Search found 407 matches

by Arbogast
Fri Jun 08, 2018 9:49 am
Forum: Community
Topic: About the community
Replies: 9
Views: 4247

Re: About the community

A real shame this topic fell by the wayside... Corbeau's remark: "So, how did they get so many people and what did they do and what do they have that we didn't and don't?" left me with recurrent thought. Indeed, I have munched that question a lot but since I never played Wesnoth not even v...
by Arbogast
Thu May 24, 2018 7:37 pm
Forum: Tech support
Topic: The sounds won't work
Replies: 13
Views: 1093

Re: The sounds won't work

I don't have sounds either!
Running on 2.6 with GTK2 and since this morning, no Sounds! All my cables and speakers are OK.
So, this is a glitch in Freeciv, ain't it?
by Arbogast
Fri Apr 20, 2018 4:23 pm
Forum: Single player
Topic: How to make food supplies routes?
Replies: 10
Views: 4195

Re: How to make food supplies routes?

@Caedo: thanks.
by Arbogast
Thu Apr 19, 2018 2:13 pm
Forum: Single player
Topic: How to make food supplies routes?
Replies: 10
Views: 4195

Re: How to make food supplies routes?

Yes, @drgerg is a bit out this topic, but I want to thank him for a succinct and complete tip for 'Rapturing'. I think this is the moment to ask a question that has bothered me for a while: When a city starts celebrating it shows an asterisk in the cities tab. I was under impression that I had to op...
by Arbogast
Sat Mar 31, 2018 12:46 pm
Forum: Rulesets and modpacks
Topic: Po-russki ruleset
Replies: 4
Views: 2018

Re: Po-russki ruleset

Too bad this topic fell in water and sank. There were a lot of sprites that look(ed) very promising. Oh well...
by Arbogast
Tue Mar 13, 2018 3:08 pm
Forum: Tech support
Topic: Missing Dlls
Replies: 3
Views: 422

Re: Missing Dlls

I beg your pardon @Cazfi for my only too brief answer to your questions... :oops: Do latest builds from S3_0 branch (2.93.99 versions) work? I'm trying to look into that but all those versions are GTK3.x and I don't like them much. (As far as I can understand them) I'm also trying to install a 2.6.0...
by Arbogast
Tue Mar 13, 2018 2:46 pm
Forum: Freeciv-web
Topic: Freeciv-Web voting system
Replies: 5
Views: 795

Re: Freeciv-Web voting system

Corbeau wrote: ... it would be very nice if polling was enabled on this forum

Even if I missed the deadline, it seems that this topic is still pertinent.
I agree with @Corbeau, this site is the right place for all kinds of voting.
by Arbogast
Tue Mar 06, 2018 6:47 am
Forum: Wishlist
Topic: trade points for connecting cities
Replies: 4
Views: 808

Re: trade points for connecting cities

In Freeciv you get points for trade, according to distance AND research points. But you must know this so maybe I'm not understanding fully your message.
by Arbogast
Tue Mar 06, 2018 6:42 am
Forum: Tech support
Topic: Set the default AI players
Replies: 5
Views: 517

Re: Set the default AI players

(DUH!) :oops: What I meant is how to write the list, let's say 7 AI players with 'normal' difficulty and their respective nations and colors. I figure that using a text editor to write said list, naming it, copying it to chat line with the /read command should do it. That's what I do with the 'my_se...
by Arbogast
Mon Mar 05, 2018 2:41 pm
Forum: Tech support
Topic: Set the default AI players
Replies: 5
Views: 517

Re: Set the default AI players

Hey, that's a good tip.
I agree wholly with baltazar's comments. Now my question of course:
Cazfi: Could you expand a bit on how to go about it? From your "Code" example, you need to include the AI difficulty, but how do add the nations? More AIs?