Search found 473 matches

by Caedo
Mon Sep 09, 2019 9:03 am
Forum: General discussion
Topic: Discuss, please: Delayed GoTo and Real Turn-Based Game
Replies: 17
Views: 197

Re: Discuss, please: Delayed GoTo and Real Turn-Based Game

Alternative approach – and I'm just spitballing here: a phasemode where different players have their TC at different times. Sorry, don't get the idea. How do I explain this... time zones. Imagine different players are in different time zones, and turn change always happens at midnight. There would ...
by Caedo
Sun Sep 08, 2019 3:10 pm
Forum: General discussion
Topic: Discuss, please: Delayed GoTo and Real Turn-Based Game
Replies: 17
Views: 197

Re: Discuss, please: Delayed GoTo and Real Turn-Based Game

I don't really think this is workable for a game like Freeciv. Let's take a closer look. Problem A , regarding the order things happen in at the TC: This is already a problem. Firstly, when there are effects with "Player"- or "World"-range requirements, the order in which a playe...
by Caedo
Thu Jun 20, 2019 7:02 pm
Forum: Rulesets and modpacks
Topic: [SOLVED] Different starting settings: government and palace
Replies: 7
Views: 612

Re: Q: Different starting settings: government and palace

Re: 1 The (fallback) initial government is declared in nations.ruleset, since starting governments are theoretically defined at the nation level. The supplied rulesets (and the supplied nations) don't make use of that feature though. Re: 2 The savepalace server setting (which I assume you're referri...
by Caedo
Sun May 26, 2019 9:20 am
Forum: Longturn
Topic: Installing client on Mac OS
Replies: 3
Views: 718

Re: Installing client on Mac OS

There's this wiki page about it. It might be a little outdated (regarding the installer packages thing), but installing via Homebrew should work.
by Caedo
Sun May 19, 2019 1:06 pm
Forum: Rulesets and modpacks
Topic: secfile error - help needed
Replies: 12
Views: 1053

Re: secfile error - help needed

The city names list ends with a comma. My guess would be that the parser is expecting another city name, but instead, the file ends, so the beginning of the next nation file (the barbarians) causes an error, 'cause it's not a city name.
by Caedo
Sat May 11, 2019 8:17 am
Forum: Rulesets and modpacks
Topic: Ruleset mystery. Solvers welcome.
Replies: 5
Views: 1036

Re: Ruleset mystery. Solvers welcome.

You're missing a range there.
by Caedo
Fri May 10, 2019 7:54 am
Forum: Tech support
Topic: Problem loading ruleset - "segmentation fault"
Replies: 7
Views: 688

Re: Problem loading ruleset - "segmentation fault"

Try running the server with verbose logging:

Code: Select all

freeciv-server --debug 3

That might give some insight into when the error happens. This looks like a serious problem in the Freeciv server (not the ruleset); segfaults shouldn't ever happen.
by Caedo
Fri Apr 26, 2019 7:35 am
Forum: Rulesets and modpacks
Topic: NeverProtects
Replies: 2
Views: 518

Re: NeverProtects

Relevant HRM ticket: #809471
by Caedo
Fri Apr 05, 2019 3:01 pm
Forum: Tech support
Topic: Cross-compiling for Windows
Replies: 2
Views: 330

Cross-compiling for Windows

In an effort to make use of WSL, I've been looking into cross-compilation for Windows from Ubuntu. To that end, I'm using the 'mingw-w64' apt package. I've gotten configure to run through with --host=x86_64-w64-mingw32 (and a corresponding --prefix, which doesn't seem to make a difference), but run ...
by Caedo
Mon Dec 03, 2018 5:59 pm
Forum: Multiplayer / Online gaming
Topic: How can I change the server port?
Replies: 1
Views: 559

Re: How can I change the server port?

If you launch the server with the --help option, it'll display all the different options you can use. In this case, you'll want the --port (or -p) option, followed by your desired port.