Search found 473 matches

by sveinung
Fri Mar 20, 2020 10:37 am
Forum: Rulesets and modpacks
Topic: Civ5 Ruleset and New Community Graphics+Sounds
Replies: 18
Views: 1624

Re: Civ5 Ruleset and New Community Graphics+Sounds

Policies, golden ages and great people could be implemented as a ruleset of progress. I currently doesn't have much time to advance progress game, bu I would be happy to get some help or integrate changes to Freeciv. How does your counters implementation compare to Feature #859061 ? The long term g...
by sveinung
Fri Mar 20, 2020 6:49 am
Forum: Wishlist
Topic: Sniper attack
Replies: 6
Views: 202

Re: Sniper attack

Ignatus wrote:it can select one to attack instead of fighting the strongest defender..


Now Feature #865514.
by sveinung
Mon Mar 09, 2020 1:19 pm
Forum: Rulesets and modpacks
Topic: Changes in what a 3.1 ruleset can do
Replies: 50
Views: 11285

Re: Changes in what a 3.1 ruleset can do

InNativeExtra unit state property See Feature #854185

You can now create a rule than an action only can target a unit in a base, like only allowing the player to bribe a plane (on the ground) in an airbase.
by sveinung
Sun Mar 01, 2020 12:32 am
Forum: Rulesets and modpacks
Topic: Civ5 Ruleset and New Community Graphics+Sounds
Replies: 18
Views: 1624

Re: Civ5 Ruleset and New Community Graphics+Sounds

4. Stretch goal: Get core dev support to add in 4-8 user-definable integer counters to each actor type (player, city, unit, tile) that would allow for keeping track of things like Religion, Great Person progress, Conversion Strength (for missionaries), etc. I'm not promising anything but have a loo...
by sveinung
Fri Feb 14, 2020 7:59 am
Forum: Rulesets and modpacks
Topic: Changes in what a 3.1 ruleset can do
Replies: 50
Views: 11285

Re: Changes in what a 3.1 ruleset can do

Ruleset defined "Nuke City" and "Nuke Units" max range See Feature #859845 You can now use nuke_city_max_range and nuke_units_max_range to set the max distance from actor unit to target for "Nuke City" and "Nuke Units". This is like explode_nuclear_max_range ...
by sveinung
Fri Feb 14, 2020 6:05 am
Forum: Rulesets and modpacks
Topic: Changes in what a 3.1 ruleset can do
Replies: 50
Views: 11285

Re: Changes in what a 3.1 ruleset can do

Spy vs spy duel just for the sake of it Diplomatic battle is normally done when a Diplomat defends against (certain) spy actions targeting something at it's tile. The action is aborted and the attacker or the defender is eliminated. The new action "Spy Attack" allows initiating a diplomat...
by sveinung
Wed Feb 12, 2020 6:14 am
Forum: Rulesets and modpacks
Topic: Changes in what a 3.1 ruleset can do
Replies: 50
Views: 11285

Re: Changes in what a 3.1 ruleset can do

New spy action "Spread Plague" See Feature #859148 Bio-terrorism. Triggers Freeciv's plague system. (Reduce the target city's population by one. Have a ruleset defined probability to spread to a trade route connected city. Nothing more complex.) If illness_on is FALSE the plague won't spr...
by sveinung
Fri Feb 07, 2020 8:32 am
Forum: Rulesets and modpacks
Topic: Changes in what a 3.1 ruleset can do
Replies: 50
Views: 11285

Re: Changes in what a 3.1 ruleset can do

Ruleset defined airlift max range See Feature #854978

The max distance a unit can airlift used to be hard coded to unlimited. Unlimited airlift range may be to far in some rulesets. You can now set it by going to game.ruleset's actions section and setting airlift_max_range.
by sveinung
Wed Jan 08, 2020 6:39 pm
Forum: Rulesets and modpacks
Topic: Ruleset stability in S3_0
Replies: 7
Views: 965

Re: Ruleset stability in S3_0

git checkout S3_0

Since you are looking for something new I should warn that webperimental is based on classic and sandbox is based on civ2civ3.
by sveinung
Fri Jan 03, 2020 4:28 pm
Forum: Rulesets and modpacks
Topic: Changes in what a 3.1 ruleset can do
Replies: 50
Views: 11285

Re: Changes in what a 3.1 ruleset can do

3 blank ruleset defined user actions See Feature #852112 You can now define your own actions in the ruleset. You have to make them do something yourself. This can be done with effects that takes action requirements, various ruleset variables and Lua. See README.actions for details. Example: Disrupt...