Search found 85 matches

by Hans Lemurson
Wed Nov 21, 2018 7:05 pm
Forum: Art and tilesets
Topic: RoundSquare tileset
Replies: 49
Views: 10705

Re: RoundSquare tileset

Hehe, yeah... Basically this was publishing what I'd had ready (but hadn't shared) a couple months ago. No new thought or analysis or refinement was present. I do like your new flamey smokey pollution though! It's not a 30x30 graphic, so it won't be able to go into the main tiles.png file, but I thi...
by Hans Lemurson
Wed Nov 21, 2018 9:34 am
Forum: Art and tilesets
Topic: RoundSquare tileset
Replies: 49
Views: 10705

Re: RoundSquare tileset

RoundSquare version 0.43: Now featuring Teal Silk, subtler Farmland coloration, and enhanced-visibility pollution. https://i.imgur.com/4oSX3eR.png This is now the RAINBOW BARF update!!! Have you ever gotten tired of squinting at the terrain trying to see whether that was in fact pollution or not? W...
by Hans Lemurson
Wed Nov 21, 2018 9:22 am
Forum: Art and tilesets
Topic: RoundSquare tileset
Replies: 49
Views: 10705

Re: RoundSquare tileset

Those graphics look good. I'll upload the latest version that I've been neglecting to share for the last 3 months, then see what I can do about incorporating them. Your HP bar is interesting. I'm not convinced I like it better than mine, but I think there should be a simple way to add alternate HP b...
by Hans Lemurson
Sun Nov 11, 2018 7:53 pm
Forum: Art and tilesets
Topic: RoundSquare tileset
Replies: 49
Views: 10705

Re: RoundSquare tileset

One thing deserves to be fixed: health bar. Original is more readable thanks to the white/red stripe, this green/black point ratio is hard to spot. Really? That's strange. I designed the HP bar to be more readable for me, and take up less room. The shape of the bar changes along with the color of t...
by Hans Lemurson
Wed Oct 24, 2018 9:11 am
Forum: Rulesets and modpacks
Topic: Combat_Rounds effect: to kill or to survive?
Replies: 32
Views: 3608

Re: Combat_Rounds effect: to kill or to survive?

One thing to keep in mind is that when you remove "to the death" from battles, the result is that the winner of a battle has lower unit losses than he would otherwise. You could, for example, destroy a fortifed Tank with endless waves of Musketeers and not suffer any deaths.
by Hans Lemurson
Sat Sep 29, 2018 4:07 pm
Forum: Art and tilesets
Topic: Iso vs. overhead tileset and topology
Replies: 9
Views: 1411

Re: Iso vs. overhead tileset and topology

It's better than being impossible, definitely.
by Hans Lemurson
Sat Sep 29, 2018 1:38 am
Forum: Art and tilesets
Topic: Iso vs. overhead tileset and topology
Replies: 9
Views: 1411

Re: Iso vs. overhead tileset and topology

I'm willing to believe that originally, it was simply the realization that there are four map topologies and four tileset topologies, and the idea to automatically make the client select a fitting tileset, without the additional realization that sometimes, an "unfitting" tileset might be ...
by Hans Lemurson
Sat Sep 29, 2018 1:17 am
Forum: Wishlist
Topic: Chat font attributes depend on "allies only" checkbox
Replies: 2
Views: 563

Re: Chat font attributes depend on "allies only" checkbox

But then how will your enemies know about your SECRET PLANS TO ATTACK?

Yes, my fleet is ready to join your defenseless Transport at (123,45).
They'll never suspect a thing!
What, no I clicked "Allies Only"
by Hans Lemurson
Fri Sep 14, 2018 4:26 am
Forum: Art and tilesets
Topic: RoundSquare tileset
Replies: 49
Views: 10705

Re: RoundSquare tileset

Version 0.42 can be installed by pasting http://student.ulb.ac.be/~lmoureau/freeciv/RoundSquare-0.42.modpack in the URL field of the modpack installer and clicking Install. @Hans, it would be good if you could include a license file (has to be GPL version 2 or later because it's a derivative work o...
by Hans Lemurson
Thu Sep 13, 2018 6:20 am
Forum: Art and tilesets
Topic: RoundSquare tileset
Replies: 49
Views: 10705

Re: RoundSquare tileset

I made some further graphical refinements: -Touched up the LT Flagship graphics a bit. Looks properly fancy now. -Modified the Fanatics graphic to look more plausible as a rifle-era unit. Looks properly mujehadeen now. -Removed some light blue coloration from Irrigation so that irrigated Plains don'...