Search found 466 matches

by Caedo
Fri Apr 26, 2019 7:35 am
Forum: Rulesets and modpacks
Topic: NeverProtects
Replies: 1
Views: 11

Re: NeverProtects

Relevant HRM ticket: #809471
by Caedo
Fri Apr 05, 2019 3:01 pm
Forum: Tech support
Topic: Cross-compiling for Windows
Replies: 2
Views: 56

Cross-compiling for Windows

In an effort to make use of WSL, I've been looking into cross-compilation for Windows from Ubuntu. To that end, I'm using the 'mingw-w64' apt package. I've gotten configure to run through with --host=x86_64-w64-mingw32 (and a corresponding --prefix, which doesn't seem to make a difference), but run ...
by Caedo
Mon Dec 03, 2018 5:59 pm
Forum: Multiplayer / Online gaming
Topic: How can I change the server port?
Replies: 1
Views: 293

Re: How can I change the server port?

If you launch the server with the --help option, it'll display all the different options you can use. In this case, you'll want the --port (or -p) option, followed by your desired port.
by Caedo
Mon Dec 03, 2018 2:48 pm
Forum: Forum
Topic: Site clock running fast?
Replies: 1
Views: 519

Re: Site clock running fast?

No, it's the same for me. Though I never noticed it until just now.
by Caedo
Tue Oct 02, 2018 8:07 am
Forum: Rulesets and modpacks
Topic: Missile can be launched only from ship
Replies: 2
Views: 492

Re: Missile can be launched only from ship

I'm assuming your Advanced Bomber is an Unreachable unit? In that case, you'll want to take a look at the "embarks" and "disembarks" fields for unit types. Should be documented in units.ruleset.
by Caedo
Sat Sep 29, 2018 8:58 am
Forum: Art and tilesets
Topic: Iso vs. overhead tileset and topology
Replies: 9
Views: 956

Re: Iso vs. overhead tileset and topology

I believe the only problem that can arise from mismatched tileset and game topology are on the square/hex side of things. Iso/overhead mismatch isn't even noticeable, except on the world borders.
by Caedo
Thu Sep 27, 2018 7:18 am
Forum: Tech support
Topic: BCE/CE to BC/AD?
Replies: 7
Views: 606

Re: BCE/CE to BC/AD?

It's in game.ruleset, I believe. Adding an option to change it while still allowing ruleset authors to decide what to call their year labels (if their ruleset is a completely different setting, e.g. Alien World) would be nontrivial. Also, I don't really see why this would be necessary - using CE and...
by Caedo
Wed Sep 26, 2018 7:16 am
Forum: Tech support
Topic: BCE/CE to BC/AD?
Replies: 7
Views: 606

Re: BCE/CE to BC/AD?

Not without editing rulesets.
by Caedo
Wed Sep 26, 2018 7:15 am
Forum: Wishlist
Topic: Idea about homeless units.
Replies: 14
Views: 2355

Re: Idea about homeless units.

even just for a handful of units - might imbalance things. Caedo: From what I understand in your post "...might imbalance things." in a positive way. less units = more money in the coffers, right? As you said "homeless units pay no upkeep." Is this BAD? To me, this unbalance is ...
by Caedo
Sun Sep 23, 2018 8:26 am
Forum: Wishlist
Topic: Idea about homeless units.
Replies: 14
Views: 2355

Re: Idea about homeless units.

In terms of combat strength, yes, they're the same, but homeless units pay no upkeep. Thus, homeless units are far more cost-effective. Unit upkeep is an element of balance, and taking that away - even just for a handful of units - might imbalance things. Especially since through huts and capturing,...