Search found 11 matches

by Shirtboy
Wed Dec 13, 2017 9:34 am
Forum: Rulesets and modpacks
Topic: Lua Qs
Replies: 3
Views: 2203

Re: Lua Qs

Thanks
by Shirtboy
Wed Dec 13, 2017 9:33 am
Forum: Contribution
Topic: No bombard messages?
Replies: 2
Views: 1292

No bombard messages?

Why do bombard attacks not give a message like normal attacks?
by Shirtboy
Thu Apr 13, 2017 3:08 pm
Forum: Community
Topic: News events as Civ effects
Replies: 1
Views: 3162

News events as Civ effects

https://twitter.com/NewsAsCiv

Hope this isn't considered off topic or spam, but thought some of you might like this!

Not freeciv specific, but a lot of it still works!
by Shirtboy
Sun Jan 01, 2017 3:05 pm
Forum: Rulesets and modpacks
Topic: Lua Qs
Replies: 3
Views: 2203

Re: Lua Qs

Anyone?
by Shirtboy
Tue Dec 27, 2016 4:33 pm
Forum: Rulesets and modpacks
Topic: Lua Qs
Replies: 3
Views: 2203

Lua Qs

1. Am i right in thinking the OS module or other ways of accessing bash are disabled for security reasons? I want to update a webserver with some Civ game info automatically.

2. Is there any way of getting user text input through Lua scripts?
by Shirtboy
Wed Oct 26, 2016 7:08 pm
Forum: Gameplay
Topic: question re combat
Replies: 2
Views: 6940

Re: question re combat

Thanks Caedo - I started another thread about a combat simulator I made.

James
by Shirtboy
Wed Oct 26, 2016 7:07 pm
Forum: Gameplay
Topic: Combat predictor
Replies: 1
Views: 3771

Combat predictor

Hi, I bet some of these already exist but I made this: http://wilsonseverywhere.ddns.net/civtool It's just running off my home server, so will be slow if lots of people try it at once. It lets you pick terrain, experience, units and see how likely you are to win. Limitations:(which I'll fix if folk ...
by Shirtboy
Wed Oct 05, 2016 10:46 am
Forum: Gameplay
Topic: question re combat
Replies: 2
Views: 6940

question re combat

When a unit gets a multiplier bonus, from terrain, experience, fortification etc, is it rounded before calculations are made? E.g. A veteran musketeer with no other multipliers will have a combat strength of 4.5 - is this rounded. If they were up against a green phalanx with no other multipliers, of...
by Shirtboy
Wed Jul 27, 2016 9:43 pm
Forum: Tech support
Topic: Auto generate map img
Replies: 5
Views: 4545

Re: Auto generate map img

That's awesome Cazfi! Thank you!

Perhaps the documentation should be clearer on this...

James
by Shirtboy
Tue Jul 26, 2016 9:42 pm
Forum: Tech support
Topic: Auto generate map img
Replies: 5
Views: 4545

Re: Auto generate map img

Hi cazfi thanks for reply. I'm confident using the mapimg command, is there a way of making it do this automaically every turn? Is that what "the .serv file I usually load" means? Dunnoob, number and name of saves wouldn't be a problem in this case as server is running on a separate comput...