Search found 511 matches

by Caedo
Mon Mar 01, 2021 7:06 pm
Forum: Rulesets and modpacks
Topic: Should ruleup clean up the ruleset by default?
Replies: 3
Views: 1062

Re: Should ruleup clean up the ruleset by default?

I figure going dirty by default would probably be the safer route – unused items from before the upgrade might have been there for a reason.
by Caedo
Thu Feb 25, 2021 11:36 pm
Forum: Contribution
Topic: Year fragments and the Space Race
Replies: 3
Views: 778

Re: Year fragments and the Space Race

I just noticed there's a two-and-a-half-year-old ticket by JTN on this topic that I hadn't noticed when starting this thread – the same issue I brought up above regarding the assumption that all year fragments are of uniform length is mentioned there as well. Now, one thing we could do is give rules...
by Caedo
Thu Feb 25, 2021 4:59 pm
Forum: Wishlist
Topic: Obligatory hard action requirements you want dropped
Replies: 6
Views: 1297

Re: Obligatory hard action requirements you want dropped

Paches welcome (from any reader)! Since I'm currently in the CanOccupyCity "area" mentally I would probably be quick to review them. If you use utype_can_do_action_result() in the 3.1 patches you won't delay generalized actions. Feel free to use utype_can_do_action() if you don't want to ...
by Caedo
Mon Feb 22, 2021 11:21 pm
Forum: Wishlist
Topic: Obligatory hard action requirements you want dropped
Replies: 6
Views: 1297

Re: Obligatory hard action requirements you want dropped

All the ones I've found require at least some amount of effort (more than just five lines in the autohelp), and sometimes decisions on how something should be done. In ascending order of projected effort: Tl;dr: Some effort, some possible info leak. "Airlift Unit" requires the actor unit t...
by Caedo
Thu Feb 18, 2021 4:01 pm
Forum: Wishlist
Topic: Generalized auxiliary parameters in is_req_active()
Replies: 3
Views: 433

Re: Generalized auxiliary parameters in is_req_active()

Well, yes, I'm a mostly amateur programmer and can't yet get rid of "it can be encoded in 3 bytes, why do we use 4" logic :roll: Hah, tell me about it. It took me years, until a university software engineering class, to get rid of that mindset – as it stands, however, both anecdotal pract...
by Caedo
Tue Feb 16, 2021 12:00 pm
Forum: Wishlist
Topic: Generalized auxiliary parameters in is_req_active()
Replies: 3
Views: 433

Re: Generalized auxiliary parameters in is_req_active()

Better idea: Let's put all of that stuff into a struct. The problem I have with your solution is twofold – firstly, as you said, void* are lost type safety, which I'd very much like to keep, thank you very much. Secondly, we're losing generality – if we ever want to expand the system in any way that...
by Caedo
Sun Feb 07, 2021 3:17 pm
Forum: Contribution
Topic: Year fragments and the Space Race
Replies: 3
Views: 778

Year fragments and the Space Race

So the other day, I was testing a ruleset with an approximately week-based timescale, more specifically 50 year fragments, and one fragment per turn, so 50 turns per year. I was playing against an AI, and since the ruleset is still very rough around the edges (particularly in terms of military stuff...
by Caedo
Fri Feb 05, 2021 11:23 am
Forum: Rulesets and modpacks
Topic: Changes in what a 3.1 ruleset can do
Replies: 121
Views: 42765

Re: Changes in what a 3.1 ruleset can do

For example, casus belli if someone sentries "Sentry" is a state without any gameplay effects whatsoever. If you add repercussions for sentrying, players will simply have units skip their turn, every turn. The only thing it changes is making things more cumbersome for players. The same th...
by Caedo
Fri Jan 29, 2021 11:08 am
Forum: Single player
Topic: Largest Map Size Possible
Replies: 4
Views: 2278

Re: Largest Map Size Possible

Dino the Dinosore wrote:Wonder what happens if you put the max # of players (= 150) on the smallest map?

If I had to guess, probably "couldn't find start positions for everyone"
by Caedo
Sat Nov 28, 2020 11:54 pm
Forum: Wishlist
Topic: Empire penalty
Replies: 4
Views: 1037

Re: Empire penalty

I think the empire size penalty is less about realism and more about balance – there's got to be some cost for having more cities. When you update building construction queue with a new building when a new tech is discovered (such as put factory in the queue of all cities when industrialization is ...