Search found 56 matches

by madmax
Wed Aug 01, 2018 8:27 am
Forum: Wishlist
Topic: Is there a Utility to convert Civ2 saves/scenarios to FreeCiv?
Replies: 7
Views: 1915

Re: Is there a Utility to convert Civ2 saves/scenarios to FreeCiv?

Having found that, you were just a search away from the map converter: https://github.com/evyscr/civ2mp2fc
A recent commit is titled "Updated to freeciv 2.5".
by madmax
Sat Jul 14, 2018 7:58 pm
Forum: General discussion
Topic: Utility to Generate a Graphical Tech Tree from techs.ruleset
Replies: 4
Views: 987

Re: Utility to Generate a Graphical Tech Tree from techs.ruleset

From the help, it seems it uses as input the output of a server command that is no more. If you just need a tech tree, without all the options and info that utility had, below is a dirty python script that translates a techs.ruleset into graphviz format. Example usage: ./techtree.py ~/src/freeciv-2....
by madmax
Sun Jul 01, 2018 9:17 am
Forum: Freeciv-web
Topic: Delete my saves
Replies: 2
Views: 855

Re: Delete my saves

Freeciv-web subforum, so I guess this is not about local games. That's probably my fault. Some time ago I removed a few superuser execution points and I may have gone too far. Or maybe it didn't work before, I don't know. The problem is the user directory in which the savegames are created is made w...
by madmax
Thu May 24, 2018 2:23 pm
Forum: General discussion
Topic: Keeping count of military losses
Replies: 4
Views: 1409

Re: Keeping count of military losses

There's unitslost in the scorelog file (and also unitskilled for the ones you destroy), and in savegames in the score[playernumber] section. I don't think it's limited to military units, though.
by madmax
Wed May 09, 2018 2:54 pm
Forum: Freeciv-web
Topic: prepare_freeciv.sh
Replies: 2
Views: 1153

Re: prepare_freeciv.sh

Maybe you have grep aliased to egrep or grep -E?
by madmax
Wed May 02, 2018 8:35 am
Forum: Freeciv-web
Topic: developer environment
Replies: 3
Views: 1245

Re: developer environment

Vagrant is still the preferred installation method. It's not only a virtual environment but a virtual machine, though, so I guess it's harder on resources than docker. On the other hand, you have local access to the sources, so you can modify locally and log into the VM to start/stop the services. I...
by madmax
Tue Dec 12, 2017 12:33 pm
Forum: General discussion
Topic: Hotseat?
Replies: 13
Views: 7255

Re: Hotseat?

Not tried it, but maybe setting the players to humans and then using /take to "change player" suits your need.
by madmax
Sat Sep 30, 2017 10:01 am
Forum: General discussion
Topic: Stable release notification (web feed, mail list, thread, etc.)
Replies: 7
Views: 1667

Re: Stable release notification (web feed, mail list, thread, etc.)

In User Control Panel, Board Preferences tab, Edit notification options, mark EMAIL only for Someone creates a topic in a forum to which you are subscribed. Subscribe to the Announcements forum. I haven't tried it, but I guess you would get only one mail per new topic. Not all topics in that forum a...
by madmax
Thu Sep 28, 2017 5:40 pm
Forum: Freeciv-web
Topic: Multiplayer PBEM Diplomacy Bug Still There
Replies: 7
Views: 2165

Re: Multiplayer PBEM Diplomacy Bug Still There

Not in PBEM. PBEM games do not support diplomacy.
by madmax
Mon Sep 04, 2017 6:19 pm
Forum: Single player
Topic: question
Replies: 4
Views: 2249

Unmovable unit

Is that worker in enemy territory or with enemy units nearby? http://freeciv.wikia.com/wiki/Zones_of_control