Search found 471 matches

by Caedo
Thu Jun 20, 2019 7:02 pm
Forum: Rulesets and modpacks
Topic: [SOLVED] Different starting settings: government and palace
Replies: 7
Views: 130

Re: Q: Different starting settings: government and palace

Re: 1 The (fallback) initial government is declared in nations.ruleset, since starting governments are theoretically defined at the nation level. The supplied rulesets (and the supplied nations) don't make use of that feature though. Re: 2 The savepalace server setting (which I assume you're referri...
by Caedo
Sun May 26, 2019 9:20 am
Forum: Longturn
Topic: Installing client on Mac OS
Replies: 2
Views: 166

Re: Installing client on Mac OS

There's this wiki page about it. It might be a little outdated (regarding the installer packages thing), but installing via Homebrew should work.
by Caedo
Sun May 19, 2019 1:06 pm
Forum: Rulesets and modpacks
Topic: secfile error - help needed
Replies: 12
Views: 588

Re: secfile error - help needed

The city names list ends with a comma. My guess would be that the parser is expecting another city name, but instead, the file ends, so the beginning of the next nation file (the barbarians) causes an error, 'cause it's not a city name.
by Caedo
Sat May 11, 2019 8:17 am
Forum: Rulesets and modpacks
Topic: Ruleset mystery. Solvers welcome.
Replies: 5
Views: 778

Re: Ruleset mystery. Solvers welcome.

You're missing a range there.
by Caedo
Fri May 10, 2019 7:54 am
Forum: Tech support
Topic: Problem loading ruleset - "segmentation fault"
Replies: 7
Views: 364

Re: Problem loading ruleset - "segmentation fault"

Try running the server with verbose logging:

Code: Select all

freeciv-server --debug 3

That might give some insight into when the error happens. This looks like a serious problem in the Freeciv server (not the ruleset); segfaults shouldn't ever happen.
by Caedo
Fri Apr 26, 2019 7:35 am
Forum: Rulesets and modpacks
Topic: NeverProtects
Replies: 2
Views: 252

Re: NeverProtects

Relevant HRM ticket: #809471
by Caedo
Fri Apr 05, 2019 3:01 pm
Forum: Tech support
Topic: Cross-compiling for Windows
Replies: 2
Views: 164

Cross-compiling for Windows

In an effort to make use of WSL, I've been looking into cross-compilation for Windows from Ubuntu. To that end, I'm using the 'mingw-w64' apt package. I've gotten configure to run through with --host=x86_64-w64-mingw32 (and a corresponding --prefix, which doesn't seem to make a difference), but run ...
by Caedo
Mon Dec 03, 2018 5:59 pm
Forum: Multiplayer / Online gaming
Topic: How can I change the server port?
Replies: 1
Views: 382

Re: How can I change the server port?

If you launch the server with the --help option, it'll display all the different options you can use. In this case, you'll want the --port (or -p) option, followed by your desired port.
by Caedo
Mon Dec 03, 2018 2:48 pm
Forum: Forum
Topic: Site clock running fast?
Replies: 1
Views: 605

Re: Site clock running fast?

No, it's the same for me. Though I never noticed it until just now.
by Caedo
Tue Oct 02, 2018 8:07 am
Forum: Rulesets and modpacks
Topic: Missile can be launched only from ship
Replies: 2
Views: 557

Re: Missile can be launched only from ship

I'm assuming your Advanced Bomber is an Unreachable unit? In that case, you'll want to take a look at the "embarks" and "disembarks" fields for unit types. Should be documented in units.ruleset.