Search found 110 matches

by bard
Mon Apr 03, 2017 1:59 am
Forum: Art and tilesets
Topic: Art wanted for showcasing game engine features (2.6+)
Replies: 65
Views: 34059

Re: Art wanted for showcasing game engine features (2.6+)

I'm trying to implement this idea of animals in my next modpack for v2.6. My idea for oceans is to create something like "storms" that moves around sinking ships, with high attack and defense so they are not defeated until the development of advanced ships. Other options for land animals a...
by bard
Sun Apr 02, 2017 4:07 pm
Forum: Rulesets and modpacks
Topic: modding city defense bonus
Replies: 8
Views: 3434

Re: modding city defense bonus

Ok, thanks.
Btw, whats the difference between City and Local range for a building?
(someday I'll try to understand the code related to ruleset effects and to stop making these kind of questions... :)
by bard
Sun Apr 02, 2017 3:47 pm
Forum: Rulesets and modpacks
Topic: modding city defense bonus
Replies: 8
Views: 3434

Re: modding city defense bonus

I have a related question... Is it possible to give a bonus to defense to all units adjacent to a city with walls? I tested this with no success: [effect_city_walls] type = "Defend_Bonus" value = 50 reqs = { "type", "name", "range" "Building", "...
by bard
Wed Mar 29, 2017 11:01 pm
Forum: Contribution
Topic: civ2civ3 and sandbox
Replies: 5
Views: 2272

Re: civ2civ3 and sandbox

Ok, thank you.
These are the patches I was talking about: https://gna.org/patch/index.php?8124 and https://gna.org/patch/index.php?8123, in case someone has some suggestion. They are minor changes, but I think important for balance.
by bard
Mon Mar 27, 2017 2:57 pm
Forum: Rulesets and modpacks
Topic: modding city defense bonus
Replies: 8
Views: 3434

Re: modding city defense bonus

While this is trivial to fix ie making the wall bonus only be double: city wall [2.0x] not city wall [3.0x], I was still trying to find a way to remove the bonus for ruleset purposes. You can change the bonus of the wall in the ruleset, by changing the file effects.ruleset. But is not exactly the s...
by bard
Sat Mar 25, 2017 3:40 pm
Forum: Rulesets and modpacks
Topic: modding city defense bonus
Replies: 8
Views: 3434

Re: modding city defense bonus

There are rulesets with extra bonuses to defense in city that do can be modded. Open the file effects.ruleset (placed in a folder with the same name than the ruleset). Then search for "Defend_Bonus", until you find an effect like this: type = "Defend_Bonus" value = 50 reqs = { &q...
by bard
Fri Mar 24, 2017 8:08 pm
Forum: Contribution
Topic: civ2civ3 and sandbox
Replies: 5
Views: 2272

Re: civ2civ3 and sandbox

I was the original author of civ2civ3 mod and I used to take care of the balance of this ruleset in the repository, but I have been away for some time. Now that I'm back I have noticed that sandbox is a fork of civ2civ3 where they have been introduced some new features and I was wondering if it is o...
by bard
Fri Mar 24, 2017 2:31 pm
Forum: Contribution
Topic: Collection of Scenarios
Replies: 10
Views: 9690

Re: Collection of Scenarios

Thank you XYZ.
Are all your scenarios linked here? Or there are others in their own topics?
by bard
Fri Mar 24, 2017 2:28 pm
Forum: Contribution
Topic: civ2civ3 and sandbox
Replies: 5
Views: 2272

civ2civ3 and sandbox

I plan to create some patches for this ruleset to take advantage of some of the latest changes. Which one should I modify if I work with trunk version, civ2civ3 or sandbox? There are a couple of patches related to unit defense balance that I would like to send for v2.6. Am I still in time to send ch...
by bard
Fri Mar 24, 2017 2:06 pm
Forum: Contribution
Topic: Dijkstra's algorithm for path computation
Replies: 4
Views: 4217

Re: Dijkstra's algorithm for path computation

I think what LobsterNinja notices could be caused by zones of control. When a unit can not move to a tile due to zones of control of enemy units, the autopath tries to find an alternative path that avoid those tiles, and looks like not optimal. However, I think this is one of the main weaknesses of ...