Search found 3096 matches

by cazfi
Mon Apr 22, 2024 9:20 am
Forum: Single player
Topic: Hey, what's happening
Replies: 2
Views: 32

Re: Hey, what's happening

What does Help -> About Current Ruleset say the current ruleset to be? Is it civ2civ3 despite you selecting classic before launching the game?
by cazfi
Sun Apr 21, 2024 11:55 pm
Forum: Art and tilesets
Topic: Alio - tileset for Alien World
Replies: 29
Views: 65069

Re: Alio - tileset for Alien World

Many years have passed since new graphics were provided in this thread. Let's bump it. I guess the easiest things for a graphics contributor would be the faction flags (in svg format), government type icons, city styles, building icons, tech icons. Some things have been replaced in freeciv-3.2 compa...
by cazfi
Sun Apr 21, 2024 10:48 pm
Forum: Test Builds
Topic: Windows Installer test builds (freeciv-3.3 / msys2 / meson)
Replies: 12
Views: 8412

Re: Windows Installer test builds (freeciv-3.3 / msys2 / meson)

New freeciv main development branch Windows (msys2) build with meson, from sources of 21-Apr-24 (3.2.91.7-dev-240421), commit '968408d01d', available at https://files.freeciv.org/packages/windows/testing/cazfi/installer_msys2/snapshots/meson/freeciv-3.3/ Change log since previous snapshot build: git...
by cazfi
Sat Apr 20, 2024 10:43 pm
Forum: Rulesets and modpacks
Topic: Changes in what a 3.2 ruleset can do
Replies: 86
Views: 2668315

Re: Changes in what a 3.2 ruleset can do

Max number of multipliers (policies) increased to 50. RM #411
by cazfi
Sat Apr 20, 2024 10:10 pm
Forum: Contribution
Topic: Status of Freeciv-3.2
Replies: 1
Views: 28729

Re: Status of Freeciv-3.2

Datafile formats for freeciv-3.2 are now taking shape. Those should be frozen around May next year. This is now the next major milestone. "How to update ??? from 3.1 to 3.2" -documents in the wiki are already mostly up to date. Rulesets: https://www.freeciv.org/wiki/How_to_update_a_rulese...
by cazfi
Sat Apr 20, 2024 10:04 pm
Forum: Polls
Topic: Custom content (modpacks)
Replies: 1
Views: 57

Custom content (modpacks)

Replies to this poll, and similar one running on freeciv mastodon account, may guide us to provide customization options in the right area.
by cazfi
Fri Apr 19, 2024 12:39 pm
Forum: Rulesets and modpacks
Topic: Changes in what a 3.3 ruleset can do
Replies: 21
Views: 74855

Re: Changes in what a 3.3 ruleset can do

Added support for ranges Tile, CAdjacent, and Adjacent for UnitClass requirements. osdn #43704
by cazfi
Fri Apr 19, 2024 4:52 am
Forum: Rulesets and modpacks
Topic: Changes in what a 3.2 ruleset can do
Replies: 86
Views: 2668315

Re: Changes in what a 3.2 ruleset can do

Max number of unit types increased to 300. RM #375
by cazfi
Wed Apr 17, 2024 1:58 am
Forum: Rulesets and modpacks
Topic: Changes in what a 3.3 ruleset can do
Replies: 21
Views: 74855

Re: Changes in what a 3.3 ruleset can do

CanEscape as internal action, to give modders action enablers control over it. RM #391
by cazfi
Tue Apr 16, 2024 10:13 pm
Forum: Test Builds
Topic: Windows Installer test builds (freeciv-3.2 / msys2 / meson)
Replies: 24
Views: 21163

Re: Windows Installer test builds (freeciv-3.2 / msys2 / meson)

New freeciv-3.2 Windows (msys2) build with meson, from sources of 16-Apr-24 (3.1.94.4-alpha2+-240416), commit 37229f4996'', available at https://files.freeciv.org/packages/windows/testing/cazfi/installer_msys2/snapshots/meson/freeciv-3.2/ Change log since previous snapshot build: gitlog-af52ba65e7.....