Search found 2 matches

by IllvilJa
Fri Feb 26, 2016 11:02 pm
Forum: Rulesets and modpacks
Topic: Why is "no killstack" bad?
Replies: 18
Views: 21922

Re: Why is "no killstack" bad?

Some games try to address the same problem as killstack does by implementing the concept of "secondary damage", "splash damage" or "spillover damage": when an attack is done vs a specific target unit in a stack, that target is attacked at full strenght but all other uni...
by IllvilJa
Tue Feb 23, 2016 11:00 pm
Forum: Wishlist
Topic: Commandos and other stealthy, sneaky land combat units
Replies: 1
Views: 3083

Commandos and other stealthy, sneaky land combat units

Once upon a time in 1988 I encountered a hacked-up version of the good old game "Xconq". That hacked version contained a unit called "Commando" which was, sort of, the submarine counterpart among the land units. It was lightweight, so it could be carried on a submarine or on a bo...