Search found 294 matches

by Ignatus
Fri Mar 27, 2020 8:57 pm
Forum: Contribution
Topic: Difference between phase and turn?
Replies: 4
Views: 103

Re: Difference between phase and turn?

Begin turn Begin phase 1 Players of phase 1 moving End phase 1 Begin phase 2 Players of phase 2 moving End phase 2 End turn See https://freeciv.fandom.com/wiki/Turn what happens at begins and ends (but some things were remade since 2.5). That's why I proposed field "event" for counters. M...
by Ignatus
Tue Mar 17, 2020 11:17 am
Forum: Wishlist
Topic: Sniper attack
Replies: 6
Views: 243

Re: Sniper attack

I think it is unfair feature, why to protect stack of your transports, if anybody can cherry-pick them? Well, it was the actual situation when submarines had just appeared... You can e.g. close your convey with destroyers from all sides... Or send transpors with enough place to rescue the drowning....
by Ignatus
Mon Mar 16, 2020 3:17 pm
Forum: Wishlist
Topic: Sniper attack
Replies: 6
Views: 243

Re: Sniper attack

No, just even without killstack you don't normally select a defender when you attack a tile. But of course stack death should never be applied to this action.
by Ignatus
Sun Mar 15, 2020 4:32 pm
Forum: Rulesets and modpacks
Topic: Civ2 Ruleset - Scramble Rule
Replies: 9
Views: 4910

Re: Civ2 Ruleset - Scramble Rule

Opened a feature request of city combat bonus: http://www.hostedredmine.com/issues/865084 (DefenseMultiplier may do it for bombers per GriffonSpade but not other fighters).
by Ignatus
Sat Mar 14, 2020 10:59 pm
Forum: Wishlist
Topic: Sniper attack
Replies: 6
Views: 243

Sniper attack

Civ3 feature of Submarines: on a marine tile with a stack of enemy units, it can select one to attack instead of fighting the strongest defender. It would be nice to have. I would even more like this for robbers and pirates that could eliminate guardians and capture the transports and caravans they ...
by Ignatus
Sat Mar 14, 2020 10:53 pm
Forum: Help wanted
Topic: Correct the rulesets civ1 and civ2
Replies: 92
Views: 26203

Re: Correct the rulesets civ1 and civ2

Civ2 Fighters in cities: ⋅ Have x4 defense against bombers; ⋅ Have x2 defense against another fighters; ⋅ Don't have SAM bonus unless the attacker is a missile. Actually, we can't yet do this (defender-specific combat bonuses affected by the tile and city) but it's for ...
by Ignatus
Mon Mar 09, 2020 7:51 pm
Forum: General discussion
Topic: Heavy exploit/bug/nonsense at turn change
Replies: 5
Views: 1048

Re: Heavy exploit/bug/nonsense at turn change

The problem was already noticed by the developers before, even some workaround was drafted: HRM Task#771900
by Ignatus
Tue Mar 03, 2020 12:40 pm
Forum: Rulesets and modpacks
Topic: Qs: Tech cost & Empire_Size_Base effect
Replies: 4
Views: 970

Re: Qs: Tech cost & Empire_Size_Base effect

1. So where is researchcost defined and how much is it? researchcost is just the name of sciencebox changed in 2005, and at style 1 it should just be the overall multiplier in percents (1 to 10000). The rest - :?: , maybe something with team pooled research and individual research bonuses is in effe...
by Ignatus
Sat Feb 29, 2020 11:38 pm
Forum: Rulesets and modpacks
Topic: Civ5 Ruleset and New Community Graphics+Sounds
Replies: 18
Views: 1804

Re: Civ5 Ruleset and New Community Graphics+Sounds

a ruleset of progress. I don't quite understand what this means other than we would implement a new ruleset file into freeciv called [name].progressspec Pan Lachu is the author of yet another Freeciv-based game , he probably means he has done some things you want to do. For example, If I wanted to ...
by Ignatus
Thu Feb 27, 2020 3:14 pm
Forum: Rulesets and modpacks
Topic: Civ5 Ruleset and New Community Graphics+Sounds
Replies: 18
Views: 1804

Re: Civ5 Ruleset and New Community Graphics+Sounds

But actually you probably would better store most such data in city/unit structures since you will need to include them into the client-server protocol and display in the client. You could get around with some generalized call (see my idea here ) but it will be too much work to make the interface to...