Search found 34 matches

by Akechi
Tue Oct 02, 2018 11:58 am
Forum: Wishlist
Topic: Unload on land use one mp
Replies: 14
Views: 3763

Re: Unload on land use one mp

However, this unload rule reduces usefulness of civ2civ3's Helicopter like unit... :? //////// 1. Does "lose" mean subtraction from initial mp of transported unit? 2. What is for "movement cost of transporter"? Attached examples claim, that it is equal 1. 1. Yes. 2. Amount of mp ...
by Akechi
Mon Oct 01, 2018 4:36 pm
Forum: Wishlist
Topic: Unload on land use one mp
Replies: 14
Views: 3763

Re: Unload on land use one mp

It seems like native tile version of slow_invasions. It maybe better if mp decrease is changeable by ruleset or server option. (Off-topic) Currently unload without moving doesn't cost any movement points. Due to above, Freeciv 2.6 or after can ship hopping. (reference link: https://web.archive.org/w...
by Akechi
Fri Sep 14, 2018 1:52 pm
Forum: Rulesets and modpacks
Topic: Troubleshooting the ruleset
Replies: 13
Views: 3899

Re: Troubleshooting the ruleset

Caedo wrote:When was that code written?
It seems September 2004.
https://github.com/freeciv/freeciv/comm ... 26fb7R2252
Before September 2004, it seems Courthouse and Palace just halves corruption (fractions are rounded down towards zero).
by Akechi
Fri Sep 14, 2018 1:10 pm
Forum: Rulesets and modpacks
Topic: Troubleshooting the ruleset
Replies: 13
Views: 3899

Re: Troubleshooting the ruleset

Corbeau wrote:So, just to make things clear, path is also calculated diagonally, not by Pythagoras? Distance between cities at (0,0) and (3,3) would be 3, not 3*sqrt(2) = 4(.2)?

Yes, 3. not squared radius.
by Akechi
Fri Sep 14, 2018 12:49 pm
Forum: Rulesets and modpacks
Topic: Troubleshooting the ruleset
Replies: 13
Views: 3899

Re: Troubleshooting the ruleset

Wait, seriously? Corruption is calculated against the city's trade output before Output_Waste_Pct effects are taken into account? That sounds like it would introduce unnecessary rounding errors. When was that code written? Code is written from around https://github.com/freeciv/freeciv/blob/S2_6/com...
by Akechi
Fri Sep 14, 2018 12:37 pm
Forum: Rulesets and modpacks
Topic: Troubleshooting the ruleset
Replies: 13
Views: 3899

Re: Troubleshooting the ruleset

By shortest path I assume you mean diagonally? Hm, here is another faraway city, dx=9, dy=10. Temple present, "Output_Waste_Pct" = 15. End result: trade 11 (+5), so corruption: 6. But it has a -15% corruption builsing and with so many steps and rounding ups/downs, I don't even want to try...
by Akechi
Mon Sep 10, 2018 12:46 pm
Forum: Rulesets and modpacks
Topic: "UnitClass" requirement working with "Veteran-Build" effect?
Replies: 3
Views: 1230

Re: "UnitClass" requirement working with "Veteran-Build" effect?

These effects use get_unittype_bonus: Defend_Bonus, (3.0+)Attack_Bonus, Veteran_Build, Move_Bonus, Unit_Recover, (3.0+)Unit_Buy_Cost_Pct, Hp_Regen, Unit_Vision_Radius_Sq These effects use get_unit_bonus: (3.0+)Stealings_Ignore, Thiefs_Share_Pm, Veteran_Combat, (3.0+)Combat_Rounds, Unit_Recover, Hp_R...
by Akechi
Sun Sep 09, 2018 1:15 am
Forum: Rulesets and modpacks
Topic: Troubleshooting the ruleset
Replies: 13
Views: 3899

Re: Troubleshooting the ruleset

Economy Tab (F5) may help you.
Have you checked unit gold upkeep?
by Akechi
Fri Sep 07, 2018 2:10 pm
Forum: Wishlist
Topic: Miscellaneous wishlist...
Replies: 6
Views: 1834

Miscellaneous wishlist...

Since various ideas are written in this forum, so I write some also... 0 1. Attack_Bonus reference to attacker tile, defender unit type ..... make opposite side of Defend_Bonus. ..... ...or unit type stays attacker, to allow like: if Archers on Hills, then gets +50% Attack_Bonus. 0 2. Adjustable min...
by Akechi
Wed Aug 29, 2018 2:49 pm
Forum: Wishlist
Topic: AI vs Capturable and Bombarder flag
Replies: 10
Views: 2992

Re: AI vs Capturable and Bombarder flag

Can someone clarify, then? If a unit with a "Bombarder" flag attacks non-native terrain, it doesn't act as "Bombarder" and is basically risking destruction? Bombard combat occurs when all of following condition are satisfied: 1. Terrain class of target tile is Land. 2. At least ...