Search found 20 matches
- Sun Dec 06, 2015 5:50 am
- Forum: Single player
- Topic: Channging default save game location
- Replies: 10
- Views: 18541
Re: Channging default save game location
Goto Folder Option and enable Show hidden files and folder option under View tab.
- Wed Nov 25, 2015 2:42 pm
- Forum: Wishlist
- Topic: Units with science upkeep
- Replies: 2
- Views: 4468
Units with science upkeep
Did anyone check the possibility of unit with science upkeep? Science upkeep may represent technical skill required to maintain the unit.
I tried to add science upkeep for settler unit, everything worked correctly except unit didn't disband when bulb produced was zero.
I tried to add science upkeep for settler unit, everything worked correctly except unit didn't disband when bulb produced was zero.
- Wed Nov 25, 2015 5:41 am
- Forum: Contribution
- Topic: Editing the Effects of Nuclears
- Replies: 4
- Views: 5930
Re: Editing the Effects of Nuclears
While looking at sdi_try_defend I noticed something struct city *sdi_try_defend(const struct player *owner, const struct tile *ptile) { square_iterate(ptile, 2, ptile1) { struct city *pcity = tile_city(ptile1); if (pcity && !pplayers_allied(city_owner(pcity), owner) && fc_rand(100) <...
- Sun Nov 22, 2015 6:02 pm
- Forum: Rulesets and modpacks
- Topic: Unit conversion and AI
- Replies: 3
- Views: 5373
Unit conversion and AI
Can AI use unit conversion?
- Tue Nov 17, 2015 5:56 am
- Forum: Single player
- Topic: Channging default save game location
- Replies: 10
- Views: 18541
Re: Channging default save game location
Thank You for the help.
- Mon Nov 16, 2015 6:14 am
- Forum: Single player
- Topic: Channging default save game location
- Replies: 10
- Views: 18541
Channging default save game location
Is it possible to change the autosave location?
- Sun Jan 05, 2014 5:52 pm
- Forum: Rulesets and modpacks
- Topic: hp_loss_pct description
- Replies: 1
- Views: 3454
hp_loss_pct description
Is it airbase or native base?; hp_loss_pct = Hitpoints lost each turn if unit not in city or airbase
- Thu Jun 20, 2013 4:20 am
- Forum: Rulesets and modpacks
- Topic: Lua Script
- Replies: 13
- Views: 17785
Re: Lua Script
Did you try unit:get_homecity() ?
- Fri Jun 14, 2013 1:24 pm
- Forum: Single player
- Topic: Shared Vision and AI
- Replies: 4
- Views: 8466
Shared Vision and AI
Why do AI asks for shared vision when it can see everything?
- Mon May 20, 2013 5:54 pm
- Forum: Rulesets and modpacks
- Topic: Bombarder Units
- Replies: 0
- Views: 6360
Bombarder Units
Does the AI build bombarder unit?