Search found 465 matches

by sveinung
Wed Jan 08, 2020 6:39 pm
Forum: Rulesets and modpacks
Topic: Ruleset stability in S3_0
Replies: 7
Views: 664

Re: Ruleset stability in S3_0

git checkout S3_0

Since you are looking for something new I should warn that webperimental is based on classic and sandbox is based on civ2civ3.
by sveinung
Fri Jan 03, 2020 4:28 pm
Forum: Rulesets and modpacks
Topic: Changes in what a 3.1 ruleset can do
Replies: 45
Views: 9538

Re: Changes in what a 3.1 ruleset can do

3 blank ruleset defined user actions See Feature #852112 You can now define your own actions in the ruleset. You have to make them do something yourself. This can be done with effects that takes action requirements, various ruleset variables and Lua. See README.actions for details. Example: Disrupt...
by sveinung
Fri Jan 03, 2020 4:03 pm
Forum: Rulesets and modpacks
Topic: Changes in what a 3.1 ruleset can do
Replies: 45
Views: 9538

Re: Changes in what a 3.1 ruleset can do

"Bombard" has been fake generalized. See Feature #851451 "Bombard 2" and "Bombard 3" has been added. They are identical copies of "Bombard". Each can have different ruleset defined properties like enablers, ui name, cost and range. You can now create variants...
by sveinung
Fri Jan 03, 2020 3:48 pm
Forum: Rulesets and modpacks
Topic: Changes in what a 3.1 ruleset can do
Replies: 45
Views: 9538

Re: Changes in what a 3.1 ruleset can do

Improved city building target control See Feature #852132 Some actions could target a city's current production or a player specified building inside of it. You may wish to allow the player to target the current production without allowing the player to target a specific building or vice versa. To ...
by sveinung
Fri Jan 03, 2020 3:33 pm
Forum: Rulesets and modpacks
Topic: Changes in what a 3.1 ruleset can do
Replies: 45
Views: 9538

Re: Changes in what a 3.1 ruleset can do

Increased Nuke flexibility See Feature #850219 and Feature #854013 Freeciv 3.0's "Explode Nuclear" action is targeted against tiles. It could target the tile it was on or, under certain circumstances, an adjacent tile. An adjacent tile could be targeted if the actor unit had movement left...
by sveinung
Sun Dec 29, 2019 3:01 am
Forum: Rulesets and modpacks
Topic: A naval diplomat
Replies: 2
Views: 257

Re: A naval diplomat

I already have some unique units with spy ability and Marines flag in my modpack, but the only on-board working option is city investigation. Not sure if it is hardcoded in 2.6, but maybe it is not bad at all. Revolting cities without landing is maybe too powerful. I had a quick look at your rulese...
by sveinung
Fri Dec 06, 2019 4:36 pm
Forum: Contribution
Topic: Norwegian translation
Replies: 2
Views: 644

Re: Norwegian translation

Also, on the first page/menu (when you start the freeciv client) I see that "Client settings" is not translated at all.. but it has a translation in the file (although the translation is "Delete settings" in Norwegian). It has a marking "#, fuzzy" which I have no clue ...
by sveinung
Wed Dec 04, 2019 10:34 pm
Forum: Tech support
Topic: Server "Sort of " Working?
Replies: 4
Views: 415

Re: Server "Sort of " Working?

Hi,

I'm not the best person to help you. I don't run Freeciv-web in a VM. I run it on an old laptop.

With that out of the way: What does the JavaScript console in your browser say?
by sveinung
Wed Dec 04, 2019 9:35 pm
Forum: Wishlist
Topic: Strategic bombing, tactical bomber
Replies: 12
Views: 4595

Re: Strategic bombing, tactical bomber

The defense to this kind of attack would be employing SAMs and AA guns over your territory that are cloaked so that the enemy bomber is being intercepted or at least his bomber damaged when flying into these anti-aircraft defense units. Would automatic attack on any enemy air unit moving to an adja...
by sveinung
Wed Dec 04, 2019 9:15 pm
Forum: Rulesets and modpacks
Topic: Changes in what a 3.1 ruleset can do
Replies: 45
Views: 9538

Re: Changes in what a 3.1 ruleset can do

Slightly increased autoattack control See hrm Feature #850212 and hrm Feature #850300 The auto_attack section's will_never unit flag list has been replaced by the new requirement vector if_attacker. The if_attacker requirement vector must be true for a unit before it even considers to auto attack. ...