Search found 469 matches

by sveinung
Fri Feb 14, 2020 7:59 am
Forum: Rulesets and modpacks
Topic: Changes in what a 3.1 ruleset can do
Replies: 49
Views: 9962

Re: Changes in what a 3.1 ruleset can do

Ruleset defined "Nuke City" and "Nuke Units" max range See Feature #859845 You can now use nuke_city_max_range and nuke_units_max_range to set the max distance from actor unit to target for "Nuke City" and "Nuke Units". This is like explode_nuclear_max_range ...
by sveinung
Fri Feb 14, 2020 6:05 am
Forum: Rulesets and modpacks
Topic: Changes in what a 3.1 ruleset can do
Replies: 49
Views: 9962

Re: Changes in what a 3.1 ruleset can do

Spy vs spy duel just for the sake of it Diplomatic battle is normally done when a Diplomat defends against (certain) spy actions targeting something at it's tile. The action is aborted and the attacker or the defender is eliminated. The new action "Spy Attack" allows initiating a diplomat...
by sveinung
Wed Feb 12, 2020 6:14 am
Forum: Rulesets and modpacks
Topic: Changes in what a 3.1 ruleset can do
Replies: 49
Views: 9962

Re: Changes in what a 3.1 ruleset can do

New spy action "Spread Plague" See Feature #859148 Bio-terrorism. Triggers Freeciv's plague system. (Reduce the target city's population by one. Have a ruleset defined probability to spread to a trade route connected city. Nothing more complex.) If illness_on is FALSE the plague won't spr...
by sveinung
Fri Feb 07, 2020 8:32 am
Forum: Rulesets and modpacks
Topic: Changes in what a 3.1 ruleset can do
Replies: 49
Views: 9962

Re: Changes in what a 3.1 ruleset can do

Ruleset defined airlift max range See Feature #854978

The max distance a unit can airlift used to be hard coded to unlimited. Unlimited airlift range may be to far in some rulesets. You can now set it by going to game.ruleset's actions section and setting airlift_max_range.
by sveinung
Wed Jan 08, 2020 6:39 pm
Forum: Rulesets and modpacks
Topic: Ruleset stability in S3_0
Replies: 7
Views: 758

Re: Ruleset stability in S3_0

git checkout S3_0

Since you are looking for something new I should warn that webperimental is based on classic and sandbox is based on civ2civ3.
by sveinung
Fri Jan 03, 2020 4:28 pm
Forum: Rulesets and modpacks
Topic: Changes in what a 3.1 ruleset can do
Replies: 49
Views: 9962

Re: Changes in what a 3.1 ruleset can do

3 blank ruleset defined user actions See Feature #852112 You can now define your own actions in the ruleset. You have to make them do something yourself. This can be done with effects that takes action requirements, various ruleset variables and Lua. See README.actions for details. Example: Disrupt...
by sveinung
Fri Jan 03, 2020 4:03 pm
Forum: Rulesets and modpacks
Topic: Changes in what a 3.1 ruleset can do
Replies: 49
Views: 9962

Re: Changes in what a 3.1 ruleset can do

"Bombard" has been fake generalized. See Feature #851451 "Bombard 2" and "Bombard 3" has been added. They are identical copies of "Bombard". Each can have different ruleset defined properties like enablers, ui name, cost and range. You can now create variants...
by sveinung
Fri Jan 03, 2020 3:48 pm
Forum: Rulesets and modpacks
Topic: Changes in what a 3.1 ruleset can do
Replies: 49
Views: 9962

Re: Changes in what a 3.1 ruleset can do

Improved city building target control See Feature #852132 Some actions could target a city's current production or a player specified building inside of it. You may wish to allow the player to target the current production without allowing the player to target a specific building or vice versa. To ...
by sveinung
Fri Jan 03, 2020 3:33 pm
Forum: Rulesets and modpacks
Topic: Changes in what a 3.1 ruleset can do
Replies: 49
Views: 9962

Re: Changes in what a 3.1 ruleset can do

Increased Nuke flexibility See Feature #850219 and Feature #854013 Freeciv 3.0's "Explode Nuclear" action is targeted against tiles. It could target the tile it was on or, under certain circumstances, an adjacent tile. An adjacent tile could be targeted if the actor unit had movement left...
by sveinung
Sun Dec 29, 2019 3:01 am
Forum: Rulesets and modpacks
Topic: A naval diplomat
Replies: 2
Views: 294

Re: A naval diplomat

I already have some unique units with spy ability and Marines flag in my modpack, but the only on-board working option is city investigation. Not sure if it is hardcoded in 2.6, but maybe it is not bad at all. Revolting cities without landing is maybe too powerful. I had a quick look at your rulese...