Search found 96 matches

by mir3x
Thu Dec 28, 2017 7:06 pm
Forum: Art and tilesets
Topic: Graphics bugs in Freeciv on Mac OS
Replies: 6
Views: 369

Re: Graphics bugs in Freeciv on Mac OS

- Font settings for city production seem to be ignored. The client starts with font size of something like 6, despite the fact that it's 13 in the settings. I've had freeciv 2.3.0 installed from precompiled dmg, and did not flush the ~/.freeciv folder - could that be the reason? Default font is Ser...
by mir3x
Sat Dec 23, 2017 11:03 am
Forum: Contribution
Topic: New To This Thing
Replies: 3
Views: 250

Re: New To This Thing

Hi. Welcome to Freeciv. You can just look around what that to improve ( to be honest everything is to improved, most of it looks like 15 years ago). You can try Qt client 2.6 beta and post some suggestions to design or add better icons, I'll try to commit changes fast then. You can find interesting ...
by mir3x
Thu Dec 14, 2017 6:52 pm
Forum: General discussion
Topic: Civilization III for free
Replies: 6
Views: 521

Re: Civilization III for free

Company of heroes 2 is for free on humble bundle now. 35Gb download.
by mir3x
Thu Dec 14, 2017 10:18 am
Forum: Tech support
Topic: Playing scenario game with different ruleset
Replies: 1
Views: 206

Re: Playing scenario game with different ruleset

1) You can install civ2civ3_earth from modpack (its jsut for earth).

2) You can use freeciv qt client and just change rules to civ2civ3 for any scenaario.

3) In other clients type /rulesetdir civ2civ3 in chat after loading scenario
by mir3x
Wed Dec 13, 2017 6:19 pm
Forum: Rulesets and modpacks
Topic: Stealing techs with spies/conquering
Replies: 13
Views: 1224

Re: Stealing techs with spies/conquering

While we're at it, any chance to allow diplomats to steal techs from same city multiple times? Or, a more long-term solution, but probably more complicated to implement, separate all those actions into different flags in the ruleset? in file server/diplomats.c in function diplomat_get_tech(..) its ...
by mir3x
Sun Nov 26, 2017 10:35 pm
Forum: Tech support
Topic: slowness
Replies: 4
Views: 311

Re: slowness

If you have some 4Ghz cpu probably 30-50 AI is max, it depends also on map size, probabaly dont play on ultra big map sizes, more AI cities - more cpu time, 4k tiles is big enough. If you have 1Ghz cpu playing on map 1k tiles vs 20 AI shouldn't be problem, but on map size 4k tiles dont set over 10 A...
by mir3x
Sun Oct 22, 2017 5:46 pm
Forum: General discussion
Topic: Civilization III for free
Replies: 6
Views: 521

Re: Civilization III for free

GOG just had a sale (still has?) where you can get Civ 3 + 4 for something like 6 €. The Civ 3 download was about 600 MB, I think? I got civ5 with all expansions on steam for 5 Euro maybe 1.5year ago, so that not very good deal. Civ 3 shoudl be 4 free, civ4 for 1 euro maybe :D dunnoob - u need only...
by mir3x
Thu Oct 19, 2017 9:05 pm
Forum: General discussion
Topic: Civilization III for free
Replies: 6
Views: 521

Civilization III for free

There is Civ III for free on humble bundle for steam.
1 day and 20h left.
https://www.humblebundle.com/store/sid- ... i-complete
by mir3x
Fri Sep 22, 2017 2:36 pm
Forum: Contribution
Topic: What is holding you from contributing to freeciv?
Replies: 14
Views: 1639

Re: What is holding you from contributing to freeciv?

Caedo wrote: I mean, I could try and see if some of the old Visual Studio versions that can be used for free.


MS Visual Studio Community Edition 2017 is for free ( also older versions)
by mir3x
Tue Sep 19, 2017 11:06 am
Forum: Rulesets and modpacks
Topic: Stealing techs with spies/conquering
Replies: 13
Views: 1224

Re: Stealing techs with spies/conquering

No.

You can make it in code.
Just comment out steal_a_tech(pplayer, cplayer, A_UNSET);
in unit_enter_city in server/citytools.c