Search found 294 matches

by Ignatus
Thu Feb 27, 2020 9:23 am
Forum: Rulesets and modpacks
Topic: Civ5 Ruleset and New Community Graphics+Sounds
Replies: 18
Views: 1806

Re: Civ5 Ruleset and New Community Graphics+Sounds

!Let's take a city as an example and religion as the use case. Right now, if I wanted to specify how many citizens in a city are following each religion there, how would I go about doing that? I envision each city having some user definable (via ruleset) integers. Can you elaborate further on the L...
by Ignatus
Wed Feb 26, 2020 8:38 pm
Forum: Rulesets and modpacks
Topic: Civ5 Ruleset and New Community Graphics+Sounds
Replies: 18
Views: 1806

Re: Civ5 Ruleset and New Community Graphics+Sounds

:o The plan sounds bold! Stretch goal: Get core dev support to add in 4-8 user-definable integer counters to each actor type (player, city, unit, tile) that would allow for keeping track of things like Religion, Great Person progress, Conversion Strength (for missionaries), etc. What do you mean? We...
by Ignatus
Mon Feb 24, 2020 10:10 pm
Forum: General discussion
Topic: Heavy exploit/bug/nonsense at turn change
Replies: 5
Views: 1050

Re: Heavy exploit/bug/nonsense at turn change

Actually, I knew abiut the trick from my teammates from LT49, that made me to dwell a bit in and write the article Turn ... BTW don't know if it happens due to city radius changes. One problem is that you can't calculate happiness without knowing precisely the size. As a result, happiness is recalcu...
by Ignatus
Tue Feb 11, 2020 2:59 pm
Forum: General discussion
Topic: Playing Freeciv Totally BLind
Replies: 6
Views: 438

Re: Playing Freeciv Totally BLind

Which kind of information are send via e-mail? As I can understand from https://www.freecivweb.org/game/list?v=play-by-email it's not really playing the game by email, just the players take turns and the e-mail informs you that your phase has just started. The experiments of actual playing by email...
by Ignatus
Tue Feb 11, 2020 1:37 pm
Forum: Gameplay
Topic: How to tell occupants loaded on boat/ship?
Replies: 1
Views: 216

Re: How to tell occupants loaded on boat/ship?

Usually when you click on a tile with several units you see the list and who loaded into what (if the boat is yours or allied). SDL bug?
by Ignatus
Mon Feb 10, 2020 1:07 pm
Forum: General discussion
Topic: What does Freeciv consider to be a continent?
Replies: 3
Views: 248

Re: What does Freeciv consider to be a continent?

Yes, continents are recalculated any time a tile terrain is changed between land and ocean by any means. If there is a path, the continents are same. You can know by middle-click the continent number of any tile you have ever seen, even if you have not seen it for long. Negative numbers are oceans/l...
by Ignatus
Tue Feb 04, 2020 9:37 pm
Forum: Wishlist
Topic: home city for homeless when killunhomed>0
Replies: 6
Views: 795

Re: home city for homeless when killunhomed>0

Do you happen to know if this includes testing whether a numeric setting is non-zero? For non-boolean options, it yet either does not load or returns always false. The development obstacle seems to me like just it would require some a bit more sophisticated coding to fit universals with non-boolean...
by Ignatus
Tue Feb 04, 2020 4:51 pm
Forum: Wishlist
Topic: home city for homeless when killunhomed>0
Replies: 6
Views: 795

Re: home city for homeless when killunhomed>0

However, I don't believe there is currently a means of requiring a server setting to have (or not have) some value, so it is only possible to either always allow it, or never allow it (or some more fine-grained conditions based on other things in the game), regardless of the killunhomed server sett...
by Ignatus
Wed Jan 22, 2020 5:37 am
Forum: Help wanted
Topic: Patching
Replies: 6
Views: 447

Re: Patching

Connect the files to a git repository. If you don't want to download again, there is a way to create a bare repo and copy files there, scan the internet. Then follow git manpages. You can make pull requests or send patches to HRM, see https://freeciv.fandom.com/wiki/How_to_contribute
by Ignatus
Tue Jan 21, 2020 3:48 pm
Forum: Wishlist
Topic: Tech upkeep based on population (Settled Area)
Replies: 3
Views: 1422

Re: Tech upkeep based on population (Settled Area)

It's much how Civ4 civics are upkept, just with some free/penalty pop and cities and with separate count for each civic (~government) in use.