Search found 200 matches

by Dino the Dinosore
Sun Feb 09, 2025 3:28 am
Forum: Wishlist
Topic: default leader name and country
Replies: 1
Views: 10845

default leader name and country

I like to play as the same leader name and country every time, and am annoyed that I have to select them every time. It would be nice if, when you you start a new game, those choices were stored in the freeciv-client-rc-3.x file and appeared as default values when you start your next game. There is ...
by Dino the Dinosore
Sun Feb 09, 2025 3:23 am
Forum: Rulesets and modpacks
Topic: custom tilespec, leave game, crash
Replies: 2
Views: 12871

custom tilespec, leave game, crash

I'm updating my custom ruleset "dino" to 3.1 and have found I can use it to crash the client. My game.ruleset contains [tileset] preferred="dino" which loads the "dino.tilespec" file. That file contains for_ruleset = "dino" All this is patterned after what the...
by Dino the Dinosore
Tue Feb 04, 2025 12:43 am
Forum: Wishlist
Topic: Explorable ruins
Replies: 1
Views: 11618

Re: Explorable ruins

I had an idea of what could be done with ruins, and found this old post to reply to. I would add a new tech "Archaeology", with prereqs "University" and "Engineering" (would be nice to have it a prereq to something, but what?). When "Archaeology" is known, Eng...
by Dino the Dinosore
Thu Jan 16, 2025 10:19 pm
Forum: Tech support
Topic: problems downloading from cyfuture.dl.sourceforge.net
Replies: 7
Views: 12857

Re: problems downloading from cyfuture.dl.sourceforge.net

What is freeciv-genbuild? Is it a directory? How do I get one?
What is "installation script"? Is it a file within the archive?

I'm trying to build on a Mac, using their underlying "unix".
by Dino the Dinosore
Sat Dec 21, 2024 3:42 am
Forum: General discussion
Topic: Optimal farmlands to mine ratio for cities?
Replies: 2
Views: 13570

Re: Optimal farmlands to mine ratio for cities?

One thing I do is have different cities specialize in one thing. A science city with lots of trade gets library, university, science wonders and max pop growth, a production city with shield specials gets the mines, a barracks, and makes military units which get spread around and re-homed, or makes ...
by Dino the Dinosore
Tue Dec 17, 2024 1:51 am
Forum: Rulesets and modpacks
Topic: new rulesets offerred
Replies: 24
Views: 61817

Re: new rulesets offerred

Now have new revised versions for 3.0. The dino ruleset is based on a mix of the experimental ruleset and the civ2civ3 ruleset, including the variable city radius, wild animals, and new unit class "Big Land". The dino2 ruleset combines pieces of the experimental ruleset, civ2civ3 ruleset, ...
by Dino the Dinosore
Tue Dec 17, 2024 12:45 am
Forum: Art and tilesets
Topic: Alternate Hospital building
Replies: 7
Views: 26843

Re: Alternate Hospital building

Maybe too late - but here's some images for genetic_lab and hospital that I found. These are "public domain" and so GPLv2+. I like them better, maybe replace the ones in extra_buildings.png?
by Dino the Dinosore
Mon Dec 16, 2024 11:40 pm
Forum: Announcements
Topic: Mac installers now available
Replies: 18
Views: 95985

Re: Mac installers now available

Sorry I disappeared, had some medical issues that made it difficult to use a computer, but now I'm somewhat back. To DavidN - I'm not surprised it didn't work for you, my version was built on MacOS 11 and you have MacOS 14 and Apple is notorious for no backward compatibility. I have revised the wiki...
by Dino the Dinosore
Mon Mar 20, 2023 12:31 am
Forum: Test Builds
Topic: MacOS meson built 3.1beta self-contained app
Replies: 3
Views: 23666

Re: MacOS meson built 3.1beta self-contained app

New beta built from the official released tarball, avail on drobox -

https://www.dropbox.com/s/vc4izg3bwd5ur ... ar.gz?dl=0