Search found 3099 matches

by cazfi
Tue Apr 23, 2024 9:46 am
Forum: Single player
Topic: Hey, what's happening
Replies: 7
Views: 73

Re: Hey, what's happening

Thanks. I don't think that (widget of the standard pre-game page) should be there in case of scenarios, as scenarios cannot be used with just any ruleset (think about a scenario with units that do not exist in rules). And anyway the ruleset should be loaded before the scenario that uses it.
by cazfi
Tue Apr 23, 2024 2:54 am
Forum: Rulesets and modpacks
Topic: Changes in what a 3.3 ruleset can do
Replies: 22
Views: 75059

Re: Changes in what a 3.3 ruleset can do

Added support for ranges Tile, CAdjacent, and Adjacent for UnitClassFlag requirements. RM #401
by cazfi
Tue Apr 23, 2024 1:04 am
Forum: Single player
Topic: Hey, what's happening
Replies: 7
Views: 73

Re: Hey, what's happening

Umh, how do you achieve first selecting "classic" ruleset, and then playing a scenario game? There's no ruleset selection when you start a scenario from the client. If you run server separately, you should be able to set ruleset first, and then to load europe scenario (this does not work w...
by cazfi
Mon Apr 22, 2024 9:20 am
Forum: Single player
Topic: Hey, what's happening
Replies: 7
Views: 73

Re: Hey, what's happening

What does Help -> About Current Ruleset say the current ruleset to be? Is it civ2civ3 despite you selecting classic before launching the game?
by cazfi
Sun Apr 21, 2024 11:55 pm
Forum: Art and tilesets
Topic: Alio - tileset for Alien World
Replies: 29
Views: 65203

Re: Alio - tileset for Alien World

Many years have passed since new graphics were provided in this thread. Let's bump it. I guess the easiest things for a graphics contributor would be the faction flags (in svg format), government type icons, city styles, building icons, tech icons. Some things have been replaced in freeciv-3.2 compa...
by cazfi
Sun Apr 21, 2024 10:48 pm
Forum: Test Builds
Topic: Windows Installer test builds (freeciv-3.3 / msys2 / meson)
Replies: 12
Views: 8637

Re: Windows Installer test builds (freeciv-3.3 / msys2 / meson)

New freeciv main development branch Windows (msys2) build with meson, from sources of 21-Apr-24 (3.2.91.7-dev-240421), commit '968408d01d', available at https://files.freeciv.org/packages/windows/testing/cazfi/installer_msys2/snapshots/meson/freeciv-3.3/ Change log since previous snapshot build: git...
by cazfi
Sat Apr 20, 2024 10:43 pm
Forum: Rulesets and modpacks
Topic: Changes in what a 3.2 ruleset can do
Replies: 86
Views: 2670552

Re: Changes in what a 3.2 ruleset can do

Max number of multipliers (policies) increased to 50. RM #411
by cazfi
Sat Apr 20, 2024 10:10 pm
Forum: Contribution
Topic: Status of Freeciv-3.2
Replies: 1
Views: 29209

Re: Status of Freeciv-3.2

Datafile formats for freeciv-3.2 are now taking shape. Those should be frozen around May next year. This is now the next major milestone. "How to update ??? from 3.1 to 3.2" -documents in the wiki are already mostly up to date. Rulesets: https://www.freeciv.org/wiki/How_to_update_a_rulese...
by cazfi
Sat Apr 20, 2024 10:04 pm
Forum: Polls
Topic: Custom content (modpacks)
Replies: 1
Views: 71

Custom content (modpacks)

Replies to this poll, and similar one running on freeciv mastodon account, may guide us to provide customization options in the right area.
by cazfi
Fri Apr 19, 2024 12:39 pm
Forum: Rulesets and modpacks
Topic: Changes in what a 3.3 ruleset can do
Replies: 22
Views: 75059

Re: Changes in what a 3.3 ruleset can do

Added support for ranges Tile, CAdjacent, and Adjacent for UnitClass requirements. osdn #43704