Search found 19 matches

by NotAnyoneSpecial
Sat May 20, 2023 4:41 pm
Forum: Rulesets and modpacks
Topic: Civ2Civ3 Feedback/Discussion?
Replies: 3
Views: 4859

Civ2Civ3 Feedback/Discussion?

So I played a full game of Civ2Civ3 and my opinions are mixed on 3.1.0-beta1-msys2. There seems to be a possible bug with the ruleset where my units will never receive field promotions, so they can only become veteran through buildings/wonders. Not sure why, maybe it has to do with "combat diff...
by NotAnyoneSpecial
Thu Jun 30, 2022 10:23 am
Forum: Contribution
Topic: Civ2 ruleset bug report - airlift requirements
Replies: 0
Views: 4874

Civ2 ruleset bug report - airlift requirements

In freeciv, the civ2 ruleset is missing an "Action setter" to enables or disables airlifts between two cities with airports until the discovery of Combined Arms. In Civ2, units may only airlift between cities when they both have airports AND the civilization has discovered combined arms. N...
by NotAnyoneSpecial
Thu Jun 23, 2022 11:31 pm
Forum: Rulesets and modpacks
Topic: Question: Implementing unit resource requirements.
Replies: 7
Views: 1565

Question: Implementing unit resource requirements.

Hello everyone, I've been following this project for a decade now and I was a long time fan. I would like to kindly ask is it now possible to implement civ3 or civ4 style resource requirements or trade networks. And if not can this be implemented in lua somehow to make up for it, I know lua is power...
by NotAnyoneSpecial
Wed Apr 14, 2021 8:17 am
Forum: Rulesets and modpacks
Topic: Happiness from Food surplus?
Replies: 1
Views: 2363

Happiness from Food surplus?

Is it possible to implement happiness from food surplus and unhappiness from food shortage effects via Lua. Or can this be done via effects?
by NotAnyoneSpecial
Mon Apr 27, 2020 9:54 pm
Forum: Wishlist
Topic: Animated Nukes
Replies: 4
Views: 4154

Animated Nukes

Is it currently possible to implement short animation sequences like in civ2 for the nuke event rather than just the static image overlay? And if not is this planned in the roadmap somewhere?
by NotAnyoneSpecial
Sun Apr 19, 2020 6:52 am
Forum: Rulesets and modpacks
Topic: Unit support by City Size Factor - Missing Effect for civ1/civ2 despotism compablitablity
Replies: 2
Views: 3098

Unit support by City Size Factor - Missing Effect for civ1/civ2 despotism compablitablity

Hello, I am wondering whether its possible without needing to request a custom effect be made to use lua or something to adequately replicate the government effect of civ1/civ2 despotism unit support. In these games, under despotism (and anarchy) each city could support for free up to the city size ...
by NotAnyoneSpecial
Sun Mar 26, 2017 7:21 am
Forum: Rulesets and modpacks
Topic: modding city defense bonus
Replies: 8
Views: 7091

Re: modding city defense bonus

After managing to find the source code (it's actually really easy to find, i was just stupid), I confirmed that much like fortified bonus. The city bonus is hardcoded: if ((pcity || fortified) && uclass_has_flag(utype_class(def_type), UCF_CAN_FORTIFY) && !utype_has_flag(def_type, UTY...
by NotAnyoneSpecial
Sat Mar 25, 2017 4:12 am
Forum: Rulesets and modpacks
Topic: modding city defense bonus
Replies: 8
Views: 7091

modding city defense bonus

Is it possible to mod the city defense bonus in rulesets, for example eliminating the 50% bonus land units get while stationed in cities?
by NotAnyoneSpecial
Sat Jun 21, 2014 4:18 pm
Forum: Contribution
Topic: Contribution Query - combat.c
Replies: 2
Views: 5350

Contribution Query - combat.c

Hi, I posted previously on defense bonuses in Rulesets and modifications. I looked into the source code, namely /common/combat.c and I'm wondering is the hardcoded defense bonus for units in cities only present in the function defense_multiplication - because if so, then hopefully this may be a simp...
by NotAnyoneSpecial
Mon Jun 16, 2014 10:42 am
Forum: Rulesets and modpacks
Topic: Civ2 Ruleset - Scramble Rule
Replies: 9
Views: 11879

Re: Civ2 Ruleset - Scramble Rule

Civ2 is quite ambiguous but what I've read seems to indicate that applying the city wall bonus with a fortification/inside city bonus is entirely inappropriate. Civ 2 will only award a bonus to defense, if the unit is actually fortified in the city as opposed to just automatically receiving it upon ...