Search found 3354 matches

by cazfi
Tue Jul 08, 2025 9:36 pm
Forum: Rulesets and modpacks
Topic: Changes in what a 3.4 ruleset can do
Replies: 7
Views: 11366

Re: Changes in what a 3.4 ruleset can do

Added MaxTopUnitsOnTile requirement type. RM #1505

Difference to old MaxUnitsOnTile is that only topmost transporter units are counted, not units inside other units.
by cazfi
Sun Jul 06, 2025 2:00 pm
Forum: Test Builds
Topic: Windows Installer test builds (freeciv-3.4 / msys2 / meson)
Replies: 4
Views: 15024

Re: Windows Installer test builds (freeciv-3.4 / msys2 / meson)

New freeciv main development branch Windows (msys2) build with meson, from sources of 06-Jul-25 (3.3.90.4-dev-250706), commit '6c4d2d43b4', available at https://files.freeciv.org/packages/windows/testing/cazfi/installer_msys2/snapshots/meson/freeciv-3.4/ Change log since previous snapshot build: git...
by cazfi
Sun Jul 06, 2025 6:03 am
Forum: Multiplayer / Online gaming
Topic: cazfi.net with a freeciv-3.2 server instance
Replies: 0
Views: 449

cazfi.net with a freeciv-3.2 server instance

cazfi.net now has one public freeciv-3.2 server instance running. See all public freeciv servers on the metaserver at https://meta.freeciv.org/
by cazfi
Sat Jul 05, 2025 7:33 pm
Forum: Contribution
Topic: Possible bug, no movecost at sea?
Replies: 1
Views: 597

Re: Possible bug, no movecost at sea?

Likely sea units class does not have "TerrainSpeed" flag, and thus those units always move like the movement cost would be 1 (like air units flying over the terrain).
by cazfi
Fri Jul 04, 2025 1:21 am
Forum: Wishlist
Topic: Let's talk about excess point overflows.
Replies: 6
Views: 14986

Re: Let's talk about excess point overflows.

Opened a ticket to feature/bug tracker so this won't be (again) forgotten to the forums -> https://redmine.freeciv.org/issues/1557
by cazfi
Fri Jul 04, 2025 1:15 am
Forum: Wishlist
Topic: Let's talk about excess point overflows.
Replies: 6
Views: 14986

Re: Let's talk about excess point overflows.

Note that freeciv21 is licensed under GPL3. You would violate their license if you distributed their code under GPL2 to freeciv.
by cazfi
Fri Jul 04, 2025 1:12 am
Forum: Announcements
Topic: Release candidate 3.2.0-RC1
Replies: 1
Views: 672

Re: Release candidate 3.2.0-RC1

Windows Installers are now available.
by cazfi
Thu Jul 03, 2025 10:14 pm
Forum: Announcements
Topic: Release candidate 3.2.0-RC1
Replies: 1
Views: 672

Release candidate 3.2.0-RC1

The changes since beta2 are mainly bugfixes ( full list ). The major changes in Freeciv 3.2 are gtk4-client as the default, new sdl3-client, meson as the preferred build system, and a whole lot of extra flexibility to create custom rulesets. See the summary of changes since 3.1.x. Source code is ava...
by cazfi
Thu Jul 03, 2025 3:59 pm
Forum: Rulesets and modpacks
Topic: Changes in what a 3.4 ruleset can do
Replies: 7
Views: 11366

Re: Changes in what a 3.4 ruleset can do

Upkeep_Factor effect turned to Upkeep_Pct RM #1351

This increases granularity hundred-fold (single point of effect value increases multiplier by 0.01)
by cazfi
Wed Jul 02, 2025 7:42 am
Forum: Rulesets and modpacks
Topic: Transform to Hills greyed out
Replies: 1
Views: 438

Re: Transform to Hills greyed out

With the default ruleset (civ2civ3):
Help -> Units -> Engineers:
With knowledge of Fusion Power, Engineers may also perform more radical terrain transformations than Workers, Settlers, or Migrants, with the "transform" order.
Do you know Fusion Power?