Search found 44 matches
- Sun Feb 02, 2014 6:00 pm
- Forum: Wishlist
- Topic: Ruleset-defined spaceship shape
- Replies: 1
- Views: 2134
Re: Ruleset-defined spaceship shape
Support!
- Fri Jan 24, 2014 6:24 am
- Forum: Rulesets and modpacks
- Topic: Alien World
- Replies: 25
- Views: 17219
Re: Alien World
Works in Win 7:
- Fri Nov 29, 2013 5:25 pm
- Forum: Art and tilesets
- Topic: Isometric Hexagonal Amplio? Ressurecting it or make it anew?
- Replies: 16
- Views: 12215
Re: Isometric Hexagonal Amplio? Ressurecting it or make it a
This thread is getting contaminated, a split might be in order? However I've hit an odd speed bump: when i try to copy/paste/replace coast references(ex: 0, 2, "t.l0.coast_cell_u010") with lake references (ex: 1, 0, "t.l0.lake_cell_u000"), when I add a tile_x reference in the mai...
- Fri Nov 29, 2013 6:35 am
- Forum: Art and tilesets
- Topic: City sizes are in the ruleset now!?
- Replies: 6
- Views: 5317
Re: City sizes are in the ruleset now!?
Treefingers wrote:Grrr.
Thanks for pointing this out, I hadn't noticed it yet.
And I totally agree, second & support your "rant"!

- Thu Nov 28, 2013 9:39 pm
- Forum: Art and tilesets
- Topic: Isometric Hexagonal Amplio? Ressurecting it or make it anew?
- Replies: 16
- Views: 12215
Re: Isometric Hexagonal Amplio? Ressurecting it or make it a
Handuman, is it bad what I'm most impressed with, of all things in your tileset, is your pine trees? :D ....may I use them in my tileset? My attempts at making a taiga tile have been....yeah. :? Not my pine trees. I copied them from somewhere for a custom terrain (Arctic forest). I'm suspecting Fre...
- Thu Nov 28, 2013 9:20 pm
- Forum: Art and tilesets
- Topic: Isometric Hexagonal Amplio? Ressurecting it or make it anew?
- Replies: 16
- Views: 12215
Re: Isometric Hexagonal Amplio? Ressurecting it or make it a
Handuman, is it bad what I'm most impressed with, of all things in your tileset, is your pine trees? :D ....may I use them in my tileset? My attempts at making a taiga tile have been....yeah. :? Not my pine trees. I copied them from somewhere for a custom terrain (Arctic forest). I'm suspecting Fre...
- Wed Nov 27, 2013 9:14 pm
- Forum: Single player
- Topic: What am I doing wrong?
- Replies: 6
- Views: 6406
Re: What am I doing wrong?
cazfi wrote:HanduMan wrote:That might be it. That is, if /take does not toggle off the AI'ness (which it should IMO).
See server setting autotoggle.
Should I submit a bug report about a missing facepalm emoticon in this forum?

Sure I remember this...now that you told me about it...again.
- Tue Nov 26, 2013 9:53 pm
- Forum: Art and tilesets
- Topic: Isometric Hexagonal Amplio? Ressurecting it or make it anew?
- Replies: 16
- Views: 12215
Re: Isometric Hexagonal Amplio? Ressurecting it or make it a
It's beautiful 8-) Good work. Thank you! :) Though I must say that all the beauty in it comes form those parts of Amplio2 that survived my cutting and pasting. Not all did, I'm afraid. :( I have next no none artistic skills and that is what this tileset would need to make it complete. And some spar...
- Tue Nov 26, 2013 9:37 pm
- Forum: Single player
- Topic: What am I doing wrong?
- Replies: 6
- Views: 6406
Re: What am I doing wrong?
JTN wrote:(I also have a vague recollection that you get it with the regular version if you end up aitoggle'd, or something, which might be what HanduMan is seeing?)
That might be it. That is, if /take does not toggle off the AI'ness (which it should IMO).
- Tue Nov 26, 2013 4:04 pm
- Forum: Single player
- Topic: What am I doing wrong?
- Replies: 6
- Views: 6406
Re: What am I doing wrong?
I managed to get this by accident yesterday. I created a new game, observed, /take'd one of the AI's (who had set all units into auto mode) and they behaved as said in the 1st post of this thread.
I had no time to investigate it further. Freeciv 2.3.4 on Windows 7.
I had no time to investigate it further. Freeciv 2.3.4 on Windows 7.