Thanks!sveinung wrote:It helps to make the other players AI controlled.
Search found 27 matches
- Mon Oct 26, 2015 12:43 pm
- Forum: Tech support
- Topic: [Resolved] Scenario: "Turn Done" and nothing happens
- Replies: 2
- Views: 4529
Re: Scenario: "Turn Done" and nothing happens
- Mon Oct 26, 2015 10:47 am
- Forum: Tech support
- Topic: [Resolved] Scenario: "Turn Done" and nothing happens
- Replies: 2
- Views: 4529
[Resolved] Scenario: "Turn Done" and nothing happens
Well, Britain under Roman control, Hadrian's Wall and more. roman.png If you are curious, download it. The problem: when I take my player and click ready, the game starts normally, but in the "chat" appears: gm1530: 'take "Bridei"' /take: gm1530 now controls Bridei (Human, Alive)...
- Sun Oct 25, 2015 4:51 pm
- Forum: Art and tilesets
- Topic: Art wanted for showcasing game engine features (2.6+)
- Replies: 65
- Views: 88592
Re: Art wanted for showcasing game engine features (2.6+)
Must be known to be under a suitable licence (GPL2-compatible). (So I haven't felt able to raid GM1530's extensive tile sets like this one as I don't know the owner/licence and suspect it's not suitable.) It's impossible to say. Why? I tried to contact the author 3 times during 6 years in 2007, 201...
- Sun Jul 26, 2015 7:18 pm
- Forum: Contribution
- Topic: Barbarian
- Replies: 4
- Views: 6728
Re: Barbarian
Ok.sveinung wrote:Are you interested in giving Expel Unit a try? It's a new action.
- Sun Jul 26, 2015 5:40 am
- Forum: Contribution
- Topic: Barbarian
- Replies: 4
- Views: 6728
Re: Barbarian
Thank you for your prompt reply. See the definition of action_new(). Let me know if the parameter names aren't self explanatory. Right.. That is clear What was the goal behind your suggestion? My goal? There was no goal behind my suggestion. I've followed your progress on Freeciv's code (especially ...
- Sat Jul 25, 2015 7:38 am
- Forum: Contribution
- Topic: Barbarian
- Replies: 4
- Views: 6728
Barbarian
I follow this guide: http://svn.gna.org/viewcvs/freeciv?view=revision&revision=29241 I can find UTYF_BARBARIAN_ONLY: client/helpdata.c if (utype_has_flag(utype, UTYF_BARBARIAN_ONLY)) { CATLSTR(buf, bufsz, _("* Only barbarians may build this.\n")); } common/unittype.c if (utype_has_flag...
- Fri Jun 05, 2015 6:40 am
- Forum: Wishlist
- Topic: Changing leader of nation
- Replies: 9
- Views: 15834
Re: Changing leader of nation
I don't understand, why you like to provide information about mother/father. What about Democracy and presidents? Well... It's true, but it's very difficult that you begin with democracy. Anyway you can choose the leader in democracy; it's different for monarchy, etc. I think that if we provide all...
- Fri Jun 05, 2015 5:07 am
- Forum: Wishlist
- Topic: Changing leader of nation
- Replies: 9
- Views: 15834
Re: Changing leader of nation
Yesterday I was thinking about the code... and.. My first thought was about "genealogy", the requirements (father and mother). This system is very similar to "tech tree"; father is "req1" so mother is "req2". About the code it's a "copy with edit" fr...
- Thu Jun 04, 2015 7:04 am
- Forum: Wishlist
- Topic: Changing leader of nation
- Replies: 9
- Views: 15834
Re: Changing leader of nation
I don't fully understand this two points. What the flags will do? Sorry, it's not "flags" but "fields"... but I'm very skeptical. What's the philosophy of "animal kingdom"? The leader unit name could be still "king". Well.. A new nation where there is a list ...
- Wed Jun 03, 2015 6:28 pm
- Forum: Wishlist
- Topic: Changing leader of nation
- Replies: 9
- Views: 15834
Re: Changing leader of nation
Why this idea? You can add effects to nations, but: a) This is probably already possible b) Historically leaders have different way to rule people c) Player (maybe) will change gameplay style during gameplay Nice idea. Ok. Actually Leader is a unit and you can find the unit under the file units.til...