8:43 am
Forum: Rulesets and modpacks
Topic: City_Radius_Sq and settler city range
Replies: 5
Views: 1729

Re: City_Radius_Sq and settler city range

Which values do you have? Current values are 2 (initial), then +3, then +5 (pretty much like experimental ruleset which i copy-pasted but i stop one step before it becomes too large imo). I use hex cells but this shouldn't change a thing. And, are you saying that the red frame when settler is activ...
by meynaf
Fri Feb 09, 2018 7:01 pm
Forum: Rulesets and modpacks
Topic: City_Radius_Sq and settler city range
Replies: 5
Views: 1729

City_Radius_Sq and settler city range

I kinda like the concept of variable city size. But there is a problem i'm currently facing. In game.ruleset we have init_city_radius_sq. In effects.ruleset we have City_Radius_Sq. And it appears they're not always added together. For the city size, ok. But when a settler is about to found a new cit...
by meynaf
Thu Feb 08, 2018 8:25 am
Forum: Contribution
Topic: civ1 behavior
Replies: 19
Views: 5188

Re: civ1 behavior

Something that might help "after each advance" part: Game -> Options -> Local Client -> Interface -> Popup tech help when gained -> Enabled It doesn't help much. Should popup the research (F6) instead. For a simple recall, i've found that the popup message is enough. And neither will help...
by meynaf
Wed Feb 07, 2018 5:45 pm
Forum: Contribution
Topic: civ1 behavior
Replies: 19
Views: 5188

Re: civ1 behavior

Yeah but in my memory they weren't allowed in the original games (pretty sure for civ1, unverified for civ2).
I admit that i have no idea for civ3, civ4, civ5, civ6 :mrgreen:
by meynaf
Wed Feb 07, 2018 3:15 pm
Forum: Rulesets and modpacks
Topic: ordering of tech tree
Replies: 1
Views: 902

ordering of tech tree

Is there a way to affect the order of the items in the displayed tech tree ?
Mine is starting to get very convoluted...
Order in which they are given does not seem to have an impact.