Search found 32 matches

by javaxubuntu
Sun Dec 02, 2018 11:02 pm
Forum: Tech support
Topic: Blue/Purple Screen on New Android
Replies: 32
Views: 4988

Re: Blue/Purple Screen on New Android

mjjunk wrote:Found out why it was having the non-opening (phone setting wasn't allowing access to storage), but still having the display issue.

Thank you for this information. Many users have this problem and I didn't know what happened. My Android version is 5.1 so it allows access to storage by default.
by javaxubuntu
Sat Nov 24, 2018 4:47 pm
Forum: Tech support
Topic: Blue/Purple Screen on New Android
Replies: 32
Views: 4988

Re: Blue/Purple Screen on New Android

Hi,
A new release has been published some days ago. Can you confirm that this bug still happens if "force 4x msaa" option is disabled?
On the main menu, the last version is shown as 2.6.10.
Freeciv.png
by javaxubuntu
Sat Nov 17, 2018 10:51 pm
Forum: Tech support
Topic: Blue/Purple Screen on New Android
Replies: 32
Views: 4988

Re: Blue/Purple Screen on New Android

Hello,
I'm sorry to answer only now because I don't often read this forum. Can you try the beta release? If the problem persists, can you post screenshots?
by javaxubuntu
Wed Jul 18, 2018 6:29 pm
Forum: Tech support
Topic: How to play a scenario with amplio2 in Freeciv 2.6 ?
Replies: 3
Views: 1306

Re: How to play a scenario with amplio2 in Freeciv 2.6 ?

Thank you for your response. There is no need to start the server separately, but I had to force the value "amplio2" even if it was not proposed by the list.
f.png


(and for your information I'm Pierre R who added a comment to the bug report)
by javaxubuntu
Sun May 27, 2018 8:51 pm
Forum: Tech support
Topic: How to get city pop-up, select unit on Android?
Replies: 2
Views: 788

Re: How to get city pop-up, select unit on Android?

Just do a single tap. If it doesn't work, there is a bug. If the map is too small, did you try to zoom? Please make sure you have the last update because the zoom function was broken on some devices and I had to make a second release to fix it. If it still doesn't work, can you give more information...
by javaxubuntu
Sun May 20, 2018 9:13 am
Forum: Contribution
Topic: Status of Freeciv for Android
Replies: 11
Views: 4853

Freeciv upgrade on Google Play and known issue

Yesterday, Freeciv have been updated on Google Play as a main release. There is a known issue when loading old games: all graphics have changed, and many people would find it ugly. unnamed.jpg I've found some ways to turn around this problem: Start a new game, the graphics will display fine. (And yo...
by javaxubuntu
Mon May 07, 2018 10:58 am
Forum: Tech support
Topic: How to play a scenario with amplio2 in Freeciv 2.6 ?
Replies: 3
Views: 1306

How to play a scenario with amplio2 in Freeciv 2.6 ?

It seems that in version 2.5, differences between isometric and non-isometric rectangular tiles are display differences only, so that it is possible to load a non-isometric savegame with an isometric client. In version 2.6, scenario savegames are non-isometric, so now the client automatically select...
by javaxubuntu
Sun Apr 29, 2018 5:00 pm
Forum: Single player
Topic: Transport work speed for Oil Platform (Freeciv-2.6)
Replies: 2
Views: 1224

Re: Transport work speed for Oil Platform (Freeciv-2.6)

Thank you. I should more often use the Help Browser instead of README.civ2civ3.

I've done my tests with a Magellan's Expedition. In this case transport move speed is 6 but work speed is still 5.
by javaxubuntu
Sun Apr 29, 2018 9:54 am
Forum: Single player
Topic: Transport work speed for Oil Platform (Freeciv-2.6)
Replies: 2
Views: 1224

Transport work speed for Oil Platform (Freeciv-2.6)

I've tested civ2civ3 on Freeciv-2.6 how to know many turns it takes for a transport to build an oil platform. Basically it takes 2 turns even if it's veteran. With the help of an engineer it takes 1 turn only if both are veteran. So I guess oil platform build cost is 10 turns, and transport work spe...
by javaxubuntu
Wed Mar 07, 2018 10:01 pm
Forum: Single player
Topic: Bombardment: probability to damage a unit
Replies: 2
Views: 1271

Re: Bombardment: probability to damage a unit

Thank you, I understand now: 1 bombardment = 1 combat round, taking into account attack and defense strength and multipliers. I believed there was a bug but I didn't see that migrants had 20 HP. This explains why they are less damaged (visually from the HP bar). I also understand now why sam battery...