Search found 428 matches

by JTN
Tue Aug 14, 2018 9:51 pm
Forum: Rulesets and modpacks
Topic: how to define effects?
Replies: 8
Views: 379

Re: how to define effects?

The middle-click display shows the inherent base output of the tile, independent of the city and player that's currently working it. If two cities could work the tile, they could get different output, if only one had a Steel Mill. (In 2.5, the middle-click display sometimes misses even inherent tile...
by JTN
Thu Aug 02, 2018 11:28 pm
Forum: Wishlist
Topic: "Reload Current Tileset"
Replies: 4
Views: 171

Re: "Reload Current Tileset"

Well, there's the menu item "Reload Tileset" on the "File" menu in the Gtk clients (Ctrl-Alt-R). However, that is only activated in --enable-debug builds. (In regular builds it's always greyed out, but left on the menu. I imagine that's a bit maddening.) The 2.6 Qt client appears...
by JTN
Thu Aug 02, 2018 7:32 am
Forum: Wishlist
Topic: cultural victory option : the majority of world's culture
Replies: 8
Views: 330

Re: cultural victory option : the majority of world's culture

Good question. AI does not currently seek culture points, even if regular culture victory is enabled.
by JTN
Wed Aug 01, 2018 9:53 pm
Forum: Art and tilesets
Topic: RoundSquare tileset
Replies: 39
Views: 1371

Re: RoundSquare tileset

I have general question: what if certain tile production exceed 9, for example 10: did I get 10? and what is displayed in case of pip or standard numbers? Clamped to 9? I'm asking because want to know, how much my ruleset is messing with such display system. As far as I can tell, there were no grap...
by JTN
Wed Aug 01, 2018 9:35 pm
Forum: Wishlist
Topic: cultural victory option : the majority of world's culture
Replies: 8
Views: 330

Re: cultural victory option : the majority of world's culture

I think you could disable the built-in cultural victory and implement your own criteria with Lua (Player):victory() -- players' culture is available to Lua with (Player):culture(), checked on the turn_started signal. (Haven't tried it.)
by JTN
Sun Jul 29, 2018 3:58 pm
Forum: Rulesets and modpacks
Topic: Isometric maps
Replies: 1
Views: 143

Isometric maps

When I was going over Freeciv history last year during the Github migration, I came across some old isometric maps in the old ftp area , contributed long ago by Rob Best and Peter Weber. Since there aren't many iso maps out there, and the default tileset is isometric, I've tidied these ones up for m...
by JTN
Wed Jul 25, 2018 8:28 pm
Forum: Wishlist
Topic: cultural victory option : the majority of world's culture
Replies: 8
Views: 330

Re: cultural victory option : the majority of world's culture

cazfi wrote:Sounds like victory_min_points is WAY too low... and checking the experimental ruleset it really is only 1000. For comparison, variant2 uses 1000000.

=> hrm bug #766716
by JTN
Wed Jul 25, 2018 8:08 pm
Forum: Announcements
Topic: Stable release 2.6.0
Replies: 2
Views: 300

Re: Stable release 2.6.0

The Windows installers are now up.
by JTN
Tue Jul 24, 2018 7:30 am
Forum: Tech support
Topic: No Launcher
Replies: 2
Views: 143

Re: No Launcher

What kind of computer running what operating system, and what version of Freeciv?
by JTN
Tue Jul 24, 2018 12:20 am
Forum: Art and tilesets
Topic: Art wanted for showcasing game engine features (2.6+)
Replies: 60
Views: 18784

Re: Art wanted for showcasing game engine features (2.6+)

As I understand it, the first animal in the list is the only one that will appear (at start of game) in that terrain. But you do need to include all animals that will be able to move on that terrain. That's why civ2civ3_earth includes several animals in each terrain, and several terrains are shown ...