Search found 3098 matches
- Tue Apr 23, 2024 2:54 am
- Forum: Rulesets and modpacks
- Topic: Changes in what a 3.3 ruleset can do
- Replies: 22
- Views: 74908
Re: Changes in what a 3.3 ruleset can do
Added support for ranges Tile, CAdjacent, and Adjacent for UnitClassFlag requirements. RM #401
- Tue Apr 23, 2024 1:04 am
- Forum: Single player
- Topic: Hey, what's happening
- Replies: 4
- Views: 44
Re: Hey, what's happening
Umh, how do you achieve first selecting "classic" ruleset, and then playing a scenario game? There's no ruleset selection when you start a scenario from the client. If you run server separately, you should be able to set ruleset first, and then to load europe scenario (this does not work w...
- Mon Apr 22, 2024 9:20 am
- Forum: Single player
- Topic: Hey, what's happening
- Replies: 4
- Views: 44
Re: Hey, what's happening
What does Help -> About Current Ruleset say the current ruleset to be? Is it civ2civ3 despite you selecting classic before launching the game?
- Sun Apr 21, 2024 11:55 pm
- Forum: Art and tilesets
- Topic: Alio - tileset for Alien World
- Replies: 29
- Views: 65085
Re: Alio - tileset for Alien World
Many years have passed since new graphics were provided in this thread. Let's bump it. I guess the easiest things for a graphics contributor would be the faction flags (in svg format), government type icons, city styles, building icons, tech icons. Some things have been replaced in freeciv-3.2 compa...
- Sun Apr 21, 2024 10:48 pm
- Forum: Test Builds
- Topic: Windows Installer test builds (freeciv-3.3 / msys2 / meson)
- Replies: 12
- Views: 8452
Re: Windows Installer test builds (freeciv-3.3 / msys2 / meson)
New freeciv main development branch Windows (msys2) build with meson, from sources of 21-Apr-24 (3.2.91.7-dev-240421), commit '968408d01d', available at https://files.freeciv.org/packages/windows/testing/cazfi/installer_msys2/snapshots/meson/freeciv-3.3/ Change log since previous snapshot build: git...
- Sat Apr 20, 2024 10:43 pm
- Forum: Rulesets and modpacks
- Topic: Changes in what a 3.2 ruleset can do
- Replies: 86
- Views: 2668779
Re: Changes in what a 3.2 ruleset can do
Max number of multipliers (policies) increased to 50. RM #411
- Sat Apr 20, 2024 10:10 pm
- Forum: Contribution
- Topic: Status of Freeciv-3.2
- Replies: 1
- Views: 28837
Re: Status of Freeciv-3.2
Datafile formats for freeciv-3.2 are now taking shape. Those should be frozen around May next year. This is now the next major milestone. "How to update ??? from 3.1 to 3.2" -documents in the wiki are already mostly up to date. Rulesets: https://www.freeciv.org/wiki/How_to_update_a_rulese...
- Sat Apr 20, 2024 10:04 pm
- Forum: Polls
- Topic: Custom content (modpacks)
- Replies: 1
- Views: 60
Custom content (modpacks)
Replies to this poll, and similar one running on freeciv mastodon account, may guide us to provide customization options in the right area.
- Fri Apr 19, 2024 12:39 pm
- Forum: Rulesets and modpacks
- Topic: Changes in what a 3.3 ruleset can do
- Replies: 22
- Views: 74908
Re: Changes in what a 3.3 ruleset can do
Added support for ranges Tile, CAdjacent, and Adjacent for UnitClass requirements. osdn #43704
- Fri Apr 19, 2024 4:52 am
- Forum: Rulesets and modpacks
- Topic: Changes in what a 3.2 ruleset can do
- Replies: 86
- Views: 2668779
Re: Changes in what a 3.2 ruleset can do
Max number of unit types increased to 300. RM #375