Search found 110 matches

by bard
Sat Dec 23, 2017 11:27 pm
Forum: Art and tilesets
Topic: Art wanted for showcasing game engine features (2.6+)
Replies: 64
Views: 27663

Re: Art wanted for showcasing game engine features (2.6+)

Okay, the real thing for Amplio(2) is apparently the third row with shadows created by Gimp as explained in an earlier post with special credits to SilviaP for three animals. The storm in column 10 is no animal, you need it for your own ruleset, and adding it to Amplio(2) would not really help you....
by bard
Sat Dec 23, 2017 10:38 pm
Forum: Rulesets and modpacks
Topic: Discussing civ2civ3 changes in 2.6
Replies: 6
Views: 2909

Re: Discussing civ2civ3 changes in 2.6

I personally do not like the current implementation of movement on rivers either, and I'm glad to hear alternatives. I have not worked on civ2civ3 since the release of v2.6, but I would like to work on it again before the release of v3.0, and I'll take into account any comments that I find in the fo...
by bard
Sat Dec 23, 2017 10:23 pm
Forum: Single player
Topic: AI in v2.6 beta0
Replies: 3
Views: 2364

Re: AI in v2.6 beta0

I use to play on cheating difficulty where AI gets heavy bonuses to production, and I place all AIs in the same team so they never fight each other, only against me. There was a time where AI was not challenging for me, even with those big advantages. The comments in my first post were improvements ...
by bard
Fri Aug 04, 2017 6:18 pm
Forum: Gameplay
Topic: AI is totally lame
Replies: 12
Views: 6545

Re: AI is totally lame

I think AI requires some adjustments, but I do not think it is fair to call it lame. You must take into account that AI can take control of any player at any moment, so it must be able to play on the fly, without planned movements. I guess the AI must be coded as if you were playing a game where eac...
by bard
Fri Jul 28, 2017 9:25 pm
Forum: Single player
Topic: AI in v2.6 beta0
Replies: 3
Views: 2364

AI in v2.6 beta0

I have played a couple of games against the AI with v2.6 beta0 (civ2civ3 rules, and all AI traits to 50), and I have noticed nice improvements compared to previous versions: 1) The AIs expand pretty fast. They research triremes quickly and use to colonize void continents faster than me. They do not ...
by bard
Tue May 30, 2017 1:43 am
Forum: Wishlist
Topic: Qt feature request
Replies: 51
Views: 19739

Re: Qt feature request: Lock Interface button

Ok thats probably final version on different themes, and splitters set to hide some views. Position, size and splitters are saved between restarts so hiding any splitter is no problem. Good job! qt it is becoming my favourite client to play freeciv. Things that I liked the most: - Customizable UI w...
by bard
Tue May 23, 2017 2:16 pm
Forum: Rulesets and modpacks
Topic: "Simulation" ruleset (2.5) - v1.0 released
Replies: 110
Views: 24703

Re: Corbeau's ruleset (2.5)

- since I'm inexperienced with the technicalities of changing rulesets, I'd appreciate help with finding where exactly these settings are There is a useful txt file in doc\README.effects which lists all effects and explains them. - bigger corruption/waste by distance * effects.ruleset -> search for...
by bard
Fri May 19, 2017 1:39 am
Forum: Single player
Topic: Difficulty settings as a new player
Replies: 2
Views: 3126

Re: Difficulty settings as a new player

It uses to happen to new players, you surely can find similar threads in this forum. My opinion is that AI is good with some game mechanics that can make a huge difference if used properly, and new players do not use to know, even if they played civ2 (it happened to me). People use to suggest to sea...
by bard
Fri May 19, 2017 12:35 am
Forum: Tech support
Topic: Errors when compiled from source
Replies: 2
Views: 1574

Re: Errors when compiled from source

Thank you very much, my trunk compilation is working now that I removed all old files. I didn't realize that revert and autogen was not enough to get a clean install.
by bard
Thu May 18, 2017 9:25 pm
Forum: Tech support
Topic: Errors when compiled from source
Replies: 2
Views: 1574

Errors when compiled from source

Lately, when I compile trunk version, and I use ./fcgui to launch the game, it fails with this error: ./client/freeciv-gtk2: error while loading shared libraries: libMagickWand.so.5: cannot open shared object file: No such file or directory I have verified that libMagickWand is installed in my syste...