Search found 11 matches
- Wed Dec 13, 2017 9:34 am
- Forum: Rulesets and modpacks
- Topic: Lua Qs
- Replies: 3
- Views: 4831
Re: Lua Qs
Thanks
- Wed Dec 13, 2017 9:33 am
- Forum: Contribution
- Topic: No bombard messages?
- Replies: 2
- Views: 3783
No bombard messages?
Why do bombard attacks not give a message like normal attacks?
- Thu Apr 13, 2017 3:08 pm
- Forum: Community
- Topic: News events as Civ effects
- Replies: 1
- Views: 11227
News events as Civ effects
https://twitter.com/NewsAsCiv
Hope this isn't considered off topic or spam, but thought some of you might like this!
Not freeciv specific, but a lot of it still works!
Hope this isn't considered off topic or spam, but thought some of you might like this!
Not freeciv specific, but a lot of it still works!
- Sun Jan 01, 2017 3:05 pm
- Forum: Rulesets and modpacks
- Topic: Lua Qs
- Replies: 3
- Views: 4831
Re: Lua Qs
Anyone?
- Tue Dec 27, 2016 4:33 pm
- Forum: Rulesets and modpacks
- Topic: Lua Qs
- Replies: 3
- Views: 4831
Lua Qs
1. Am i right in thinking the OS module or other ways of accessing bash are disabled for security reasons? I want to update a webserver with some Civ game info automatically.
2. Is there any way of getting user text input through Lua scripts?
2. Is there any way of getting user text input through Lua scripts?
- Wed Oct 26, 2016 7:08 pm
- Forum: Gameplay
- Topic: question re combat
- Replies: 2
- Views: 10423
Re: question re combat
Thanks Caedo - I started another thread about a combat simulator I made.
James
James
- Wed Oct 26, 2016 7:07 pm
- Forum: Gameplay
- Topic: Combat predictor
- Replies: 1
- Views: 7731
Combat predictor
Hi, I bet some of these already exist but I made this: http://wilsonseverywhere.ddns.net/civtool It's just running off my home server, so will be slow if lots of people try it at once. It lets you pick terrain, experience, units and see how likely you are to win. Limitations:(which I'll fix if folk ...
- Wed Oct 05, 2016 10:46 am
- Forum: Gameplay
- Topic: question re combat
- Replies: 2
- Views: 10423
question re combat
When a unit gets a multiplier bonus, from terrain, experience, fortification etc, is it rounded before calculations are made? E.g. A veteran musketeer with no other multipliers will have a combat strength of 4.5 - is this rounded. If they were up against a green phalanx with no other multipliers, of...
- Wed Jul 27, 2016 9:43 pm
- Forum: Tech support
- Topic: Auto generate map img
- Replies: 5
- Views: 8559
Re: Auto generate map img
That's awesome Cazfi! Thank you!
Perhaps the documentation should be clearer on this...
James
Perhaps the documentation should be clearer on this...
James
- Tue Jul 26, 2016 9:42 pm
- Forum: Tech support
- Topic: Auto generate map img
- Replies: 5
- Views: 8559
Re: Auto generate map img
Hi cazfi thanks for reply. I'm confident using the mapimg command, is there a way of making it do this automaically every turn? Is that what "the .serv file I usually load" means? Dunnoob, number and name of saves wouldn't be a problem in this case as server is running on a separate comput...