Search found 469 matches

by Caedo
Sun May 19, 2019 1:06 pm
Forum: Rulesets and modpacks
Topic: secfile error - help needed
Replies: 11
Views: 182

Re: secfile error - help needed

The city names list ends with a comma. My guess would be that the parser is expecting another city name, but instead, the file ends, so the beginning of the next nation file (the barbarians) causes an error, 'cause it's not a city name.
by Caedo
Sat May 11, 2019 8:17 am
Forum: Rulesets and modpacks
Topic: Ruleset mystery. Solvers welcome.
Replies: 5
Views: 634

Re: Ruleset mystery. Solvers welcome.

You're missing a range there.
by Caedo
Fri May 10, 2019 7:54 am
Forum: Tech support
Topic: Problem loading ruleset - "segmentation fault"
Replies: 7
Views: 164

Re: Problem loading ruleset - "segmentation fault"

Try running the server with verbose logging:

Code: Select all

freeciv-server --debug 3

That might give some insight into when the error happens. This looks like a serious problem in the Freeciv server (not the ruleset); segfaults shouldn't ever happen.
by Caedo
Fri Apr 26, 2019 7:35 am
Forum: Rulesets and modpacks
Topic: NeverProtects
Replies: 2
Views: 153

Re: NeverProtects

Relevant HRM ticket: #809471
by Caedo
Fri Apr 05, 2019 3:01 pm
Forum: Tech support
Topic: Cross-compiling for Windows
Replies: 2
Views: 92

Cross-compiling for Windows

In an effort to make use of WSL, I've been looking into cross-compilation for Windows from Ubuntu. To that end, I'm using the 'mingw-w64' apt package. I've gotten configure to run through with --host=x86_64-w64-mingw32 (and a corresponding --prefix, which doesn't seem to make a difference), but run ...
by Caedo
Mon Dec 03, 2018 5:59 pm
Forum: Multiplayer / Online gaming
Topic: How can I change the server port?
Replies: 1
Views: 321

Re: How can I change the server port?

If you launch the server with the --help option, it'll display all the different options you can use. In this case, you'll want the --port (or -p) option, followed by your desired port.
by Caedo
Mon Dec 03, 2018 2:48 pm
Forum: Forum
Topic: Site clock running fast?
Replies: 1
Views: 544

Re: Site clock running fast?

No, it's the same for me. Though I never noticed it until just now.
by Caedo
Tue Oct 02, 2018 8:07 am
Forum: Rulesets and modpacks
Topic: Missile can be launched only from ship
Replies: 2
Views: 507

Re: Missile can be launched only from ship

I'm assuming your Advanced Bomber is an Unreachable unit? In that case, you'll want to take a look at the "embarks" and "disembarks" fields for unit types. Should be documented in units.ruleset.
by Caedo
Sat Sep 29, 2018 8:58 am
Forum: Art and tilesets
Topic: Iso vs. overhead tileset and topology
Replies: 9
Views: 1001

Re: Iso vs. overhead tileset and topology

I believe the only problem that can arise from mismatched tileset and game topology are on the square/hex side of things. Iso/overhead mismatch isn't even noticeable, except on the world borders.
by Caedo
Thu Sep 27, 2018 7:18 am
Forum: Tech support
Topic: BCE/CE to BC/AD?
Replies: 7
Views: 635

Re: BCE/CE to BC/AD?

It's in game.ruleset, I believe. Adding an option to change it while still allowing ruleset authors to decide what to call their year labels (if their ruleset is a completely different setting, e.g. Alien World) would be nontrivial. Also, I don't really see why this would be necessary - using CE and...