Search found 3121 matches
- Tue May 21, 2024 3:08 am
- Forum: Rulesets and modpacks
- Topic: Changes in what a 3.3 ruleset can do
- Replies: 26
- Views: 80238
Re: Changes in what a 3.3 ruleset can do
Lua: New create_trade_route() method. osdn #46550
- Fri May 17, 2024 8:57 pm
- Forum: Test Builds
- Topic: Windows Installer test builds (freeciv-3.3 / msys2 / meson)
- Replies: 13
- Views: 11770
Re: Windows Installer test builds (freeciv-3.3 / msys2 / meson)
New freeciv main development branch Windows (msys2) build with meson, from sources of 17-May-24 (3.2.91.8-dev-240517), commit 'dec3490ee2', available at https://files.freeciv.org/packages/windows/testing/cazfi/installer_msys2/snapshots/meson/freeciv-3.3/ Change log since previous snapshot build: git...
- Fri May 17, 2024 6:51 pm
- Forum: Rulesets and modpacks
- Topic: Changes in what a 3.2 ruleset can do
- Replies: 89
- Views: 2739370
Re: Changes in what a 3.2 ruleset can do
Lua: server.popup_image(watcher, image tag) added. RM #546
- Thu May 16, 2024 4:49 am
- Forum: Rulesets and modpacks
- Topic: Changes in what a 3.2 ruleset can do
- Replies: 89
- Views: 2739370
Re: Changes in what a 3.2 ruleset can do
Output_Penalty_Tile effect is no longer hardcoded to be ineffective when the city celebrates. It's under ruleset control now, with the CityStatus requirement. osdn #45236
- Wed May 15, 2024 12:06 am
- Forum: Rulesets and modpacks
- Topic: Changes in what a 3.3 ruleset can do
- Replies: 26
- Views: 80238
Re: Changes in what a 3.3 ruleset can do
Trade Goods now have a "select_priority" controlling which good trade route will carry. osdn #48250
- Sun May 12, 2024 9:51 pm
- Forum: Art and tilesets
- Topic: Audiospec format updates (freeciv-3.2)
- Replies: 1
- Views: 34276
Re: Audiospec format updates (freeciv-3.2)
Soundset feature.
Governments now have sound tags for sound (or tune) to play after switching to that government. osdn #46600
Governments now have sound tags for sound (or tune) to play after switching to that government. osdn #46600
- Sat May 11, 2024 12:17 am
- Forum: Rulesets and modpacks
- Topic: Changes in what a 3.2 ruleset can do
- Replies: 89
- Views: 2739370
- Thu May 09, 2024 8:00 pm
- Forum: Test Builds
- Topic: Windows Installer test builds (freeciv-3.2 / msys2 / meson)
- Replies: 25
- Views: 25540
Re: Windows Installer test builds (freeciv-3.2 / msys2 / meson)
New freeciv-3.2 Windows (msys2) build with meson, from sources of 09-May-24 (3.1.94.5-alpha2+-240509), commit '247f5560ea', available at https://files.freeciv.org/packages/windows/testing/cazfi/installer_msys2/snapshots/meson/freeciv-3.2/ Change log since previous snapshot build: gitlog-37229f4996.....
- Thu May 09, 2024 3:50 am
- Forum: Rulesets and modpacks
- Topic: Changes in what a 3.3 ruleset can do
- Replies: 26
- Views: 80238
Re: Changes in what a 3.3 ruleset can do
Support added for Local range Tech requirements. RM #512
The most obvious use-case is giving science bonus for researching specific tech.
The most obvious use-case is giving science bonus for researching specific tech.
- Mon May 06, 2024 2:59 pm
- Forum: Single player
- Topic: Spaceship launch
- Replies: 2
- Views: 176
Re: Spaceship launch
It's heavier with the additional modules, so it's slower if you have the same number of engines to provide the thrust.