Search found 107 matches

by Hans Lemurson
Sun Nov 29, 2020 2:33 am
Forum: Art and tilesets
Topic: Make a Tileset from Scratch?
Replies: 22
Views: 818

Re: Make a Tileset from Scratch?

1: in tileset_read_toplevel() [../../../src/client/tilespec.c::1775]: Could not open '/fast/freeciv/rulesets/3rd/S2_6/data/RoundSkew.tilespec': In secfile_from_input_file() [../../../src/utility/registry_ini.c:465]: secfile '/fast/freeciv/rulesets/3rd/S2_6/data/RoundSkew.tilespec' in section 'tiles...
by Hans Lemurson
Tue Nov 24, 2020 1:41 am
Forum: Art and tilesets
Topic: Make a Tileset from Scratch?
Replies: 22
Views: 818

Re: Make a Tileset from Scratch?

More fun facts! In an isometric tileset, some images are not centered the same way that Terrain is. The graphics like Bases and Units have their base Y-value shifted upwards by about half a tile. This is reasonable, since you want to have the possibility of going extra-tall. If you need to go lower,...
by Hans Lemurson
Mon Nov 23, 2020 10:09 pm
Forum: Art and tilesets
Topic: Make a Tileset from Scratch?
Replies: 22
Views: 818

Re: Make a Tileset from Scratch?

Improving that particular error message -> Feature #899315 . Can you send your non-working tileset so I can investigate what goes wrong, and why it's not giving good error message? Is attaching a zip file to this message good enough, or would you like it through some other channel (since this isn't...
by Hans Lemurson
Mon Nov 23, 2020 8:03 am
Forum: Art and tilesets
Topic: Make a Tileset from Scratch?
Replies: 22
Views: 818

Re: Make a Tileset from Scratch?

I got the debug info printed out into a log file, so that's good. The bad news is, I've been getting an error ever since I changed the name of a file. I made sure to change the .png file name, the .spec file name, the name of the file that the .spec file loads, and the name of the .spec file that th...
by Hans Lemurson
Mon Nov 23, 2020 4:09 am
Forum: Art and tilesets
Topic: RoundSquare tileset
Replies: 56
Views: 23805

Re: RoundSquare tileset

Thanks to the help of @jwrober and @louis94, RoundSquare is now hosted on GitHub and has a modpack installer!!!

See instructions at:
https://github.com/HansLemurson/RoundSquare
by Hans Lemurson
Mon Nov 23, 2020 4:05 am
Forum: Art and tilesets
Topic: Make a Tileset from Scratch?
Replies: 22
Views: 818

Re: Make a Tileset from Scratch?

More fun facts: The gtk-3 client will not launch if a tileset contains a graphic accidentally saved in an unreadable format. Renamed a file to *.png which was NOT a png, and the client crashed saying the graphics file was missing. The client then refused to launch (silent instant crash) until I fix...
by Hans Lemurson
Sat Nov 21, 2020 6:38 am
Forum: Art and tilesets
Topic: Make a Tileset from Scratch?
Replies: 22
Views: 818

Re: Make a Tileset from Scratch?

Haven't tried this with debug launches from console, though. Maybe it would give the full list of problems as opposed to just #1 out of 137. Not necessarily even debug log level thing, but if you run client from the console, you would see what it prints to the console in general. Gui is more for th...
by Hans Lemurson
Fri Nov 20, 2020 10:44 pm
Forum: Art and tilesets
Topic: Make a Tileset from Scratch?
Replies: 22
Views: 818

Re: Make a Tileset from Scratch?

Apparently the <name>.tilespec file has to be absolutely perfect for Freeciv 2.6 to even deign to recognize it. Then and ONLY then may you have the privilege of being given barely helpful error messages when it crashes. Haven't tried this with debug launches from console, though. Maybe it would give...
by Hans Lemurson
Thu Nov 19, 2020 7:54 pm
Forum: Art and tilesets
Topic: RoundSquare tileset
Replies: 56
Views: 23805

Re: RoundSquare tileset

Update!!!!!! I have updated the RoundSquare tileset to work with Freeciv version 2.6! Also included: - Minor adjustments to the "Un-workable tiles" graphic to cities. https://imgur.com/xFIumS5.png - Tweaked my beautiful Caravel to have a somewhat larger sail and wider hull. Now it matches ...
by Hans Lemurson
Tue Nov 17, 2020 6:59 pm
Forum: Tech support
Topic: "Ghost moves"
Replies: 8
Views: 569

Re: "Ghost moves"

I wonder if maybe they are moves whose animations were queued up during the AI's turn, and are only just being displayed because of the accumulated animation time from all the units moving was longer than the AI's turn calculations?