Search found 288 matches

by Ignatus
Thu Feb 08, 2018 6:16 pm
Forum: Wishlist
Topic: Religion concept
Replies: 6
Views: 1753

Re: Religion concept

Introducing religious effects would be nice but I don't like some features that Civ* games have for it. Especially, I don't like that civilizations must race for founding religions and introducing doctrines. That's unrealistic (it's more difficult to found a powerful religion among existing ones but...
by Ignatus
Thu Feb 08, 2018 5:24 pm
Forum: Wishlist
Topic: 1. Ruleset-flexible combat; 2. Bombarding duels
Replies: 13
Views: 3092

Re: 1. Ruleset-flexible combat; 2. Bombarding duels

WOW! Like this, we are going to finally support CivIII combat? The suggestion is not perfectly about it, but it's a logical development of the idea. For me, any way for units to have chances to retreat from a battle sounds nice. (I would also prefer to have the morale factor, dependent on government...
by Ignatus
Sat Dec 30, 2017 9:51 pm
Forum: Wishlist
Topic: [AI] Some tactical goals severely need amending
Replies: 2
Views: 1132

Re: [AI] Some tactical goals severely need amending

won by culture Interesting, so far that didn't work for me, something in my ruleset must be wrong. You're talking about 2.6.0-beta1, or don't you? Yes (the forescreen says beta1+). Culture victory is by default on in the Experimental ruleset. AI_love can't effectively go to the negative scale even ...
by Ignatus
Sat Dec 23, 2017 1:26 pm
Forum: Wishlist
Topic: [AI] Some tactical goals severely need amending
Replies: 2
Views: 1132

[AI] Some tactical goals severely need amending

I played a pair of single games in Experimental and Classical rulesets to high turns, and have seen AIs' common pitiful faults which make the game uninteresting if you have survived enough to become a rich developed democracy, even with few military units. 1. Firstly, why they haven't yet attacked m...
by Ignatus
Fri Dec 22, 2017 3:52 pm
Forum: Single player
Topic: AI in v2.6 beta0
Replies: 3
Views: 2897

Re: AI in v2.6 beta0

Really, the AIs were good in building wonders in beta0? In beta2, when playing civ2civ3, they hardly can finish building one, even large civilizations with many cities far from any enemy just start and stop in few turns. Maybe they don't on maximal difficulcy?
by Ignatus
Thu Dec 21, 2017 8:47 am
Forum: Contribution
Topic: Missing Icons
Replies: 7
Views: 6134

Re: Missing Icons

2017 is ending, 2.6beta is released, still no graphics for hospital is in the distribution :(
by Ignatus
Thu Dec 21, 2017 8:33 am
Forum: Wishlist
Topic: New wish features for multiplayer games
Replies: 8
Views: 1852

Re: New wish features for multiplayer games

What about getting reports any time for gold? Actual information has its cost ;-)
by Ignatus
Thu Dec 21, 2017 8:25 am
Forum: Wishlist
Topic: Effects dependent on the technology being researched
Replies: 1
Views: 882

Effects dependent on the technology being researched

I want a new "Player"-range requirement for effects like "ResearchingTech". This can be used for things like making each Sea tile produce a bulb while the player is researching Seafaring, or giving the Chinese double Science bonus for discovering Gunpowder. This looks more funny ...
by Ignatus
Mon Dec 11, 2017 10:08 am
Forum: Wishlist
Topic: Zeppelins
Replies: 10
Views: 5317

Re: Zeppelins

Maybe we might have separate classes for Zeppellins (predecessor to Bombers and Helicopters, heavy and expensive) and Blimps (just better Balloons, predecessor to AWACS).
by Ignatus
Mon Dec 04, 2017 9:08 pm
Forum: Wishlist
Topic: [Killstack] Ways to balance game without killstack: finite conveyance capacity, leaking ships
Replies: 5
Views: 1993

Re: [Killstack] Ways to balance game without killstack: finite conveyance capacity, leaking ships

I don't say the defence or the attack is impossibe, only playtesting can show all the consequences, but things likely go in some moments significantly different. Most obviously, we can't put more defensive units into a base less defended by its location; bastion-like base-placing should help but it ...