3.1.1 is a generic bugfix release. See the full list of changes.
Source code is available in the usual place. Compiled Windows packages aren't available yet, but should follow shortly; we'll post again here when they turn up.
Search found 3102 matches
- Fri Apr 26, 2024 3:36 am
- Forum: Announcements
- Topic: Stable release 3.1.1
- Replies: 0
- Views: 8
- Thu Apr 25, 2024 6:30 pm
- Forum: Contribution
- Topic: Attacking City Walls
- Replies: 1
- Views: 30
Re: Attacking City Walls
Not sure if it will work (I'm currently implementing some related missing parts for the sake of the granularity ruleset), but you need at least following changes. action = "User Action 2" I think you wanted to use "Surgical Strike Building" action (at least that's what you were s...
- Wed Apr 24, 2024 7:22 am
- Forum: Upcoming Releases
- Topic: Upcoming 3.1.1
- Replies: 1
- Views: 327
Re: Upcoming 3.1.1
What's fixed in 3.1.1: https://www.freeciv.org/wiki/NEWS-3.1.1
- Tue Apr 23, 2024 9:46 am
- Forum: Single player
- Topic: Hey, what's happening
- Replies: 10
- Views: 158
Re: Hey, what's happening
Thanks. I don't think that (widget of the standard pre-game page) should be there in case of scenarios, as scenarios cannot be used with just any ruleset (think about a scenario with units that do not exist in rules). And anyway the ruleset should be loaded before the scenario that uses it.
- Tue Apr 23, 2024 2:54 am
- Forum: Rulesets and modpacks
- Topic: Changes in what a 3.3 ruleset can do
- Replies: 22
- Views: 75564
Re: Changes in what a 3.3 ruleset can do
Added support for ranges Tile, CAdjacent, and Adjacent for UnitClassFlag requirements. RM #401
- Tue Apr 23, 2024 1:04 am
- Forum: Single player
- Topic: Hey, what's happening
- Replies: 10
- Views: 158
Re: Hey, what's happening
Umh, how do you achieve first selecting "classic" ruleset, and then playing a scenario game? There's no ruleset selection when you start a scenario from the client. If you run server separately, you should be able to set ruleset first, and then to load europe scenario (this does not work w...
- Mon Apr 22, 2024 9:20 am
- Forum: Single player
- Topic: Hey, what's happening
- Replies: 10
- Views: 158
Re: Hey, what's happening
What does Help -> About Current Ruleset say the current ruleset to be? Is it civ2civ3 despite you selecting classic before launching the game?
- Sun Apr 21, 2024 11:55 pm
- Forum: Art and tilesets
- Topic: Alio - tileset for Alien World
- Replies: 29
- Views: 65739
Re: Alio - tileset for Alien World
Many years have passed since new graphics were provided in this thread. Let's bump it. I guess the easiest things for a graphics contributor would be the faction flags (in svg format), government type icons, city styles, building icons, tech icons. Some things have been replaced in freeciv-3.2 compa...
- Sun Apr 21, 2024 10:48 pm
- Forum: Test Builds
- Topic: Windows Installer test builds (freeciv-3.3 / msys2 / meson)
- Replies: 12
- Views: 9355
Re: Windows Installer test builds (freeciv-3.3 / msys2 / meson)
New freeciv main development branch Windows (msys2) build with meson, from sources of 21-Apr-24 (3.2.91.7-dev-240421), commit '968408d01d', available at https://files.freeciv.org/packages/windows/testing/cazfi/installer_msys2/snapshots/meson/freeciv-3.3/ Change log since previous snapshot build: git...
- Sat Apr 20, 2024 10:43 pm
- Forum: Rulesets and modpacks
- Topic: Changes in what a 3.2 ruleset can do
- Replies: 86
- Views: 2678044
Re: Changes in what a 3.2 ruleset can do
Max number of multipliers (policies) increased to 50. RM #411