Search found 3353 matches
- Sun Jul 06, 2025 2:00 pm
- Forum: Test Builds
- Topic: Windows Installer test builds (freeciv-3.4 / msys2 / meson)
- Replies: 4
- Views: 14489
Re: Windows Installer test builds (freeciv-3.4 / msys2 / meson)
New freeciv main development branch Windows (msys2) build with meson, from sources of 06-Jul-25 (3.3.90.4-dev-250706), commit '6c4d2d43b4', available at https://files.freeciv.org/packages/windows/testing/cazfi/installer_msys2/snapshots/meson/freeciv-3.4/ Change log since previous snapshot build: git...
- Sun Jul 06, 2025 6:03 am
- Forum: Multiplayer / Online gaming
- Topic: cazfi.net with a freeciv-3.2 server instance
- Replies: 0
- Views: 94
cazfi.net with a freeciv-3.2 server instance
cazfi.net now has one public freeciv-3.2 server instance running. See all public freeciv servers on the metaserver at https://meta.freeciv.org/
- Sat Jul 05, 2025 7:33 pm
- Forum: Contribution
- Topic: Possible bug, no movecost at sea?
- Replies: 1
- Views: 210
Re: Possible bug, no movecost at sea?
Likely sea units class does not have "TerrainSpeed" flag, and thus those units always move like the movement cost would be 1 (like air units flying over the terrain).
- Fri Jul 04, 2025 1:21 am
- Forum: Wishlist
- Topic: Let's talk about excess point overflows.
- Replies: 6
- Views: 14710
Re: Let's talk about excess point overflows.
Opened a ticket to feature/bug tracker so this won't be (again) forgotten to the forums -> https://redmine.freeciv.org/issues/1557
- Fri Jul 04, 2025 1:15 am
- Forum: Wishlist
- Topic: Let's talk about excess point overflows.
- Replies: 6
- Views: 14710
Re: Let's talk about excess point overflows.
Note that freeciv21 is licensed under GPL3. You would violate their license if you distributed their code under GPL2 to freeciv.
- Fri Jul 04, 2025 1:12 am
- Forum: Announcements
- Topic: Release candidate 3.2.0-RC1
- Replies: 1
- Views: 356
Re: Release candidate 3.2.0-RC1
Windows Installers are now available.
- Thu Jul 03, 2025 10:14 pm
- Forum: Announcements
- Topic: Release candidate 3.2.0-RC1
- Replies: 1
- Views: 356
Release candidate 3.2.0-RC1
The changes since beta2 are mainly bugfixes ( full list ). The major changes in Freeciv 3.2 are gtk4-client as the default, new sdl3-client, meson as the preferred build system, and a whole lot of extra flexibility to create custom rulesets. See the summary of changes since 3.1.x. Source code is ava...
- Thu Jul 03, 2025 3:59 pm
- Forum: Rulesets and modpacks
- Topic: Changes in what a 3.4 ruleset can do
- Replies: 6
- Views: 10674
Re: Changes in what a 3.4 ruleset can do
Upkeep_Factor effect turned to Upkeep_Pct RM #1351
This increases granularity hundred-fold (single point of effect value increases multiplier by 0.01)
This increases granularity hundred-fold (single point of effect value increases multiplier by 0.01)
- Wed Jul 02, 2025 7:42 am
- Forum: Rulesets and modpacks
- Topic: Transform to Hills greyed out
- Replies: 1
- Views: 286
Re: Transform to Hills greyed out
With the default ruleset (civ2civ3):
Help -> Units -> Engineers:
Help -> Units -> Engineers:
Do you know Fusion Power?With knowledge of Fusion Power, Engineers may also perform more radical terrain transformations than Workers, Settlers, or Migrants, with the "transform" order.
- Mon Jun 30, 2025 12:11 pm
- Forum: Contribution
- Topic: v.3.3: Action "Civil_War"?
- Replies: 1
- Views: 710
Re: v.3.3: Action "Civil_War"?
In short: It replaced game.ruleset civstyle.civil_war_enabled.
But I guess you are right that ruleset author could also have a hugely negative Civil_War_Chance effect to cancel all positive effects, and to make sure that the civil war never occurs when requirements of that effect are fulfilled. Hmm.
But I guess you are right that ruleset author could also have a hugely negative Civil_War_Chance effect to cancel all positive effects, and to make sure that the civil war never occurs when requirements of that effect are fulfilled. Hmm.