I found a workaround for this. There is the commandline parameter --read,
where I can specify a file with server commands applied when the server starts.
So I can specify, that the first player connections gets admin rights.
Search found 10 matches
- Tue Jul 04, 2017 5:10 pm
- Forum: Multiplayer / Online gaming
- Topic: Dedicated server and privileged users
- Replies: 6
- Views: 10022
- Tue Jul 04, 2017 4:37 pm
- Forum: Multiplayer / Online gaming
- Topic: Dedicated server and privileged users
- Replies: 6
- Views: 10022
Re: Dedicated server and privileged users
On the german wikipage http://de.freeciv.wikia.com/wiki/Installation they write, that the cmdlevel
command is automatically set on public servers. How they do that?
command is automatically set on public servers. How they do that?
- Mon Jul 03, 2017 4:38 pm
- Forum: Multiplayer / Online gaming
- Topic: Dedicated server and privileged users
- Replies: 6
- Views: 10022
Re: Dedicated server and privileged users
So it seems, that I have to work with ssh and screen at the moment. i hope, this feature will be built into the next versions.
- Mon Jul 03, 2017 4:15 pm
- Forum: Multiplayer / Online gaming
- Topic: Dedicated server and privileged users
- Replies: 6
- Views: 10022
Re: Dedicated server and privileged users
I have an auth sqlite database. Must I edit the database by hand?
The fcdb table has no field to privilege the user.
I want to privilege only a few, not all users.
The fcdb table has no field to privilege the user.
I want to privilege only a few, not all users.
- Sun Jul 02, 2017 3:03 pm
- Forum: Multiplayer / Online gaming
- Topic: Dedicated server and privileged users
- Replies: 6
- Views: 10022
Dedicated server and privileged users
Hi! I am running a dedicated freeciv server on my debian machine. The freeciv server runs in the background. How can i specify persistant privileged users for server commands? I want to control the server from within the client. Even when logging in with the username running the server, I am not all...
- Sat Sep 17, 2016 8:01 am
- Forum: Wishlist
- Topic: Additional message popup
- Replies: 4
- Views: 4913
Re: Additional message popup
I went to the split layout, because the separate message window
catches the keyboard commands most times.
catches the keyboard commands most times.
- Fri Sep 16, 2016 4:49 pm
- Forum: Wishlist
- Topic: Additional message popup
- Replies: 4
- Views: 4913
Re: Additional message popup
Thx!
That helped. I did not notice these options.
Making the messages window separate is nice.
That helped. I did not notice these options.
Making the messages window separate is nice.
- Thu Sep 15, 2016 7:51 pm
- Forum: Wishlist
- Topic: Additional message popup
- Replies: 4
- Views: 4913
Additional message popup
Hi! I would find it useful, if an additional popup window for new messages appears. Switching to the messages window when the messages tap is highlighted is not optimal, especially when there are messages in nearly every turn. You always have to completely switch the views. You could read the messag...
- Thu Sep 15, 2016 7:40 pm
- Forum: Gameplay
- Topic: Question about unit commands
- Replies: 3
- Views: 6276
Re: Question about unit commands
Got it!
Thx!
Thx!
- Mon Sep 12, 2016 5:39 pm
- Forum: Gameplay
- Topic: Question about unit commands
- Replies: 3
- Views: 6276
Question about unit commands
Hi! I am new to this game. I am using the gtk2 client. When giving orders to a unit, for example a worker to build a road or a mine, I see a working symbol above it. But when only selecting a working unit, the symbol disappears and all the building progress is gone. Is there a way to avoid this? How...