Search found 3350 matches
- Fri Jul 04, 2025 1:21 am
- Forum: Wishlist
- Topic: Let's talk about excess point overflows.
- Replies: 6
- Views: 14503
Re: Let's talk about excess point overflows.
Opened a ticket to feature/bug tracker so this won't be (again) forgotten to the forums -> https://redmine.freeciv.org/issues/1557
- Fri Jul 04, 2025 1:15 am
- Forum: Wishlist
- Topic: Let's talk about excess point overflows.
- Replies: 6
- Views: 14503
Re: Let's talk about excess point overflows.
Note that freeciv21 is licensed under GPL3. You would violate their license if you distributed their code under GPL2 to freeciv.
- Fri Jul 04, 2025 1:12 am
- Forum: Announcements
- Topic: Release candidate 3.2.0-RC1
- Replies: 1
- Views: 74
Re: Release candidate 3.2.0-RC1
Windows Installers are now available.
- Thu Jul 03, 2025 10:14 pm
- Forum: Announcements
- Topic: Release candidate 3.2.0-RC1
- Replies: 1
- Views: 74
Release candidate 3.2.0-RC1
The changes since beta2 are mainly bugfixes ( full list ). The major changes in Freeciv 3.2 are gtk4-client as the default, new sdl3-client, meson as the preferred build system, and a whole lot of extra flexibility to create custom rulesets. See the summary of changes since 3.1.x. Source code is ava...
- Thu Jul 03, 2025 3:59 pm
- Forum: Rulesets and modpacks
- Topic: Changes in what a 3.4 ruleset can do
- Replies: 6
- Views: 9893
Re: Changes in what a 3.4 ruleset can do
Upkeep_Factor effect turned to Upkeep_Pct RM #1351
This increases granularity hundred-fold (single point of effect value increases multiplier by 0.01)
This increases granularity hundred-fold (single point of effect value increases multiplier by 0.01)
- Wed Jul 02, 2025 7:42 am
- Forum: Rulesets and modpacks
- Topic: Transform to Hills greyed out
- Replies: 1
- Views: 198
Re: Transform to Hills greyed out
With the default ruleset (civ2civ3):
Help -> Units -> Engineers:
Help -> Units -> Engineers:
Do you know Fusion Power?With knowledge of Fusion Power, Engineers may also perform more radical terrain transformations than Workers, Settlers, or Migrants, with the "transform" order.
- Mon Jun 30, 2025 12:11 pm
- Forum: Contribution
- Topic: v.3.3: Action "Civil_War"?
- Replies: 1
- Views: 561
Re: v.3.3: Action "Civil_War"?
In short: It replaced game.ruleset civstyle.civil_war_enabled.
But I guess you are right that ruleset author could also have a hugely negative Civil_War_Chance effect to cancel all positive effects, and to make sure that the civil war never occurs when requirements of that effect are fulfilled. Hmm.
But I guess you are right that ruleset author could also have a hugely negative Civil_War_Chance effect to cancel all positive effects, and to make sure that the civil war never occurs when requirements of that effect are fulfilled. Hmm.
- Sat Jun 28, 2025 6:55 pm
- Forum: Art and tilesets
- Topic: Freeciv-3.3 updates to tileset format
- Replies: 6
- Views: 15019
Re: Freeciv-3.3 updates to tileset format
Support for animated unit sprites added. RM #1480
- Thu Jun 26, 2025 5:28 am
- Forum: Single player
- Topic: Why won't the AI make nukes or aircraft?
- Replies: 9
- Views: 6395
Re: Why won't the AI make nukes or aircraft?
The problem is in in fuel usage, so look for checks against building fuel using units.
- Wed Jun 25, 2025 10:48 pm
- Forum: Upcoming Releases
- Topic: Towards 3.2.0-RC1
- Replies: 2
- Views: 4807
Re: Towards 3.2.0-RC1
First draft of changes relative to 3.2.0-beta2: https://www.freeciv.org/wiki/NEWS-3.2.0-RC1
Freeciv-3.2 changes relative to freeciv-3.1 at https://www.freeciv.org/wiki/NEWS-3.2.0
Freeciv-3.2 changes relative to freeciv-3.1 at https://www.freeciv.org/wiki/NEWS-3.2.0