Search found 373 matches
- Fri Feb 23, 2018 12:58 am
- Forum: Art and tilesets
- Topic: Graphics bugs in Freeciv on Mac OS
- Replies: 6
- Views: 369
With regard to your no-animation problem: I don't have access to a Mac and don't know very much about how they work, but that said: I vaguely wonder if this has anything to do with the problem that our recent "frame-by-frame animation" changes ( hrm #700707 ) are meant to solve. So I wonde...
- Sat Feb 17, 2018 10:09 am
- Forum: General discussion
- Topic: Two questions on Rulesets
- Replies: 7
- Views: 119
Can I make the game post custom strings under specific circumstances? Like, triggering a certain effect has a notification printed to the messages log. You would probably need to use Lua scripting for that; there are only a few places where the ruleset lets you specify messages (e.g. the Philosophy...
- Sun Feb 04, 2018 3:37 pm
- Forum: Tech support
- Topic: Problem with the forum login
- Replies: 7
- Views: 204
Corbeau wrote:Oh, wait, you mean *that* CAPTCHA
You're not the only person to be confused by the wording.
If I were any good, I'd go and customise it, but in the meantime, here's a screenshot for anyone else who's confused.
The second beta for the next major version of Freeciv, 2.6.0-beta2, has just been released. The changes since beta1 are mainly bugfixes ( full list ); one notable bug was that map resources were lost when saving from a scenario game. Relative to 2.5.x, 2.6.x includes a redesigned Qt client with mult...