Search found 20 matches

by Unknown
Sun Dec 06, 2015 5:50 am
Forum: Single player
Topic: Channging default save game location
Replies: 10
Views: 18435

Re: Channging default save game location

Goto Folder Option and enable Show hidden files and folder option under View tab.
by Unknown
Wed Nov 25, 2015 2:42 pm
Forum: Wishlist
Topic: Units with science upkeep
Replies: 2
Views: 4465

Units with science upkeep

Did anyone check the possibility of unit with science upkeep? Science upkeep may represent technical skill required to maintain the unit.

I tried to add science upkeep for settler unit, everything worked correctly except unit didn't disband when bulb produced was zero.
by Unknown
Wed Nov 25, 2015 5:41 am
Forum: Contribution
Topic: Editing the Effects of Nuclears
Replies: 4
Views: 5918

Re: Editing the Effects of Nuclears

While looking at sdi_try_defend I noticed something struct city *sdi_try_defend(const struct player *owner, const struct tile *ptile) { square_iterate(ptile, 2, ptile1) { struct city *pcity = tile_city(ptile1); if (pcity && !pplayers_allied(city_owner(pcity), owner) && fc_rand(100) <...
by Unknown
Sun Nov 22, 2015 6:02 pm
Forum: Rulesets and modpacks
Topic: Unit conversion and AI
Replies: 3
Views: 5362

Unit conversion and AI

Can AI use unit conversion?
by Unknown
Tue Nov 17, 2015 5:56 am
Forum: Single player
Topic: Channging default save game location
Replies: 10
Views: 18435

Re: Channging default save game location

Thank You for the help.
by Unknown
Mon Nov 16, 2015 6:14 am
Forum: Single player
Topic: Channging default save game location
Replies: 10
Views: 18435

Channging default save game location

Is it possible to change the autosave location?
by Unknown
Sun Jan 05, 2014 5:52 pm
Forum: Rulesets and modpacks
Topic: hp_loss_pct description
Replies: 1
Views: 3448

hp_loss_pct description

; hp_loss_pct = Hitpoints lost each turn if unit not in city or airbase
Is it airbase or native base?
by Unknown
Thu Jun 20, 2013 4:20 am
Forum: Rulesets and modpacks
Topic: Lua Script
Replies: 13
Views: 17755

Re: Lua Script

Did you try unit:get_homecity() ?
by Unknown
Fri Jun 14, 2013 1:24 pm
Forum: Single player
Topic: Shared Vision and AI
Replies: 4
Views: 8439

Shared Vision and AI

Why do AI asks for shared vision when it can see everything?
by Unknown
Mon May 20, 2013 5:54 pm
Forum: Rulesets and modpacks
Topic: Bombarder Units
Replies: 0
Views: 6262

Bombarder Units

Does the AI build bombarder unit?