Search found 9 matches
- Sun Oct 05, 2014 10:03 pm
- Forum: Rulesets and modpacks
- Topic: Why is "no killstack" bad?
- Replies: 18
- Views: 21966
Re: Why is "no killstack" bad?
and it would make the game very longer...
- Sun Sep 21, 2014 6:11 pm
- Forum: Art and tilesets
- Topic: Art required for freeciv proper (2.5)
- Replies: 108
- Views: 264884
Re: Art required for freeciv proper
There will be a need of sprites for goto paths:
- goto turn number don't have real sprite currently;
- Need also sprites for goto turn number with exhausted moves points;
- Needed graphics for waypoints.
- Sun Sep 21, 2014 6:01 pm
- Forum: General discussion
- Topic: City rectangle
- Replies: 2
- Views: 4523
Re: City rectangle
I searched the wiki a bit to try to find what a green rectangle around a city might indicate, but failed :( Does anyone know why it is there? <edit>I've discovered the probable cause now: I configured Pollution events to be reported in the "Chat" tab and when they appear the city name is ...
- Sun Sep 21, 2014 5:57 pm
- Forum: Art and tilesets
- Topic: Classic Civilization 1+Civilization 2 Tilesets for Freeciv?
- Replies: 2
- Views: 8014
Re: Classic Civilization 1+Civilization 2 Tilesets for Freec
You can at least use "trident" to have a non-isometric view...
- Sat Sep 13, 2014 3:48 pm
- Forum: Wishlist
- Topic: Option to disable alliances
- Replies: 2
- Views: 4038
Re: Option to disable alliances
You can disable diplomacy with setting 'diplomacy' to DISABLED. You might also set teams. But currently, there is no way to disable alliance.Ozor Mox wrote:What if there was a server option to disable alliances? Then these effects will be less pronounced.
- Wed Jan 29, 2014 11:28 pm
- Forum: General discussion
- Topic: New name for Freeciv
- Replies: 49
- Views: 48347
Re: New name for Freeciv
I am not so much interested by changing the project name. But this is my point of view (notice I am French speaker) : Cultomundi sounds very clear to me Cultorbes doesn't evoque anything. Orbe is so rarely used in French that I am totally unable to detect it in Cultorbes All people in France are abl...
- Sun Feb 24, 2013 5:27 pm
- Forum: Wishlist
- Topic: Return to previous location, just stay there
- Replies: 3
- Views: 6708
Re: Return to previous location, just stay there
Else, you can use the middle key of the digital pad...
- Sat Feb 23, 2013 8:22 am
- Forum: Rulesets and modpacks
- Topic: Problem with civ2-3 modpack
- Replies: 4
- Views: 8740
Re: Problem with civ2-3 modpack
You can also notice that revision 22401 may have fixed a similar problem, but it's still not included in 2.3.4.
- Wed Feb 06, 2013 11:50 am
- Forum: Contribution
- Topic: Can you help improve your favourite game? // GameLoss
- Replies: 25
- Views: 31654
Re: Can you help improve your favourite game? // GameLoss
Have you ever read the coding section of the Freeciv documentation, notably the subsection about coding style ? It can answer first questions... Else, if you have some precise questions, you can post to the freeciv-dev mailing list, or there, or on the #freeciv-dev IRC channel (if someone still up t...