Search found 3358 matches

by cazfi
Thu Jul 10, 2025 10:16 am
Forum: Rulesets and modpacks
Topic: Changes in what a 3.4 ruleset can do
Replies: 8
Views: 13024

Re: Changes in what a 3.4 ruleset can do

Made city "Finish Unit" enabler controlled. RM #1452

Makes it possible to prevent cities from finishing building units if some requirements are not fulfilled.
by cazfi
Thu Jul 10, 2025 7:47 am
Forum: Announcements
Topic: Release candidate 3.2.0-RC2
Replies: 1
Views: 476

Re: Release candidate 3.2.0-RC2

Windows Installers are now available.
by cazfi
Thu Jul 10, 2025 5:18 am
Forum: Announcements
Topic: Release candidate 3.2.0-RC2
Replies: 1
Views: 476

Release candidate 3.2.0-RC2

The changes since RC1 are mainly bugfixes ( full list ). The major changes in Freeciv 3.2 are gtk4-client as the default, new sdl3-client, meson as the preferred build system, and a whole lot of extra flexibility to create custom rulesets. See the summary of changes since 3.1.x. Source code is avail...
by cazfi
Wed Jul 09, 2025 9:52 am
Forum: Upcoming Releases
Topic: Towards 3.2.0
Replies: 0
Views: 491

Towards 3.2.0

Changes relative to freeciv-3.1: https://www.freeciv.org/wiki/NEWS-3.2.0

A couple of issues were identified with the first release candidate, so there's going to be RC2. Its changes: https://www.freeciv.org/wiki/NEWS-3.2.0-RC2
by cazfi
Tue Jul 08, 2025 9:36 pm
Forum: Rulesets and modpacks
Topic: Changes in what a 3.4 ruleset can do
Replies: 8
Views: 13024

Re: Changes in what a 3.4 ruleset can do

Added MaxTopUnitsOnTile requirement type. RM #1505

Difference to old MaxUnitsOnTile is that only topmost transporter units are counted, not units inside other units.
by cazfi
Sun Jul 06, 2025 2:00 pm
Forum: Test Builds
Topic: Windows Installer test builds (freeciv-3.4 / msys2 / meson)
Replies: 4
Views: 16322

Re: Windows Installer test builds (freeciv-3.4 / msys2 / meson)

New freeciv main development branch Windows (msys2) build with meson, from sources of 06-Jul-25 (3.3.90.4-dev-250706), commit '6c4d2d43b4', available at https://files.freeciv.org/packages/windows/testing/cazfi/installer_msys2/snapshots/meson/freeciv-3.4/ Change log since previous snapshot build: git...
by cazfi
Sun Jul 06, 2025 6:03 am
Forum: Multiplayer / Online gaming
Topic: cazfi.net with a freeciv-3.2 server instance
Replies: 0
Views: 1492

cazfi.net with a freeciv-3.2 server instance

cazfi.net now has one public freeciv-3.2 server instance running. See all public freeciv servers on the metaserver at https://meta.freeciv.org/
by cazfi
Sat Jul 05, 2025 7:33 pm
Forum: Contribution
Topic: Possible bug, no movecost at sea?
Replies: 1
Views: 1658

Re: Possible bug, no movecost at sea?

Likely sea units class does not have "TerrainSpeed" flag, and thus those units always move like the movement cost would be 1 (like air units flying over the terrain).
by cazfi
Fri Jul 04, 2025 1:21 am
Forum: Wishlist
Topic: Let's talk about excess point overflows.
Replies: 6
Views: 15691

Re: Let's talk about excess point overflows.

Opened a ticket to feature/bug tracker so this won't be (again) forgotten to the forums -> https://redmine.freeciv.org/issues/1557
by cazfi
Fri Jul 04, 2025 1:15 am
Forum: Wishlist
Topic: Let's talk about excess point overflows.
Replies: 6
Views: 15691

Re: Let's talk about excess point overflows.

Note that freeciv21 is licensed under GPL3. You would violate their license if you distributed their code under GPL2 to freeciv.