Search found 493 matches

by Caedo
Wed Jul 15, 2020 10:14 am
Forum: Tech support
Topic: non-native attack failed
Replies: 6
Views: 712

Re: non-native attack failed

Ignatus wrote:This is strange, control.c code calls request_transport() only if the destination move tile has unlivable terrain.

If I understand this correctly, that's precisely the case – an attack from a non-native tile against another non-native tile.
by Caedo
Fri Apr 24, 2020 7:27 am
Forum: Rulesets and modpacks
Topic: Random Q&A
Replies: 2
Views: 635

Re: Random Q&A

Caveat: It might be possible that Defend_Bonus is only evaluated when attacking a city. I've never actually checked.
by Caedo
Thu Apr 16, 2020 1:15 pm
Forum: Rulesets and modpacks
Topic: [3.0] Aviation ruleset
Replies: 18
Views: 2612

Re: [2.6] Aviation ruleset

Something I noticed was that, with default settings, the research rate in the beginning far exceeds any possible production rate. That is to say, unless you're going for lots of gold to buy stuff and less research, most of the earlier parts of the tech tree are completely irrelevant. Maybe changing ...
by Caedo
Sat Apr 11, 2020 2:41 pm
Forum: Rulesets and modpacks
Topic: [3.0] Aviation ruleset
Replies: 18
Views: 2612

Re: [2.6] Aviation ruleset - WIP

There's one annoying problem I haven't been able to figure out how to fix: when a Glider carrying (say) Assault Troops is being towed by another aircraft, it can unload its troops without casting off, which allows the player to tow the Glider back to a city and re-use it. This isn't meant to be pos...
by Caedo
Sat Mar 28, 2020 4:03 pm
Forum: Forum
Topic: User avatars not seen
Replies: 1
Views: 1002

Re: User avatars not seen

I can't see my own avatar either. Maybe the avatars got lost somewhere along the way during a reboot/upgrade/whatever of the forums? I'll try reuploading it.

EDIT: After a quick re-upload, looks like it's displayed again.
by Caedo
Sat Mar 28, 2020 8:11 am
Forum: Tech support
Topic: is freeciv a 32-bit app? will it run on macOS 10.15+?
Replies: 2
Views: 1048

Re: is freeciv a 32-bit app? will it run on macOS 10.15+?

Currently (i.e. up to Freeciv 2.6, the current stable release), Windows builds are made against msys1, and only 32-bit binaries are available. There are (somewhat experimental) 64-bit Windows binaries occasionally being built and uploaded by cazfi over here (more info in this thread ). The plan is t...
by Caedo
Sat Feb 29, 2020 3:34 pm
Forum: Tech support
Topic: Problem installing 2.6.2
Replies: 7
Views: 2110

Re: Problem installing 2.6.2

On my (age-old) Ubuntu laptop, I was able to install the proper prebuilt libraries for all the GUI clients without needing to compile anything myself, so I'm afraid I can't help with that :/
by Caedo
Sat Feb 29, 2020 6:47 am
Forum: Tech support
Topic: Problem installing 2.6.2
Replies: 7
Views: 2110

Re: Problem installing 2.6.2

GTK 3.22 and GTK 3 are, broadly speaking, two different things. Newer (as in, non-stable) Freeciv versions come with dedicated GTK3.22 client clode, but for older ones, you'll need a GTK3 installation that's not GTK3.22.
by Caedo
Mon Feb 10, 2020 7:36 am
Forum: General discussion
Topic: What does Freeciv consider to be a continent?
Replies: 3
Views: 959

Re: What does Freeciv consider to be a continent?

I believe they are no longer different continents. You should be able to middle-click (there might be some combination of shift-ctrl-alt-click that works as well, but it escapes me at the moment) to display various tile information; somewhere among that should be a continent ID. You could check if t...
by Caedo
Tue Feb 04, 2020 8:27 pm
Forum: Wishlist
Topic: home city for homeless when killunhomed>0
Replies: 7
Views: 2423

Re: home city for homeless when killunhomed>0

However, I don't believe there is currently a means of requiring a server setting to have (or not have) some value, so it is only possible to either always allow it, or never allow it (or some more fine-grained conditions based on other things in the game), regardless of the killunhomed server sett...