Search found 412 matches

by JTN
Sun Jul 15, 2018 11:58 pm
Forum: Tech support
Topic: 2.6 beta won't recognize new units.ruleset files
Replies: 7
Views: 43

Re: 2.6 beta won't recognize new units.ruleset files

Could be that units.ruleset contains UTF-8 characters, whereas techs.ruleset and government.ruleset contain only ASCII. My bet is on this in most 2.6 units.ruleset files: [unit_diplomat] name = _("Diplomat") ; ... veteran_names = ; /* TRANS: diplomatic rank. */ _("?diplomatic_rank:att...
by JTN
Sun Jul 15, 2018 12:29 pm
Forum: Single player
Topic: pollution script?
Replies: 1
Views: 27

Re: pollution script?

I'm afraid not. Autosettlers are supposed to clean up pollution. Their primary motivation is to improve city output, but they do take the risk of global warming into account too. I've been investigating this recently, and it's not that they don't want to clean up pollution -- they do -- but they are...
by JTN
Sun Jul 15, 2018 12:23 pm
Forum: Art and tilesets
Topic: [meta] Tileset clearing house
Replies: 18
Views: 1582

Re: [meta] Tileset clearing house

Oh, I like that. I've grabbed it for Amplio2/Cimpletoon (hrm #765046) and suggested it for Hexemplio/Toonhex. (It doesn't fit as-is in the grid of any of the other iso tilesets such as Isotrident.)
by JTN
Sun Jul 15, 2018 12:21 pm
Forum: Art and tilesets
Topic: AmplioHexBig 2.6
Replies: 55
Views: 14157

Re: AmplioHexBig 2.6

GriffonSpade, would you consider adding Wahazar's more-visible pollution sprite, or something like it, to Hexemplio? I'm happy to make the change myself, but wanted to give you chance to think about it.
by JTN
Sat Jul 14, 2018 10:13 pm
Forum: General discussion
Topic: Utility to Generate a Graphical Tech Tree from techs.ruleset
Replies: 3
Views: 45

Re: Utility to Generate a Graphical Tech Tree from techs.ruleset

From the help, it seems it uses as input the output of a server command that is no more. Looks like the "rulesout" command it relied on was removed from 1.14. However, the next script on the Utilities page , "Rulesout perl script" , looks like it was intended to replace the miss...
by JTN
Sat Jul 14, 2018 10:05 pm
Forum: Rulesets and modpacks
Topic: Second irrigation (farmland)
Replies: 4
Views: 73

Re: Second irrigation (farmland)

The construction vodot refers to is only in the current beta/RC versions, 2.6+. In the stable release, 2.5.x, Farmland existence and behaviour is more hardcoded. It is a tech flag that controls when it is available, and you can change which tech(s) have that flag. For instance, from 2.5 data/classic...
by JTN
Sat Jul 14, 2018 7:22 pm
Forum: Tech support
Topic: 2.6 beta won't recognize new units.ruleset files
Replies: 7
Views: 43

Re: 2.6 beta won't recognize new units.ruleset files

Possibly a BOM? I think Notepad tends to add these.
by JTN
Sat Jul 14, 2018 7:18 pm
Forum: Announcements
Topic: Release candidate 2.6.0-RC2
Replies: 1
Views: 39

Re: Release candidate 2.6.0-RC2

Windows builds are now up.
by JTN
Sat Jul 14, 2018 9:56 am
Forum: Wishlist
Topic: adjustable technology leak rate
Replies: 2
Views: 67

Re: adjustable technology leak rate

Raised hrm #764944.