Search found 13 matches

by NotAnyoneSpecial
Sun Mar 26, 2017 7:21 am
Forum: Rulesets and modpacks
Topic: modding city defense bonus
Replies: 8
Views: 2874

Re: modding city defense bonus

After managing to find the source code (it's actually really easy to find, i was just stupid), I confirmed that much like fortified bonus. The city bonus is hardcoded: if ((pcity || fortified) && uclass_has_flag(utype_class(def_type), UCF_CAN_FORTIFY) && !utype_has_flag(def_type, UTY...
by NotAnyoneSpecial
Sat Mar 25, 2017 4:12 am
Forum: Rulesets and modpacks
Topic: modding city defense bonus
Replies: 8
Views: 2874

modding city defense bonus

Is it possible to mod the city defense bonus in rulesets, for example eliminating the 50% bonus land units get while stationed in cities?
by NotAnyoneSpecial
Sat Jun 21, 2014 4:18 pm
Forum: Contribution
Topic: Contribution Query - combat.c
Replies: 0
Views: 1922

Contribution Query - combat.c

Hi, I posted previously on defense bonuses in Rulesets and modifications. I looked into the source code, namely /common/combat.c and I'm wondering is the hardcoded defense bonus for units in cities only present in the function defense_multiplication - because if so, then hopefully this may be a simp...
by NotAnyoneSpecial
Mon Jun 16, 2014 10:42 am
Forum: Rulesets and modpacks
Topic: Civ2 Ruleset - Scramble Rule
Replies: 8
Views: 4349

Re: Civ2 Ruleset - Scramble Rule

Civ2 is quite ambiguous but what I've read seems to indicate that applying the city wall bonus with a fortification/inside city bonus is entirely inappropriate. Civ 2 will only award a bonus to defense, if the unit is actually fortified in the city as opposed to just automatically receiving it upon ...
by NotAnyoneSpecial
Sun Jun 15, 2014 2:14 pm
Forum: Rulesets and modpacks
Topic: Civ2 Ruleset - Scramble Rule
Replies: 8
Views: 4349

Re: Civ2 Ruleset - Scramble Rule

The more I look into combat values the more I realise freeciv might have deeply got one fundamental part of civ2 combat wrong, according to what I've read city walls supercede the city bonus. Basically if a unit is benefiting from city walls giving it 3x bonus to defense, it absolutely should not be...
by NotAnyoneSpecial
Sat Jun 14, 2014 7:15 am
Forum: Rulesets and modpacks
Topic: Default Tech-Tree critical logic fails
Replies: 6
Views: 3533

Re: Default Tech-Tree critical logic fails

I think one really sorely lacking part of the tech tree is the intermediate "jet fighter" unit that usually would be slotted into rockery a la civ 3. As Fighters are very underpowered until the stealth era, 4 attack @ 2 firepower and 20 hp, means they can't really stand up to even cruisers...
by NotAnyoneSpecial
Thu Jun 12, 2014 8:25 pm
Forum: Rulesets and modpacks
Topic: Civ2 Ruleset - Scramble Rule
Replies: 8
Views: 4349

Re: Civ2 Ruleset - Scramble Rule

Although I did also think of ways to resolve this in the ruleset, I wonder is it possible in the ruleset to modify the defense bonus units get while inside cities? As I think its one of the hardcoded bonuses that still exists, that or the river bonus. Because if unit defense inside cities could be d...
by NotAnyoneSpecial
Wed Jun 11, 2014 10:06 pm
Forum: Rulesets and modpacks
Topic: Civ2 Ruleset - Scramble Rule
Replies: 8
Views: 4349

Re: Civ2 Ruleset - Scramble Rule

I was reading the manual for civ2 when it mentioned the scramble bonus fighter aircraft received to defend their airspace from enemy bombers and fighters, I myself wondered why fighter aircraft received defense at all until I looked into it. Although the manual only explicitly mentioned a 4x bonus t...
by NotAnyoneSpecial
Wed Jun 11, 2014 3:00 am
Forum: Rulesets and modpacks
Topic: Civ2 Ruleset - Scramble Rule
Replies: 8
Views: 4349

Civ2 Ruleset - Scramble Rule

I wonder if the Civ2 ruleset does include the "Scramble Bonus" applied to fighters, specifically when a city with fighter aircraft is attacked by air units - the fighters immediately receive a defensive bonus 4x against enemy bombers and fighters. If no such bonus exists then this most def...
by NotAnyoneSpecial
Mon Dec 30, 2013 2:35 pm
Forum: Rulesets and modpacks
Topic: Default3+ Ruleset
Replies: 23
Views: 14681

Re: Default3+ Ruleset

I have heard good things about 2.5beta, namely the implementation of 'special resource' requirements for buildings and units. Will be long overdue and immensely useful, to finally have legions need iron, musketeers need saltpeter and power plants need coal. I am quite interested in the feedback from...