Search found 87 matches

by mir3x
Tue Sep 19, 2017 11:06 am
Forum: Rulesets and modpacks
Topic: Stealing techs with spies/conquering
Replies: 1
Views: 91

Re: Stealing techs with spies/conquering

No.

You can make it in code.
Just comment out steal_a_tech(pplayer, cplayer, A_UNSET);
in unit_enter_city in server/citytools.c
by mir3x
Mon Sep 11, 2017 9:22 pm
Forum: Wishlist
Topic: Qt feature request
Replies: 49
Views: 9158

Re: Qt feature request

Zoom seems to have offsets misaligned on the 'corner style' isohex tilesets, such as ocean tiles, at least for Hexemplio. (Nothing was noticable in Isophex) I cannot see what you mean. If you have time attach soem screenshot with big red circle what is wrong. In code i found only that: case CELL_CO...
by mir3x
Mon Sep 11, 2017 9:22 pm
Forum: Wishlist
Topic: Qt feature request
Replies: 49
Views: 9158

Re: Qt feature request

[quote="GriffonSpade"] Zoom seems to have offsets misaligned on the 'corner style' isohex tilesets, such as ocean tiles, at least for Hexemplio. (Nothing was noticable in Isophex)[/quote] I cannot see what you mean. If you have time attach soem screenshot with big red circle what is wrong....
by mir3x
Mon Sep 11, 2017 9:21 pm
Forum: Wishlist
Topic: Qt feature request
Replies: 49
Views: 9158

Re: Qt feature request

Zoom seems to have offsets misaligned on the 'corner style' isohex tilesets, such as ocean tiles, at least for Hexemplio. (Nothing was noticable in Isophex) I cannot see what you mean. If you have time attach soem screenshot with big red circle what is wrong. In code i found only that: case CELL_CO...
by mir3x
Mon Sep 11, 2017 9:21 pm
Forum: Wishlist
Topic: Qt feature request
Replies: 49
Views: 9158

Re: Qt feature request

[quote="GriffonSpade"] Zoom seems to have offsets misaligned on the 'corner style' isohex tilesets, such as ocean tiles, at least for Hexemplio. (Nothing was noticable in Isophex)[/quote] I cannot see what you mean. If you have time attach soem screenshot with big red circle what is wrong....
by mir3x
Mon Sep 11, 2017 9:21 pm
Forum: Wishlist
Topic: Qt feature request
Replies: 49
Views: 9158

Re: Qt feature request

[quote="mir3x"][quote="GriffonSpade"] Zoom seems to have offsets misaligned on the 'corner style' isohex tilesets, such as ocean tiles, at least for Hexemplio. (Nothing was noticable in Isophex)[/quote] I cannot see what you mean. If you have time attach soem screenshot with big ...
by mir3x
Mon Sep 11, 2017 9:19 pm
Forum: Wishlist
Topic: Qt feature request
Replies: 49
Views: 9158

Re: Qt feature request

[quote="GriffonSpade"] Zoom seems to have offsets misaligned on the 'corner style' isohex tilesets, such as ocean tiles, at least for Hexemplio. (Nothing was noticable in Isophex)[/quote] I cannot see what you mean. If you have time attach soem screenshot with big red circle what is wrong....
by mir3x
Thu Aug 10, 2017 6:51 am
Forum: Gameplay
Topic: AI is totally lame
Replies: 9
Views: 534

Re: AI is totally lame

But this game is no strategy, it is just funny. Maybe I should buy the newest original version. I have had some original Civilization long time ago in 2006, but it was also stupid, in that version Paratroopers could conquer a city full of units just by paradroping into it. That was total garbage. I...
by mir3x
Mon Aug 07, 2017 10:38 am
Forum: Gameplay
Topic: AI is totally lame
Replies: 9
Views: 534

Re: AI is totally lame

with me and 11 AI players on the European 200x100 scenario map, it takes all of them together about 3-5 minutes to move all their units and freights around and do nothing useful with them, and I am using Ubuntu 16 and relatively standard PC on which I can play FIFA 16 normally at lowest settings Se...
by mir3x
Wed Aug 02, 2017 6:25 am
Forum: Gameplay
Topic: AI is totally lame
Replies: 9
Views: 534

Re: AI is totally lame

it does something like this: - send chariot somewhere - if it sees empty city take it, chance that it will send 2 chariots and attack your city with phalanx inside, and conquer city is very small - send ironclad, if it sees that city is defended by phalanx, or just some weak unit - kill it, chance t...