Search found 27 matches

by gm1530
Mon Oct 26, 2015 12:43 pm
Forum: Tech support
Topic: [Resolved] Scenario: "Turn Done" and nothing happens
Replies: 2
Views: 2578

Re: Scenario: "Turn Done" and nothing happens

sveinung wrote:It helps to make the other players AI controlled.

Thanks!
by gm1530
Mon Oct 26, 2015 10:47 am
Forum: Tech support
Topic: [Resolved] Scenario: "Turn Done" and nothing happens
Replies: 2
Views: 2578

[Resolved] Scenario: "Turn Done" and nothing happens

Well, Britain under Roman control, Hadrian's Wall and more. roman.png If you are curious, download it. The problem: when I take my player and click ready, the game starts normally, but in the "chat" appears: gm1530: 'take "Bridei"' /take: gm1530 now controls Bridei (Human, Alive)...
by gm1530
Sun Oct 25, 2015 4:51 pm
Forum: Art and tilesets
Topic: Art wanted for showcasing game engine features (2.6+)
Replies: 64
Views: 28614

Re: Art wanted for showcasing game engine features (2.6+)

Must be known to be under a suitable licence (GPL2-compatible). (So I haven't felt able to raid GM1530's extensive tile sets like this one as I don't know the owner/licence and suspect it's not suitable.) It's impossible to say. Why? I tried to contact the author 3 times during 6 years in 2007, 201...
by gm1530
Sun Jul 26, 2015 7:18 pm
Forum: Contribution
Topic: Barbarian
Replies: 4
Views: 3539

Re: Barbarian

sveinung wrote:Are you interested in giving Expel Unit a try? It's a new action.

Ok.
by gm1530
Sun Jul 26, 2015 5:40 am
Forum: Contribution
Topic: Barbarian
Replies: 4
Views: 3539

Re: Barbarian

Thank you for your prompt reply. See the definition of action_new(). Let me know if the parameter names aren't self explanatory. Right.. That is clear What was the goal behind your suggestion? My goal? There was no goal behind my suggestion. I've followed your progress on Freeciv's code (especially ...
by gm1530
Sat Jul 25, 2015 7:38 am
Forum: Contribution
Topic: Barbarian
Replies: 4
Views: 3539

Barbarian

I follow this guide: http://svn.gna.org/viewcvs/freeciv?view=revision&revision=29241 I can find UTYF_BARBARIAN_ONLY: client/helpdata.c if (utype_has_flag(utype, UTYF_BARBARIAN_ONLY)) { CATLSTR(buf, bufsz, _("* Only barbarians may build this.\n")); } common/unittype.c if (utype_has_flag...
by gm1530
Fri Jun 05, 2015 6:40 am
Forum: Wishlist
Topic: Changing leader of nation
Replies: 9
Views: 11248

Re: Changing leader of nation

I don't understand, why you like to provide information about mother/father. What about Democracy and presidents? Well... It's true, but it's very difficult that you begin with democracy. Anyway you can choose the leader in democracy; it's different for monarchy, etc. I think that if we provide all...
by gm1530
Fri Jun 05, 2015 5:07 am
Forum: Wishlist
Topic: Changing leader of nation
Replies: 9
Views: 11248

Re: Changing leader of nation

Yesterday I was thinking about the code... and.. My first thought was about "genealogy", the requirements (father and mother). This system is very similar to "tech tree"; father is "req1" so mother is "req2". About the code it's a "copy with edit" fr...
by gm1530
Thu Jun 04, 2015 7:04 am
Forum: Wishlist
Topic: Changing leader of nation
Replies: 9
Views: 11248

Re: Changing leader of nation

I don't fully understand this two points. What the flags will do? Sorry, it's not "flags" but "fields"... but I'm very skeptical. What's the philosophy of "animal kingdom"? The leader unit name could be still "king". Well.. A new nation where there is a list ...
by gm1530
Wed Jun 03, 2015 6:28 pm
Forum: Wishlist
Topic: Changing leader of nation
Replies: 9
Views: 11248

Re: Changing leader of nation

Why this idea? You can add effects to nations, but: a) This is probably already possible b) Historically leaders have different way to rule people c) Player (maybe) will change gameplay style during gameplay Nice idea. Ok. Actually Leader is a unit and you can find the unit under the file units.til...