Search found 103 matches

by ngunjaca
Mon Nov 24, 2014 2:05 pm
Forum: Rulesets and modpacks
Topic: new FreeCiv mod development - NExtended
Replies: 118
Views: 131758

Re: new FreeCiv mod development - NExtended

Here is something new i was doing/experimenting lately. i have tried to change the image size for the buildings gfx to 120x64 as i got often frustrated with the "small space" for creative expression. so far i like the results as more details pop out and the images clearly look better. now ...
by ngunjaca
Mon Nov 24, 2014 1:41 pm
Forum: Rulesets and modpacks
Topic: new FreeCiv mod development - NExtended
Replies: 118
Views: 131758

Re: new FreeCiv mod development - NExtended

What are your plans about porting this to 2.5? It would be useful for me for testing purposes - to make sure that freeciv-2.5 has no problems with a modpack like this. I can port it myself if needed, but I want to avoid duplicate work if you are already doing that, or have a newer version that shou...
by ngunjaca
Mon Nov 24, 2014 1:35 pm
Forum: Rulesets and modpacks
Topic: new FreeCiv mod development - NExtended
Replies: 118
Views: 131758

Re: new FreeCiv mod development - NExtended

This looks really neat. Is this going focus on just the ancient period or will it stretch into the modern period as well? well the big plan is to make it to the end (to space/future age). but considering how the mod slowly develops (primarily due lack of free time) the mod development is split into...
by ngunjaca
Fri Nov 14, 2014 7:31 pm
Forum: Rulesets and modpacks
Topic: new FreeCiv mod development - NExtended
Replies: 118
Views: 131758

Re: new FreeCiv mod development - NExtended

cazfi thank you making those fixes. when i have time i am only focused on creating new gfx for the buildings and almost totally forgot to check for other errors.
by ngunjaca
Fri Aug 22, 2014 11:02 am
Forum: Rulesets and modpacks
Topic: new FreeCiv mod development - NExtended
Replies: 118
Views: 131758

Re: new FreeCiv mod development - NExtended

Here is a better render for the Tax Office
Image
by ngunjaca
Thu Aug 21, 2014 2:47 pm
Forum: Rulesets and modpacks
Topic: new FreeCiv mod development - NExtended
Replies: 118
Views: 131758

Re: new FreeCiv mod development - NExtended

Did not like the Tax Office gfx so i made a new one today. Here is what i got:
Image
This looks better to me, but still some elements are simple too undefined. Some tweaking of pixels is needed...
by ngunjaca
Wed Aug 20, 2014 10:39 am
Forum: Rulesets and modpacks
Topic: new FreeCiv mod development - NExtended
Replies: 118
Views: 131758

Re: new FreeCiv mod development - NExtended

Here is the final theatre gfx
Image
by ngunjaca
Wed Aug 20, 2014 10:22 am
Forum: Art and tilesets
Topic: Amplio2 Hills/Extra Units tileset addon
Replies: 5
Views: 9521

Re: amplio hills pack

GriffonSpade this is a nice pack of hills. A week ago I was thinking how it could be cool to have dry hills, something like hills in persia, arabia etc. and your set is the answer. The snowy/icy hills also look cool.
Did you do some in game tests to see how it blends with other terrain types?
by ngunjaca
Tue Aug 19, 2014 2:00 pm
Forum: Rulesets and modpacks
Topic: new FreeCiv mod development - NExtended
Replies: 118
Views: 131758

Re: new FreeCiv mod development - NExtended

Theatre building GFX WIP Render https://images-blogger-opensocial.googleusercontent.com/gadgets/proxy?url=http%3A%2F%2F1.bp.blogspot.com%2F-lVoBJfcwJAs%2FU_NYGebB-pI%2FAAAAAAAAAbs%2FnXwW_z8E3aQ%2Fs1600%2Ftheatre_WIP.png&container=blogger&gadget=a&rewriteMime=image%2F* No texturing or pos...
by ngunjaca
Mon Aug 18, 2014 8:11 pm
Forum: Rulesets and modpacks
Topic: new FreeCiv mod development - NExtended
Replies: 118
Views: 131758

Re: new FreeCiv mod development - NExtended

Another building gfx:
Watchtower WIP - first render output
Image