Search found 9 matches
- Sun Oct 05, 2014 10:03 pm
- Forum: Rulesets and modpacks
- Topic: Why is "no killstack" bad?
- Replies: 18
- Views: 15975
Re: Why is "no killstack" bad?
and it would make the game very longer...
- Sun Sep 21, 2014 6:11 pm
- Forum: Art and tilesets
- Topic: Art required for freeciv proper (2.5)
- Replies: 108
- Views: 91589
Re: Art required for freeciv proper
There will be a need of sprites for goto paths:
See patch #5233.
- goto turn number don't have real sprite currently;
- Need also sprites for goto turn number with exhausted moves points;
- Needed graphics for waypoints.
See patch #5233.
- Sun Sep 21, 2014 6:01 pm
- Forum: General discussion
- Topic: City rectangle
- Replies: 2
- Views: 3442
Re: City rectangle
I searched the wiki a bit to try to find what a green rectangle around a city might indicate, but failed :( Does anyone know why it is there? <edit>I've discovered the probable cause now: I configured Pollution events to be reported in the "Chat" tab and when they appear the city name is ...
- Sun Sep 21, 2014 5:57 pm
- Forum: Art and tilesets
- Topic: Classic Civilization 1+Civilization 2 Tilesets for Freeciv?
- Replies: 2
- Views: 6008
Re: Classic Civilization 1+Civilization 2 Tilesets for Freec
You can at least use "trident" to have a non-isometric view...
- Sat Sep 13, 2014 3:48 pm
- Forum: Wishlist
- Topic: Option to disable alliances
- Replies: 2
- Views: 2831
Re: Option to disable alliances
Ozor Mox wrote:What if there was a server option to disable alliances? Then these effects will be less pronounced.
You can disable diplomacy with setting 'diplomacy' to DISABLED. You might also set teams. But currently, there is no way to disable alliance.
- Wed Jan 29, 2014 11:28 pm
- Forum: General discussion
- Topic: New name for Freeciv
- Replies: 49
- Views: 33416
Re: New name for Freeciv
I am not so much interested by changing the project name. But this is my point of view (notice I am French speaker) : ⋅ Cultomundi sounds very clear to me ⋅ Cultorbes doesn't evoque anything. Orbe is so rarely used in French that I am totally unable to detect it in Cultorbes &s...
- Sun Feb 24, 2013 5:27 pm
- Forum: Wishlist
- Topic: Return to previous location, just stay there
- Replies: 3
- Views: 4866
Re: Return to previous location, just stay there
Else, you can use the middle key of the digital pad...
- Sat Feb 23, 2013 8:22 am
- Forum: Rulesets and modpacks
- Topic: Problem with civ2-3 modpack
- Replies: 4
- Views: 6427
Re: Problem with civ2-3 modpack
You can also notice that revision 22401 may have fixed a similar problem, but it's still not included in 2.3.4.
- Wed Feb 06, 2013 11:50 am
- Forum: Contribution
- Topic: Can you help improve your favourite game? // GameLoss
- Replies: 25
- Views: 21875
Re: Can you help improve your favourite game? // GameLoss
Have you ever read the coding section of the Freeciv documentation, notably the subsection about coding style ? It can answer first questions... Else, if you have some precise questions, you can post to the freeciv-dev mailing list, or there, or on the #freeciv-dev IRC channel (if someone still up t...