Search found 489 matches

by Caedo
Sat Mar 28, 2020 4:03 pm
Forum: Forum
Topic: User avatars not seen
Replies: 1
Views: 47

Re: User avatars not seen

I can't see my own avatar either. Maybe the avatars got lost somewhere along the way during a reboot/upgrade/whatever of the forums? I'll try reuploading it.

EDIT: After a quick re-upload, looks like it's displayed again.
by Caedo
Sat Mar 28, 2020 8:11 am
Forum: Tech support
Topic: is freeciv a 32-bit app? will it run on macOS 10.15+?
Replies: 1
Views: 70

Re: is freeciv a 32-bit app? will it run on macOS 10.15+?

Currently (i.e. up to Freeciv 2.6, the current stable release), Windows builds are made against msys1, and only 32-bit binaries are available. There are (somewhat experimental) 64-bit Windows binaries occasionally being built and uploaded by cazfi over here (more info in this thread ). The plan is t...
by Caedo
Sat Feb 29, 2020 3:34 pm
Forum: Tech support
Topic: Problem installing 2.6.2
Replies: 7
Views: 1064

Re: Problem installing 2.6.2

On my (age-old) Ubuntu laptop, I was able to install the proper prebuilt libraries for all the GUI clients without needing to compile anything myself, so I'm afraid I can't help with that :/
by Caedo
Sat Feb 29, 2020 6:47 am
Forum: Tech support
Topic: Problem installing 2.6.2
Replies: 7
Views: 1064

Re: Problem installing 2.6.2

GTK 3.22 and GTK 3 are, broadly speaking, two different things. Newer (as in, non-stable) Freeciv versions come with dedicated GTK3.22 client clode, but for older ones, you'll need a GTK3 installation that's not GTK3.22.
by Caedo
Mon Feb 10, 2020 7:36 am
Forum: General discussion
Topic: What does Freeciv consider to be a continent?
Replies: 3
Views: 248

Re: What does Freeciv consider to be a continent?

I believe they are no longer different continents. You should be able to middle-click (there might be some combination of shift-ctrl-alt-click that works as well, but it escapes me at the moment) to display various tile information; somewhere among that should be a continent ID. You could check if t...
by Caedo
Tue Feb 04, 2020 8:27 pm
Forum: Wishlist
Topic: home city for homeless when killunhomed>0
Replies: 6
Views: 790

Re: home city for homeless when killunhomed>0

However, I don't believe there is currently a means of requiring a server setting to have (or not have) some value, so it is only possible to either always allow it, or never allow it (or some more fine-grained conditions based on other things in the game), regardless of the killunhomed server sett...
by Caedo
Tue Feb 04, 2020 8:20 am
Forum: Wishlist
Topic: home city for homeless when killunhomed>0
Replies: 6
Views: 790

Re: home city for homeless when killunhomed>0

In the current master (3.1+), the "change home city" action is already controlled by an action enabler; I believe the requirement that a unit must already have a home has been un-hardcoded. However, I don't believe there is currently a means of requiring a server setting to have (or not ha...
by Caedo
Thu Jan 16, 2020 7:40 am
Forum: Rulesets and modpacks
Topic: Weird bombardment behaviour
Replies: 9
Views: 569

Re: Weird bombardment behaviour

Depending on your game version, this might still be hardcoded behavior (bombardment only against land), or it might be part of the respective action enabler (or both).
by Caedo
Wed Jan 08, 2020 7:26 pm
Forum: Freeciv-web
Topic: How to prevent players from using /take command ?
Replies: 3
Views: 792

Re: How to prevent players from using /take command ?

What nations players are allowed to /take is managed by the 'allowtake' server option. Setting it to the empty string "" means players aren't allowed to take other players (human, AI or barbarian; alive or dead), and can't observe (globally or other players). As far as I know, it is not po...
by Caedo
Mon Dec 16, 2019 6:51 pm
Forum: General discussion
Topic: Page broken
Replies: 2
Views: 624

Re: Page broken

That page has always looked like that (and by "always", I mean it was only created a month and a half ago). The official downloads page is not on the wiki anymore. I think the actual problem is incorrect links since the wiki's domain name is no longer freeciv.org.