Search found 103 matches

by ngunjaca
Sat Jan 23, 2016 5:24 pm
Forum: Rulesets and modpacks
Topic: new FreeCiv mod development - NExtended
Replies: 118
Views: 73404

Re: new FreeCiv mod development - NExtended

cazfi the modpack is not ready yet and it is gonna take time.

Here is the new barracks GFX
Image
by ngunjaca
Fri Jan 22, 2016 8:35 am
Forum: Rulesets and modpacks
Topic: new FreeCiv mod development - NExtended
Replies: 118
Views: 73404

Re: new FreeCiv mod development - NExtended

Hi Caedo, it is planned that there will be "Mounted" unit classes and the stable will provide faster healing for these class units. I do not intend to make stables a requirement for creating "Mounted" units as this would limit the AI too much and would affect the dynamics of the ...
by ngunjaca
Wed Jan 20, 2016 3:48 pm
Forum: Rulesets and modpacks
Topic: new FreeCiv mod development - NExtended
Replies: 118
Views: 73404

Re: new FreeCiv mod development - NExtended

Three new GFX-s finished Stables http://2.bp.blogspot.com/-iI6xx5Wsx8M/Vp-r7NU0laI/AAAAAAAAAuY/Wu6QIV1tvKU/s1600/stables.png Theatre http://2.bp.blogspot.com/-RgyU0vlWtWU/VplvKfd1jyI/AAAAAAAAAuI/n4wNsF4hQAM/s1600/theatre.png City Walls http://2.bp.blogspot.com/-w9gtNyO_oYs/VpATsdSCr-I/AAAAAAAAAtk/7Z...
by ngunjaca
Wed Sep 23, 2015 8:41 am
Forum: Rulesets and modpacks
Topic: new FreeCiv mod development - NExtended
Replies: 118
Views: 73404

Re: new FreeCiv mod development - NExtended

Here is some work in progress GFX for the City Walls building:
Image
by ngunjaca
Mon Mar 30, 2015 9:11 am
Forum: Rulesets and modpacks
Topic: new FreeCiv mod development - NExtended
Replies: 118
Views: 73404

Re: new FreeCiv mod development - NExtended

Here is the Stone Works building GFX:
Image
by ngunjaca
Sat Mar 07, 2015 8:38 pm
Forum: Rulesets and modpacks
Topic: new FreeCiv mod development - NExtended
Replies: 118
Views: 73404

Re: new FreeCiv mod development - NExtended

Here is the temple in larger format: https://images-blogger-opensocial.googleusercontent.com/gadgets/proxy?url=http%3A%2F%2F4.bp.blogspot.com%2F-hAxssEWbmJ8%2FVPthfpedbtI%2FAAAAAAAAAl0%2FXEdY9mL4v2g%2Fs1600%2Ftemplebig.png&container=blogger&gadget=a&rewriteMime=image%2F*
by ngunjaca
Mon Feb 23, 2015 3:05 pm
Forum: Rulesets and modpacks
Topic: new FreeCiv mod development - NExtended
Replies: 118
Views: 73404

Re: new FreeCiv mod development - NExtended

Here is some work in progress for the granary big GFX
Image
by ngunjaca
Sat Jan 17, 2015 9:22 pm
Forum: Rulesets and modpacks
Topic: new FreeCiv mod development - NExtended
Replies: 118
Views: 73404

Re: new FreeCiv mod development - NExtended

ahh i finally finished the Venus of Willendorf GFX. Here are the results: http://1.bp.blogspot.com/-xJM9sX_yj80/VLkuCgnOCwI/AAAAAAAAAgw/V3m6MICNIJ0/s1600/venusBig.png I had to force myself to learn some methods of 3d model creation I never used before (sculpting) so it took quite a while to finish t...
by ngunjaca
Sun Dec 28, 2014 7:25 pm
Forum: Rulesets and modpacks
Topic: new FreeCiv mod development - NExtended
Replies: 118
Views: 73404

Re: new FreeCiv mod development - NExtended

Here is a replacement GFX for the shrine building (Tribal Age)
Image
Darker ambient is done on purpose, i liked it better than the "day" ambient
by ngunjaca
Tue Nov 25, 2014 1:33 pm
Forum: Rulesets and modpacks
Topic: Effect: Output_Add_Tile - need help
Replies: 3
Views: 2426

Re: Effect: Output_Add_Tile - need help

as bard i also have some similar code in my mod, but it does not add shield instead it adds trade to the city center tile. in my case it works. for the sake of testing i tried your code (the first one) and in freeciv 2.4.3 it works as it should - it adds one shield to the city center tile after i re...