Search found 466 matches
- Fri Apr 05, 2019 3:01 pm
- Forum: Tech support
- Topic: Cross-compiling for Windows
- Replies: 2
- Views: 56
In an effort to make use of WSL, I've been looking into cross-compilation for Windows from Ubuntu. To that end, I'm using the 'mingw-w64' apt package. I've gotten configure to run through with --host=x86_64-w64-mingw32 (and a corresponding --prefix, which doesn't seem to make a difference), but run ...
- Mon Dec 03, 2018 5:59 pm
- Forum: Multiplayer / Online gaming
- Topic: How can I change the server port?
- Replies: 1
- Views: 293
If you launch the server with the --help option, it'll display all the different options you can use. In this case, you'll want the --port (or -p) option, followed by your desired port.
- Tue Oct 02, 2018 8:07 am
- Forum: Rulesets and modpacks
- Topic: Missile can be launched only from ship
- Replies: 2
- Views: 492
I'm assuming your Advanced Bomber is an Unreachable unit? In that case, you'll want to take a look at the "embarks" and "disembarks" fields for unit types. Should be documented in units.ruleset.
- Sat Sep 29, 2018 8:58 am
- Forum: Art and tilesets
- Topic: Iso vs. overhead tileset and topology
- Replies: 9
- Views: 956
I believe the only problem that can arise from mismatched tileset and game topology are on the square/hex side of things. Iso/overhead mismatch isn't even noticeable, except on the world borders.
It's in game.ruleset, I believe. Adding an option to change it while still allowing ruleset authors to decide what to call their year labels (if their ruleset is a completely different setting, e.g. Alien World) would be nontrivial. Also, I don't really see why this would be necessary - using CE and...
even just for a handful of units - might imbalance things. Caedo: From what I understand in your post "...might imbalance things." in a positive way. less units = more money in the coffers, right? As you said "homeless units pay no upkeep." Is this BAD? To me, this unbalance is ...
In terms of combat strength, yes, they're the same, but homeless units pay no upkeep. Thus, homeless units are far more cost-effective. Unit upkeep is an element of balance, and taking that away - even just for a handful of units - might imbalance things. Especially since through huts and capturing,...