Search found 110 matches

by bard
Wed Feb 12, 2014 12:14 am
Forum: Contribution
Topic: how to see debug messages?
Replies: 3
Views: 3672

how to see debug messages?

I have compiled the code from svn repository with debug enabled: ./autogen.sh --enable-debug make Now I can see the level 4 debug messages by launching the server this way: ./fcser --debug 4 How can I see only the specific log messages related to the file aihand.c, for example? I tryed this, but I s...
by bard
Sat Feb 08, 2014 9:36 pm
Forum: Wishlist
Topic: Techs lost due to tech upkeep
Replies: 4
Views: 3368

Re: Techs lost due to tech upkeep

I'm not sure about the best solution. It sounds good to get the lost tech's worth, but only until the balance is 0 again, as you said. EDITED: Thinking about it, it could lead to micromanagement: if a balance of -1 bulb at end of turn makes you lose one tech that cost 100 bulbs, and the balance is r...
by bard
Sat Feb 08, 2014 8:02 pm
Forum: Wishlist
Topic: Techs lost due to tech upkeep
Replies: 4
Views: 3368

Re: Techs lost due to tech upkeep

Would simply setting allowed shortage of bulbs to be 0% from the cost of currently researched tech suffice in the ruleset?, and isn't one tech / turn loss speed bad enough? I think it is not bad enough in most cases, and it would lead to counter intuitive strategies. Let's say we are playing with t...
by bard
Sat Feb 08, 2014 4:20 am
Forum: Rulesets and modpacks
Topic: Changes in what a 2.6 rule set can do
Replies: 135
Views: 73698

Re: Changes in what a rule set can do

Is there any ruleset option to avoid losing techs that create a hole in the tech tree?, in the same way than those options for free techs due to trading or parasite effects. Is it possible in trunk to define a unit that can not enter in a river unless it is roaded? I know the road system has been re...
by bard
Sat Feb 08, 2014 4:03 am
Forum: Wishlist
Topic: Techs lost due to tech upkeep
Replies: 4
Views: 3368

Techs lost due to tech upkeep

In v2.5, when tech upkeep and tech loss are enabled, it is possible to lose a random tech when the reserve of science bulbs are negative. However, the number of negative bulbs needed to cause the loss of a tech depends on the cost of the tech being researched, instead of the tech being lost. I see t...
by bard
Mon Dec 02, 2013 7:11 am
Forum: Rulesets and modpacks
Topic: Earth scenario and civ2civ3 ruleset
Replies: 21
Views: 19400

Re: Earth scenario and civ2civ3 ruleset

Updated first post with new version of the ruleset for freeciv 2.3 and 2.4
by bard
Sat Nov 16, 2013 10:56 pm
Forum: Rulesets and modpacks
Topic: Changes in what a 2.6 rule set can do
Replies: 135
Views: 73698

Re: Changes in what a rule set can do

Thank you for the info in this topic. One question about the new requirement MaxUnitsOnTile. Does it takes into account enemy units? I can't compile v2.6 right now, and I'm curious to know if it will be possible to create a rule that gives a bonus to defense to a unit if there are friendly units adj...
by bard
Sun Sep 08, 2013 9:33 am
Forum: Rulesets and modpacks
Topic: Variant2
Replies: 2
Views: 3481

Re: Variant2

I can't find it. Not in your webpage nor in the gna repository.
I'd like to download it if already available, please tell me where.
by bard
Mon Jun 24, 2013 4:29 pm
Forum: Rulesets and modpacks
Topic: Earth scenario and civ2civ3 ruleset
Replies: 21
Views: 19400

Re: Earth scenario and civ2civ3 ruleset

This version is already available with modpack-tool (included in freeciv). Thanks to cazfi. In my latest game I used the Military server setting named "Chance of moving into tile after attack" = 100%, so the attacking unit always move to the attacked tile. This way the battle is more simil...
by bard
Fri Jun 14, 2013 2:17 pm
Forum: Rulesets and modpacks
Topic: Earth scenario and civ2civ3 ruleset
Replies: 21
Views: 19400

Earth scenario and civ2civ3 ruleset

Updated version of civ2civ3 ruleset for freeciv v2.5 http://imageshack.us/scaled/thumb/818/rhyesworldmap1.gif http://imageshack.us/scaled/thumb/10/rhyesworldmap3.gif http://imageshack.us/scaled/thumb/233/rhyesworldmap2.gif http://imageshack.us/scaled/thumb/833/rhyesworldmap4.gif The ruleset Civ2Civ3...