Search found 3350 matches

by cazfi
Fri Jul 04, 2025 1:21 am
Forum: Wishlist
Topic: Let's talk about excess point overflows.
Replies: 6
Views: 14503

Re: Let's talk about excess point overflows.

Opened a ticket to feature/bug tracker so this won't be (again) forgotten to the forums -> https://redmine.freeciv.org/issues/1557
by cazfi
Fri Jul 04, 2025 1:15 am
Forum: Wishlist
Topic: Let's talk about excess point overflows.
Replies: 6
Views: 14503

Re: Let's talk about excess point overflows.

Note that freeciv21 is licensed under GPL3. You would violate their license if you distributed their code under GPL2 to freeciv.
by cazfi
Fri Jul 04, 2025 1:12 am
Forum: Announcements
Topic: Release candidate 3.2.0-RC1
Replies: 1
Views: 74

Re: Release candidate 3.2.0-RC1

Windows Installers are now available.
by cazfi
Thu Jul 03, 2025 10:14 pm
Forum: Announcements
Topic: Release candidate 3.2.0-RC1
Replies: 1
Views: 74

Release candidate 3.2.0-RC1

The changes since beta2 are mainly bugfixes ( full list ). The major changes in Freeciv 3.2 are gtk4-client as the default, new sdl3-client, meson as the preferred build system, and a whole lot of extra flexibility to create custom rulesets. See the summary of changes since 3.1.x. Source code is ava...
by cazfi
Thu Jul 03, 2025 3:59 pm
Forum: Rulesets and modpacks
Topic: Changes in what a 3.4 ruleset can do
Replies: 6
Views: 9893

Re: Changes in what a 3.4 ruleset can do

Upkeep_Factor effect turned to Upkeep_Pct RM #1351

This increases granularity hundred-fold (single point of effect value increases multiplier by 0.01)
by cazfi
Wed Jul 02, 2025 7:42 am
Forum: Rulesets and modpacks
Topic: Transform to Hills greyed out
Replies: 1
Views: 198

Re: Transform to Hills greyed out

With the default ruleset (civ2civ3):
Help -> Units -> Engineers:
With knowledge of Fusion Power, Engineers may also perform more radical terrain transformations than Workers, Settlers, or Migrants, with the "transform" order.
Do you know Fusion Power?
by cazfi
Mon Jun 30, 2025 12:11 pm
Forum: Contribution
Topic: v.3.3: Action "Civil_War"?
Replies: 1
Views: 561

Re: v.3.3: Action "Civil_War"?

In short: It replaced game.ruleset civstyle.civil_war_enabled.

But I guess you are right that ruleset author could also have a hugely negative Civil_War_Chance effect to cancel all positive effects, and to make sure that the civil war never occurs when requirements of that effect are fulfilled. Hmm.
by cazfi
Sat Jun 28, 2025 6:55 pm
Forum: Art and tilesets
Topic: Freeciv-3.3 updates to tileset format
Replies: 6
Views: 15019

Re: Freeciv-3.3 updates to tileset format

Support for animated unit sprites added. RM #1480
by cazfi
Thu Jun 26, 2025 5:28 am
Forum: Single player
Topic: Why won't the AI make nukes or aircraft?
Replies: 9
Views: 6395

Re: Why won't the AI make nukes or aircraft?

The problem is in in fuel usage, so look for checks against building fuel using units.
by cazfi
Wed Jun 25, 2025 10:48 pm
Forum: Upcoming Releases
Topic: Towards 3.2.0-RC1
Replies: 2
Views: 4807

Re: Towards 3.2.0-RC1

First draft of changes relative to 3.2.0-beta2: https://www.freeciv.org/wiki/NEWS-3.2.0-RC1

Freeciv-3.2 changes relative to freeciv-3.1 at https://www.freeciv.org/wiki/NEWS-3.2.0