Changes relative to freeciv-3.1: https://www.freeciv.org/wiki/NEWS-3.2.0
A couple of issues were identified with the first release candidate, so there's going to be RC2. Its changes: https://www.freeciv.org/wiki/NEWS-3.2.0-RC2
Search found 3355 matches
- Wed Jul 09, 2025 9:52 am
- Forum: Upcoming Releases
- Topic: Towards 3.2.0
- Replies: 0
- Views: 62
- Tue Jul 08, 2025 9:36 pm
- Forum: Rulesets and modpacks
- Topic: Changes in what a 3.4 ruleset can do
- Replies: 7
- Views: 11587
Re: Changes in what a 3.4 ruleset can do
Added MaxTopUnitsOnTile requirement type. RM #1505
Difference to old MaxUnitsOnTile is that only topmost transporter units are counted, not units inside other units.
Difference to old MaxUnitsOnTile is that only topmost transporter units are counted, not units inside other units.
- Sun Jul 06, 2025 2:00 pm
- Forum: Test Builds
- Topic: Windows Installer test builds (freeciv-3.4 / msys2 / meson)
- Replies: 4
- Views: 15198
Re: Windows Installer test builds (freeciv-3.4 / msys2 / meson)
New freeciv main development branch Windows (msys2) build with meson, from sources of 06-Jul-25 (3.3.90.4-dev-250706), commit '6c4d2d43b4', available at https://files.freeciv.org/packages/windows/testing/cazfi/installer_msys2/snapshots/meson/freeciv-3.4/ Change log since previous snapshot build: git...
- Sun Jul 06, 2025 6:03 am
- Forum: Multiplayer / Online gaming
- Topic: cazfi.net with a freeciv-3.2 server instance
- Replies: 0
- Views: 546
cazfi.net with a freeciv-3.2 server instance
cazfi.net now has one public freeciv-3.2 server instance running. See all public freeciv servers on the metaserver at https://meta.freeciv.org/
- Sat Jul 05, 2025 7:33 pm
- Forum: Contribution
- Topic: Possible bug, no movecost at sea?
- Replies: 1
- Views: 713
Re: Possible bug, no movecost at sea?
Likely sea units class does not have "TerrainSpeed" flag, and thus those units always move like the movement cost would be 1 (like air units flying over the terrain).
- Fri Jul 04, 2025 1:21 am
- Forum: Wishlist
- Topic: Let's talk about excess point overflows.
- Replies: 6
- Views: 15075
Re: Let's talk about excess point overflows.
Opened a ticket to feature/bug tracker so this won't be (again) forgotten to the forums -> https://redmine.freeciv.org/issues/1557
- Fri Jul 04, 2025 1:15 am
- Forum: Wishlist
- Topic: Let's talk about excess point overflows.
- Replies: 6
- Views: 15075
Re: Let's talk about excess point overflows.
Note that freeciv21 is licensed under GPL3. You would violate their license if you distributed their code under GPL2 to freeciv.
- Fri Jul 04, 2025 1:12 am
- Forum: Announcements
- Topic: Release candidate 3.2.0-RC1
- Replies: 1
- Views: 785
Re: Release candidate 3.2.0-RC1
Windows Installers are now available.
- Thu Jul 03, 2025 10:14 pm
- Forum: Announcements
- Topic: Release candidate 3.2.0-RC1
- Replies: 1
- Views: 785
Release candidate 3.2.0-RC1
The changes since beta2 are mainly bugfixes ( full list ). The major changes in Freeciv 3.2 are gtk4-client as the default, new sdl3-client, meson as the preferred build system, and a whole lot of extra flexibility to create custom rulesets. See the summary of changes since 3.1.x. Source code is ava...
- Thu Jul 03, 2025 3:59 pm
- Forum: Rulesets and modpacks
- Topic: Changes in what a 3.4 ruleset can do
- Replies: 7
- Views: 11587
Re: Changes in what a 3.4 ruleset can do
Upkeep_Factor effect turned to Upkeep_Pct RM #1351
This increases granularity hundred-fold (single point of effect value increases multiplier by 0.01)
This increases granularity hundred-fold (single point of effect value increases multiplier by 0.01)