Search found 271 matches

by Ignatus
Thu Dec 21, 2017 8:25 am
Forum: Wishlist
Topic: Effects dependent on the technology being researched
Replies: 1
Views: 856

Effects dependent on the technology being researched

I want a new "Player"-range requirement for effects like "ResearchingTech". This can be used for things like making each Sea tile produce a bulb while the player is researching Seafaring, or giving the Chinese double Science bonus for discovering Gunpowder. This looks more funny ...
by Ignatus
Mon Dec 11, 2017 10:08 am
Forum: Wishlist
Topic: Zeppelins
Replies: 10
Views: 5181

Re: Zeppelins

Maybe we might have separate classes for Zeppellins (predecessor to Bombers and Helicopters, heavy and expensive) and Blimps (just better Balloons, predecessor to AWACS).
by Ignatus
Mon Dec 04, 2017 9:08 pm
Forum: Wishlist
Topic: [Killstack] Ways to balance game without killstack: finite conveyance capacity, leaking ships
Replies: 5
Views: 1929

Re: [Killstack] Ways to balance game without killstack: finite conveyance capacity, leaking ships

I don't say the defence or the attack is impossibe, only playtesting can show all the consequences, but things likely go in some moments significantly different. Most obviously, we can't put more defensive units into a base less defended by its location; bastion-like base-placing should help but it ...
by Ignatus
Sun Dec 03, 2017 8:11 pm
Forum: Wishlist
Topic: [Killstack] Ways to balance game without killstack: finite conveyance capacity, leaking ships
Replies: 5
Views: 1929

Re: [Killstack] Ways to balance game without killstack: finite conveyance capacity, leaking ships

It's a drastic simplification to what you're proposing, but it would make a huge difference to gameplay. That's why I don't consider this easy solution: while complex system of movement restrictions already exist, superposition restriction will turn Freeciv in another game. For example: consider la...
by Ignatus
Sun Dec 03, 2017 4:55 pm
Forum: Wishlist
Topic: [Killstack] Ways to balance game without killstack: finite conveyance capacity, leaking ships
Replies: 5
Views: 1929

[Killstack] Ways to balance game without killstack: finite conveyance capacity, leaking ships

I can suggest basic additions to the rules to make game balanced with killstack off (partially inspired by topic ). Usually, without it we get deathballs of dozens of defendres and offenders rolling around the map and destroyinging everything until they hit each other, which makes the game imbalance...
by Ignatus
Sat Dec 02, 2017 5:01 pm
Forum: Wishlist
Topic: Civ V
Replies: 2
Views: 1028

Re: Civ V

Well, web-playing is a great fun but not everybody can find a partner every time he wants to play (especially if a turn in a day is not what he wants). AIs have gone long way ahead since Freeciv or even CivV were released. There are loads of free neuron net packages over the web. If old and badly do...
by Ignatus
Sat Dec 02, 2017 4:36 pm
Forum: Wishlist
Topic: [Cities] Disorder when plaque, no healthy or small food
Replies: 2
Views: 774

Re: [Cities] Disorder when plaque, no healthy or small food

Yes, seeing citizens celebrating when they starve one after another is too stupid. There should be some more realistic economical model in the game - a citizen works firstly for bread, then for circuses, and is angry if gets less than he wanted. There shoul probably also be some way to introduce exp...
by Ignatus
Wed Nov 29, 2017 6:45 pm
Forum: Rulesets and modpacks
Topic: Discussing civ2civ3 changes in 2.6
Replies: 6
Views: 3413

Triremes movement

I want triremes not be unable to travel by rivers diagonally but lose full turn movement points. See w:Trade route from the Varangians to the Greeks how portages actually worked in corresponding times. I can tell you a story about why it is important for the game. I played civ2civ3 at single 2.5.9 i...
by Ignatus
Wed Nov 29, 2017 6:34 pm
Forum: Rulesets and modpacks
Topic: Discussing civ2civ3 changes in 2.6
Replies: 6
Views: 3413

Discussing civ2civ3 changes in 2.6

I believe the ruleset is changed dramatically enough in the upcoming version that not only me wants to say something on it, so I open this topic.
by Ignatus
Fri Nov 24, 2017 10:11 am
Forum: Wishlist
Topic: Zeppelins
Replies: 10
Views: 5181

Re: Zeppelins

One of the first thing I wanted to add to Freeciv after playing game or two. My suggestions: 1. Cheap, early accessible air units. May be upgrade from Baloons. The Baloons might have 3/4 chance of random movement when not on Sentry or in city, no defence and dying if stuck over the sea. Zeppellins m...