Search found 86 matches

by meynaf
Thu Apr 19, 2018 8:12 am
Forum: Rulesets and modpacks
Topic: how to set human name and nation automatically
Replies: 3
Views: 978

Re: how to set human name and nation automatically

Same problem for me. I wanted to edit the ".serv" for my ruleset to emit commands that would choose the player and nation. But i didn't find any server command able to do that : create just renames the first AI player, take says already taken, start has no parameter and does not allow choo...
by meynaf
Mon Apr 16, 2018 7:53 pm
Forum: Rulesets and modpacks
Topic: translation for custom ruleset
Replies: 2
Views: 787

Re: translation for custom ruleset

So basically if i want to provide two languages, i have to do two versions of each ruleset file and the user will choose ?
Ok, let's go for it then. :|
by meynaf
Mon Apr 16, 2018 5:57 pm
Forum: Rulesets and modpacks
Topic: translation for custom ruleset
Replies: 2
Views: 787

translation for custom ruleset

Still many things to fix/do ; seems my ruleset will never get finished :oops:
Nevertheless i wish to provide suitable help text ; i can easily do FR and EN versions. But how to integrate that ?
Must i do two versions of the ruleset ?
Or are there extra files to provide somewhere ?
by meynaf
Sun Apr 15, 2018 4:09 pm
Forum: Contribution
Topic: to make tech trees simpler
Replies: 1
Views: 733

to make tech trees simpler

This is just food for thoughts, not exactly a request. Sometimes one of req1/req2 is useless because the other already needs it indirectly. Maybe removing a few lines out of a somehow convoluted tech tree would make it a little more readable ? Known list of duplicate dependencies (as of civ2/classic...
by meynaf
Fri Apr 13, 2018 10:43 am
Forum: Help wanted
Topic: two bugs in a row
Replies: 11
Views: 2726

Re: two bugs in a row

Is there a reason you can't share also your ruleset? What sounds like a easy thing to debug (because of reproducibility) is going to be very hard hunt otherwise. Well, i could, but it's 2.5.x only so you can't test on 2.6+ (it DOES crash on 2.6 too, see below). So far, I haven't been able to reprod...
by meynaf
Fri Apr 13, 2018 7:21 am
Forum: Help wanted
Topic: two bugs in a row
Replies: 11
Views: 2726

Re: two bugs in a row

What you did does not trigger the problem. As suggested, it's linked with "dc" entry (i.e. your city must have a non up-to-date version in that tab for this to work). So create your city, visit it, then leave it alone (away from any unit able to view it). Of course, must be an enemy city, ...
by meynaf
Thu Apr 12, 2018 10:14 am
Forum: Help wanted
Topic: two bugs in a row
Replies: 11
Views: 2726

Re: two bugs in a row

Possibly (though it's probably more likely to be 127). Did removing some of the units solve the problem? Because if so, this is worthy of a proper report over on HRM. (If not, we'll really need the save and ruleset to figure anything more out.) Yes, removing some of the units actually solved the pr...
by meynaf
Tue Apr 10, 2018 5:11 pm
Forum: Help wanted
Topic: two bugs in a row
Replies: 11
Views: 2726

Re: two bugs in a row

Could you upload the last save from before the crash? That will be difficult. You'd need the whole ruleset with it because it's far from being standard (and attempt to apply standard rules again with that save, only gets assertion errors). Also, what Freeciv version are you using? Both 2.5.9 and 2....
by meynaf
Tue Apr 10, 2018 11:19 am
Forum: Help wanted
Topic: two bugs in a row
Replies: 11
Views: 2726

Re: two bugs in a row

Well, it appears it's not THAT difficult to reproduce. At least, from my current game.
I have a barb city which I cannot approach with a unit : it always triggers the problem.
by meynaf
Tue Apr 10, 2018 9:36 am
Forum: Help wanted
Topic: two bugs in a row
Replies: 11
Views: 2726

two bugs in a row

Don't know how to reproduce. Happened only once in hours of game play. But that's once too much and there are two errors. The main window suddenly disappeared right after i've moved some unit, returning to menu as if i'd have selected to disconnect. In the log was the following message : Rupture de ...